Compare commits
7
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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db6eb219c8 | ||
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4770499d97 | ||
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79593877a7 | ||
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a5ce6e3165 | ||
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d9a1271262 |
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-48
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-48
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@@ -1,42 +0,0 @@
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|||||||
using UnityEngine;
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||||||
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||||||
namespace Code.App.Debug
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||||||
{
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||||||
public class Logger : MonoBehaviour
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|
||||||
{
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||||||
//#if !UNITY_EDITOR
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||||||
static string myLog = "";
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||||||
private string output;
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||||||
private string stack;
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||||||
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||||||
void OnEnable()
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||||||
{
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||||||
Application.logMessageReceived += Log;
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||||||
}
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||||||
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||||||
void OnDisable()
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||||||
{
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||||||
Application.logMessageReceived -= Log;
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||||||
}
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||||||
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||||||
public void Log(string logString, string stackTrace, LogType type)
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||||||
{
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||||||
output = logString;
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||||||
stack = stackTrace;
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||||||
myLog = output + " " + myLog;
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||||||
if (myLog.Length > 5000)
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|
||||||
{
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||||||
myLog = myLog.Substring(0, 4000);
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||||||
}
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||||||
}
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||||||
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void OnGUI()
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||||||
{
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||||||
//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
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|
||||||
{
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|
||||||
myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: dc474668ede54a9aa1e0f29c59f067f5
|
|
||||||
timeCreated: 1764915992
|
|
||||||
@@ -46,9 +46,9 @@ namespace Code.App.SceneInstallers
|
|||||||
|
|
||||||
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||||
{
|
{
|
||||||
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
// await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||||
|
|
||||||
container.Resolve<RoomGenerator>().Initialize();
|
// container.Resolve<RoomGenerator>().Initialize();
|
||||||
|
|
||||||
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,9 @@ namespace Code.Audio
|
|||||||
public enum EnemiesSounds
|
public enum EnemiesSounds
|
||||||
{
|
{
|
||||||
GrandpaAttack,
|
GrandpaAttack,
|
||||||
GrandpaStep,
|
|
||||||
RoachAttack,
|
RoachAttack,
|
||||||
RoachStep
|
RoachStep,
|
||||||
|
GrandpaStep
|
||||||
}
|
}
|
||||||
public enum DispatcherSounds
|
public enum DispatcherSounds
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -120,19 +120,6 @@ namespace Code.Audio
|
|||||||
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
||||||
_menuMusicHandle.Release();
|
_menuMusicHandle.Release();
|
||||||
}
|
}
|
||||||
public async UniTask WarmCourier()
|
|
||||||
{
|
|
||||||
// _courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
|
||||||
foreach (var assetReference in _courier) CourierAudios.Add(await Addressables.LoadAssetAsync<AudioClip>(assetReference));
|
|
||||||
// await _courierHandle.ToUniTask();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReleaseCourier()
|
|
||||||
{
|
|
||||||
foreach (var assetReference in CourierAudios) Addressables.Release(assetReference);
|
|
||||||
CourierAudios.Clear();
|
|
||||||
// _courierHandle.Release();
|
|
||||||
}
|
|
||||||
public async UniTask WarmDeathMusic()
|
public async UniTask WarmDeathMusic()
|
||||||
{
|
{
|
||||||
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
||||||
@@ -168,6 +155,18 @@ namespace Code.Audio
|
|||||||
EnemiesAudios.Clear();
|
EnemiesAudios.Clear();
|
||||||
_enemiesHandle.Release();
|
_enemiesHandle.Release();
|
||||||
}
|
}
|
||||||
|
public async UniTask WarmCourier()
|
||||||
|
{
|
||||||
|
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
||||||
|
|
||||||
|
await _courierHandle.ToUniTask();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReleaseCourier()
|
||||||
|
{
|
||||||
|
CourierAudios.Clear();
|
||||||
|
_courierHandle.Release();
|
||||||
|
}
|
||||||
|
|
||||||
public async UniTask WarmDispatcher( )
|
public async UniTask WarmDispatcher( )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -48,8 +48,6 @@ namespace Code.Configs
|
|||||||
wallRunAcceleration = 25f,
|
wallRunAcceleration = 25f,
|
||||||
wallRunGravityScale = 0.25f,
|
wallRunGravityScale = 0.25f,
|
||||||
wallDetachImpulse = 7f,
|
wallDetachImpulse = 7f,
|
||||||
wallContactAngleThreshold = 45f,
|
wallContactAngleThreshold = 45f;
|
||||||
minLookWithNormal = 30f,
|
|
||||||
maxLookWithNormal = 60f;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+3
-23
@@ -22,11 +22,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
private float _surfaceAngleCos;
|
private float _surfaceAngleCos;
|
||||||
private bool _canWallRun;
|
private bool _canWallRun;
|
||||||
|
|
||||||
private readonly float _minLookAngleToWallPlane;
|
|
||||||
private readonly float _maxLookAngleToWallPlane;
|
|
||||||
private float _minLookDotWithNormal;
|
|
||||||
private float _maxLookDotWithNormal;
|
|
||||||
|
|
||||||
private KinematicCharacterMotor _motor;
|
private KinematicCharacterMotor _motor;
|
||||||
|
|
||||||
@@ -38,9 +33,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
float wallRunAcceleration,
|
float wallRunAcceleration,
|
||||||
float wallRunGravityScale,
|
float wallRunGravityScale,
|
||||||
float wallDetachImpulse,
|
float wallDetachImpulse,
|
||||||
float wallContactAngleThreshold,
|
float wallContactAngleThreshold)
|
||||||
float minLookAngleToWallPlane,
|
|
||||||
float maxLookAngleToWallPlane)
|
|
||||||
{
|
{
|
||||||
_maxWallRunTime = maxWallRunTime;
|
_maxWallRunTime = maxWallRunTime;
|
||||||
_wallRunSpeed = wallRunSpeed;
|
_wallRunSpeed = wallRunSpeed;
|
||||||
@@ -48,20 +41,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
_wallRunGravityScale = wallRunGravityScale;
|
_wallRunGravityScale = wallRunGravityScale;
|
||||||
_wallDetachImpulse = wallDetachImpulse;
|
_wallDetachImpulse = wallDetachImpulse;
|
||||||
_wallContactAngleThreshold = wallContactAngleThreshold;
|
_wallContactAngleThreshold = wallContactAngleThreshold;
|
||||||
_minLookAngleToWallPlane = Mathf.Clamp(minLookAngleToWallPlane, 0f, 90f);
|
|
||||||
_maxLookAngleToWallPlane = Mathf.Clamp(maxLookAngleToWallPlane, 0f, 90f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(KinematicCharacterMotor motor)
|
public void Initialize(KinematicCharacterMotor motor)
|
||||||
{
|
{
|
||||||
_motor = motor;
|
_motor = motor;
|
||||||
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
||||||
|
|
||||||
var minAngleWithNormal = 90f - _maxLookAngleToWallPlane;
|
|
||||||
var maxAngleWithNormal = 90f - _minLookAngleToWallPlane;
|
|
||||||
|
|
||||||
_maxLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * minAngleWithNormal);
|
|
||||||
_minLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * maxAngleWithNormal);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(float deltaTime)
|
public void Tick(float deltaTime)
|
||||||
@@ -75,12 +60,13 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint, Vector3 lookDirection)
|
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
||||||
{
|
{
|
||||||
if (IsWallRunning) return false;
|
if (IsWallRunning) return false;
|
||||||
|
|
||||||
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
||||||
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
||||||
|
|
||||||
if (!isWall) return false;
|
if (!isWall) return false;
|
||||||
|
|
||||||
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
||||||
@@ -88,12 +74,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
|
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
|
||||||
if (velocityIntoWall < 1f) return false;
|
if (velocityIntoWall < 1f) return false;
|
||||||
|
|
||||||
var lookDirNormalized = lookDirection.normalized;
|
|
||||||
var dotWithNormal = Vector3.Dot(lookDirNormalized, hitNormal);
|
|
||||||
|
|
||||||
if (Mathf.Abs(dotWithNormal) < _minLookDotWithNormal || Mathf.Abs(dotWithNormal) > _maxLookDotWithNormal)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
StartWallRun(hitNormal, hitPoint);
|
StartWallRun(hitNormal, hitPoint);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-20
@@ -88,9 +88,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
_characterConfig.wallRunAcceleration,
|
_characterConfig.wallRunAcceleration,
|
||||||
_characterConfig.wallRunGravityScale,
|
_characterConfig.wallRunGravityScale,
|
||||||
_characterConfig.wallDetachImpulse,
|
_characterConfig.wallDetachImpulse,
|
||||||
_characterConfig.wallContactAngleThreshold,
|
_characterConfig.wallContactAngleThreshold
|
||||||
_characterConfig.minLookWithNormal,
|
|
||||||
_characterConfig.maxLookWithNormal
|
|
||||||
);
|
);
|
||||||
_wallLeanMechanic = new WallLeanMechanic(
|
_wallLeanMechanic = new WallLeanMechanic(
|
||||||
_characterConfig.leanAngle,
|
_characterConfig.leanAngle,
|
||||||
@@ -424,23 +422,9 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||||
ref HitStabilityReport hitStabilityReport)
|
ref HitStabilityReport hitStabilityReport)
|
||||||
{
|
{
|
||||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint, motor.CharacterForward)) return;
|
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint))
|
||||||
|
{
|
||||||
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
|
}
|
||||||
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
|
|
||||||
|
|
||||||
if (!(velocitySqrMag > 0.01f)) return;
|
|
||||||
|
|
||||||
var dot = Vector3.Dot(horizontalVelocity, hitNormal);
|
|
||||||
|
|
||||||
const float impactThreshold = -0.3f;
|
|
||||||
|
|
||||||
if (!(dot < impactThreshold)) return;
|
|
||||||
if (_dashMechanic.IsDashing)
|
|
||||||
_dashMechanic.EndDash();
|
|
||||||
|
|
||||||
if (_slideMechanic.IsSliding)
|
|
||||||
_slideMechanic.EndSlide();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||||
|
|||||||
@@ -71,8 +71,6 @@ namespace Code.Gameplay.Enemies
|
|||||||
private void Despawn()
|
private void Despawn()
|
||||||
{
|
{
|
||||||
if (!_spawnedEnemy) return;
|
if (!_spawnedEnemy) return;
|
||||||
|
|
||||||
if (despawnRadius <= 0f) return;
|
|
||||||
|
|
||||||
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
||||||
_spawnedEnemy = null;
|
_spawnedEnemy = null;
|
||||||
|
|||||||
@@ -6,13 +6,10 @@ namespace Code.Gameplay.Orders.Order
|
|||||||
public class OrderGiveTrigger : MonoBehaviour
|
public class OrderGiveTrigger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Inject] private IOrderService _orderService;
|
[Inject] private IOrderService _orderService;
|
||||||
[SerializeField] private Door.Door door;
|
|
||||||
private bool _playerEntered;
|
private bool _playerEntered;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
|
if (_playerEntered ) return;
|
||||||
|
|
||||||
door.TranslationMode(false);
|
|
||||||
|
|
||||||
_playerEntered = true;
|
_playerEntered = true;
|
||||||
_orderService.OrderGive();
|
_orderService.OrderGive();
|
||||||
|
|||||||
@@ -8,7 +8,6 @@ namespace Code.UI.Panels
|
|||||||
{
|
{
|
||||||
[SerializeField] private Image background;
|
[SerializeField] private Image background;
|
||||||
[SerializeField] private Image loadingImage;
|
[SerializeField] private Image loadingImage;
|
||||||
[SerializeField] private Image courierAnim;
|
|
||||||
// [SerializeField] private TMP_Text loadingTitle;
|
// [SerializeField] private TMP_Text loadingTitle;
|
||||||
// [SerializeField] private TMP_Text vyapWatermark;
|
// [SerializeField] private TMP_Text vyapWatermark;
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
@@ -16,7 +15,6 @@ namespace Code.UI.Panels
|
|||||||
Shown = false;
|
Shown = false;
|
||||||
background.enabled = false;
|
background.enabled = false;
|
||||||
loadingImage.enabled = false;
|
loadingImage.enabled = false;
|
||||||
courierAnim.enabled = false;
|
|
||||||
// loadingTitle.enabled = false;
|
// loadingTitle.enabled = false;
|
||||||
// vyapWatermark.enabled = false;
|
// vyapWatermark.enabled = false;
|
||||||
}
|
}
|
||||||
@@ -25,7 +23,6 @@ namespace Code.UI.Panels
|
|||||||
Shown = true;
|
Shown = true;
|
||||||
background.enabled = true;
|
background.enabled = true;
|
||||||
loadingImage.enabled = true;
|
loadingImage.enabled = true;
|
||||||
courierAnim.enabled = true;
|
|
||||||
// loadingTitle.enabled = true;
|
// loadingTitle.enabled = true;
|
||||||
// vyapWatermark.enabled = true;
|
// vyapWatermark.enabled = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,3 +38,8 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 3f8f2171cc252d953b82083cc16bd1ae
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
|||||||
menuVolume:
|
menuVolume:
|
||||||
_serializedList:
|
_serializedList:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: 0.5
|
Value: 1
|
||||||
- Key: 1
|
- Key: 1
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 2
|
- Key: 2
|
||||||
@@ -35,9 +35,9 @@ MonoBehaviour:
|
|||||||
actionVolume:
|
actionVolume:
|
||||||
_serializedList:
|
_serializedList:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: 0.5
|
|
||||||
- Key: 1
|
|
||||||
Value: 1
|
Value: 1
|
||||||
|
- Key: 1
|
||||||
|
Value: 0.001
|
||||||
- Key: 2
|
- Key: 2
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 3
|
- Key: 3
|
||||||
@@ -55,9 +55,9 @@ MonoBehaviour:
|
|||||||
peacefulVolume:
|
peacefulVolume:
|
||||||
_serializedList:
|
_serializedList:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: 0.5
|
|
||||||
- Key: 1
|
|
||||||
Value: 1
|
Value: 1
|
||||||
|
- Key: 1
|
||||||
|
Value: 0.001
|
||||||
- Key: 2
|
- Key: 2
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 3
|
- Key: 3
|
||||||
|
|||||||
@@ -13,12 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: EnemiesSoundListConfig
|
m_Name: EnemiesSoundListConfig
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
|
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
|
||||||
enemies:
|
enemies:
|
||||||
- m_AssetGUID: 24959d51467fd0d4f957ed6e846f73a5
|
- m_AssetGUID: beea6ce1de81706478a700993b273000
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 087d498be2e5a044f97f313a3fc0ae05
|
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
@@ -28,6 +23,11 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 087d498be2e5a044f97f313a3fc0ae05
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 2ef564b38a3c6fb4a85c16adb33d095c
|
- m_AssetGUID: 2ef564b38a3c6fb4a85c16adb33d095c
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ MonoBehaviour:
|
|||||||
attackCooldown: 0
|
attackCooldown: 0
|
||||||
detectionRange: 0
|
detectionRange: 0
|
||||||
attackRange: 5
|
attackRange: 5
|
||||||
speed: 3
|
speed: 1.5
|
||||||
isStunnable: 0
|
isStunnable: 0
|
||||||
stunDuration: 0
|
stunDuration: 0
|
||||||
usesIdleMovement: 0
|
usesIdleMovement: 0
|
||||||
|
|||||||
@@ -1,139 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!21 &2100000
|
|
||||||
Material:
|
|
||||||
serializedVersion: 8
|
|
||||||
m_ObjectHideFlags: 0
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|
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 7b614f865f0bb784da160ecc00c8ac09, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!95 &5468561056222495993
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Animator:
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7349151496194272410}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 38fd7ae4a4d702840a85fd415b55358f, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &8224249604141636090
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--- !u!1 &8224249604141636090
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -631,9 +532,6 @@ PrefabInstance:
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- targetCorrespondingSourceObject: {fileID: 7726542507327209555, guid: f23b9fce9594618e5b75845f1cae50de, type: 3}
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- targetCorrespondingSourceObject: {fileID: 7726542507327209555, guid: f23b9fce9594618e5b75845f1cae50de, type: 3}
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insertIndex: -1
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insertIndex: -1
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addedObject: {fileID: 6195668408339330825}
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addedObject: {fileID: 6195668408339330825}
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- targetCorrespondingSourceObject: {fileID: 7726542507327209555, guid: f23b9fce9594618e5b75845f1cae50de, type: 3}
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insertIndex: -1
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addedObject: {fileID: 4079082839491945840}
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m_AddedComponents: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: f23b9fce9594618e5b75845f1cae50de, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: f23b9fce9594618e5b75845f1cae50de, type: 3}
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--- !u!224 &1163370339091459898 stripped
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--- !u!224 &1163370339091459898 stripped
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@@ -168,7 +168,7 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 254.2
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m_fontSize: 49.4
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m_fontSizeBase: 43.92
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m_fontSizeBase: 43.92
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_enableAutoSizing: 1
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@@ -179,7 +179,6 @@ MonoBehaviour:
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m_VerticalAlignment: 512
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_characterSpacing: 0
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m_characterHorizontalScale: 1
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m_wordSpacing: 0
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m_lineSpacingMax: 0
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m_lineSpacingMax: 0
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@@ -379,9 +379,6 @@ MonoBehaviour:
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highQualityFiltering:
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highQualityFiltering:
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m_OverrideState: 1
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filter:
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m_OverrideState: 1
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m_Value: 0
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downscale:
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downscale:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 0
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m_Value: 0
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Reference in new issue
Block a user