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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Particles;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Volume;
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using Reflex.Attributes;
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namespace Code.Infrastructure.App
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{
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public class AppStateMachineContext
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{
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[Inject] public ISceneContainerManager SceneContainerManager { get; set; }
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[Inject] public ISceneLoader SceneLoader { get; set; }
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[Inject] public IUIFactory UIFactory { get; set; }
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[Inject] public CameraStateMachine Camera { get; set; }
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[Inject] public ICameraFactory CameraFactory { get; set; }
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[Inject] public IAudioService AudioService { get; set; }
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[Inject] public IAudioFactory AudioFactory { get; set; }
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[Inject] public IInputService InputService { get; set; }
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[Inject] public IVolumeService VolumeService { get; set; }
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[Inject] public IParticleLoader ParticleLoader { get; set; }
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public AppStateMachine StateMachine { get; set; }
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}
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[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
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public partial class AppStateMachine
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{
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}
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}
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