Timeline UI

This commit is contained in:
ThomasCharester committed 2026-10-27 20:47:16 +03:00
1 parent c8626a9806
commit 2697212f05
177 files changed
+52513 -41627

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@@ -24,12 +24,12 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
_attackData = (AttackActionConfig) attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
}
public override async UniTask<BattleActionDecisionResultCode> DecideAction()
public override async UniTask<BattleActionDecisionResult> DecideAction()
{
_currentFrame = 0;
Finished = false;
return BattleActionDecisionResultCode.Decided;
return new() { ResultCode = BattleActionDecisionResultCode.Decided, FrameDuration = _attackData.TotalFrames};
}
public override BattleActionType ActionType => BattleActionType.PlayerAttackMMA;
@@ -66,7 +66,6 @@ namespace Code.OfficeGame.BattleMode.Actions.Attacks
Debug.Log($"Попадание в {enemyCollider.name} на {_currentFrame}-м кадре! Урон: {_attackData.Damage}");
var entityActor = enemyCollider.GetComponentInParent<EntityTimelineActor>();
entityActor.ForceDecideAction(BattleActionType.Stugger);
}
public void CompleteOrInterruptAction()