Files
Hasebe/Assets/Code/Infrastructure/App/AppStateMachine.cs
T
2026-09-20 15:26:03 +03:00

33 lines
1.2 KiB
C#

using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Particles;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Reflex.Attributes;
namespace Code.Infrastructure.App
{
public class AppStateMachineContext
{
[Inject] public ISceneContainerManager SceneContainerManager { get; set; }
[Inject] public ISceneLoader SceneLoader { get; set; }
[Inject] public IUIFactory UIFactory { get; set; }
[Inject] public CameraStateMachine Camera { get; set; }
[Inject] public ICameraFactory CameraFactory { get; set; }
[Inject] public IAudioService AudioService { get; set; }
[Inject] public IAudioFactory AudioFactory { get; set; }
[Inject] public IInputService InputService { get; set; }
[Inject] public IVolumeService VolumeService { get; set; }
[Inject] public IParticleLoader ParticleLoader { get; set; }
public AppStateMachine StateMachine { get; set; }
}
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
public partial class AppStateMachine
{
}
}