Files
Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs
T
2026-10-27 20:47:16 +03:00

78 lines
2.6 KiB
C#

using System.Linq;
using Code.Infrastructure.Utils;
using Code.OfficeGame.BattleMode.HitBoxes;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.OfficeGame.BattleMode.Actions.Attacks
{
public class BattleActionPlayerAttackMMA : BattleAction
{
private Animator _animator;
private EntityHitBoxes _entityHitBoxes;
private AttackActionConfig _attackData;
public int EntryStateHash => Animator.StringToHash("WalkBlend");
private int _currentFrame;
[Inject]
public void Construct(MultipleConfig<BattleActionParameters> attackData)
{
_animator = GetComponentInChildren<Animator>();
_entityHitBoxes = GetComponent<EntityHitBoxes>();
_attackData = (AttackActionConfig) attackData.Configs.SingleOrDefault(x=>x.ActionType == ActionType);
}
public override async UniTask<BattleActionDecisionResult> DecideAction()
{
_currentFrame = 0;
Finished = false;
return new() { ResultCode = BattleActionDecisionResultCode.Decided, FrameDuration = _attackData.TotalFrames};
}
public override BattleActionType ActionType => BattleActionType.PlayerAttackMMA;
public override void Tick(float tickDelta)
{
if (Finished) return;
if (_currentFrame == 0)
{
_animator.Play(_attackData.StateHash, 0, 0f);
}
_currentFrame++;
if (_currentFrame >= _attackData.HitboxStartFrame && _currentFrame <= _attackData.HitboxEndFrame)
{
_entityHitBoxes.EnableHitbox(_attackData.AttackingBodyPart);
_entityHitBoxes.CheckHitsForCurrentFrame(OnEnemyHit);
}
else
{
_entityHitBoxes.DisableAllHitboxes();
}
if (_currentFrame >= _attackData.TotalFrames)
{
CompleteOrInterruptAction();
}
}
private void OnEnemyHit(Collider enemyCollider)
{
Debug.Log($"Попадание в {enemyCollider.name} на {_currentFrame}-м кадре! Урон: {_attackData.Damage}");
var entityActor = enemyCollider.GetComponentInParent<EntityTimelineActor>();
entityActor.ForceDecideAction(BattleActionType.Stugger);
}
public void CompleteOrInterruptAction()
{
_animator.Play(EntryStateHash, 0, 0f); // Создать None State и кинуть эту штуку туда
_entityHitBoxes.DisableAllHitboxes();
Finished = true;
}
}
}