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@@ -0,0 +1,42 @@
using UnityEngine;
namespace Code.App.Debug
{
public class Logger : MonoBehaviour
{
//#if !UNITY_EDITOR
static string myLog = "";
private string output;
private string stack;
void OnEnable()
{
Application.logMessageReceived += Log;
}
void OnDisable()
{
Application.logMessageReceived -= Log;
}
public void Log(string logString, string stackTrace, LogType type)
{
output = logString;
stack = stackTrace;
myLog = output + " " + myLog;
if (myLog.Length > 5000)
{
myLog = myLog.Substring(0, 4000);
}
}
void OnGUI()
{
//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
{
myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
}
}
//#endif
}
}
@@ -0,0 +1,3 @@
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timeCreated: 1764915992
@@ -9,9 +9,9 @@ namespace Code.Audio
public enum EnemiesSounds
{
GrandpaAttack,
GrandpaStep,
RoachAttack,
RoachStep,
GrandpaStep
RoachStep
}
public enum DispatcherSounds
{
@@ -120,6 +120,19 @@ namespace Code.Audio
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release();
}
public async UniTask WarmCourier()
{
// _courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
foreach (var assetReference in _courier) CourierAudios.Add(await Addressables.LoadAssetAsync<AudioClip>(assetReference));
// await _courierHandle.ToUniTask();
}
public void ReleaseCourier()
{
foreach (var assetReference in CourierAudios) Addressables.Release(assetReference);
CourierAudios.Clear();
// _courierHandle.Release();
}
public async UniTask WarmDeathMusic()
{
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
@@ -155,18 +168,6 @@ namespace Code.Audio
EnemiesAudios.Clear();
_enemiesHandle.Release();
}
public async UniTask WarmCourier()
{
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
await _courierHandle.ToUniTask();
}
public void ReleaseCourier()
{
CourierAudios.Clear();
_courierHandle.Release();
}
public async UniTask WarmDispatcher( )
{
@@ -48,6 +48,8 @@ namespace Code.Configs
wallRunAcceleration = 25f,
wallRunGravityScale = 0.25f,
wallDetachImpulse = 7f,
wallContactAngleThreshold = 45f;
wallContactAngleThreshold = 45f,
minLookWithNormal = 30f,
maxLookWithNormal = 60f;
}
}
@@ -22,6 +22,11 @@ namespace Code.Gameplay.Character.Controller.Abilities
private float _surfaceAngleCos;
private bool _canWallRun;
private readonly float _minLookAngleToWallPlane;
private readonly float _maxLookAngleToWallPlane;
private float _minLookDotWithNormal;
private float _maxLookDotWithNormal;
private KinematicCharacterMotor _motor;
@@ -33,7 +38,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
float wallRunAcceleration,
float wallRunGravityScale,
float wallDetachImpulse,
float wallContactAngleThreshold)
float wallContactAngleThreshold,
float minLookAngleToWallPlane,
float maxLookAngleToWallPlane)
{
_maxWallRunTime = maxWallRunTime;
_wallRunSpeed = wallRunSpeed;
@@ -41,12 +48,20 @@ namespace Code.Gameplay.Character.Controller.Abilities
_wallRunGravityScale = wallRunGravityScale;
_wallDetachImpulse = wallDetachImpulse;
_wallContactAngleThreshold = wallContactAngleThreshold;
_minLookAngleToWallPlane = Mathf.Clamp(minLookAngleToWallPlane, 0f, 90f);
_maxLookAngleToWallPlane = Mathf.Clamp(maxLookAngleToWallPlane, 0f, 90f);
}
public void Initialize(KinematicCharacterMotor motor)
{
_motor = motor;
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
var minAngleWithNormal = 90f - _maxLookAngleToWallPlane;
var maxAngleWithNormal = 90f - _minLookAngleToWallPlane;
_maxLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * minAngleWithNormal);
_minLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * maxAngleWithNormal);
}
public void Tick(float deltaTime)
@@ -60,13 +75,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
}
}
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint, Vector3 lookDirection)
{
if (IsWallRunning) return false;
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
if (!isWall) return false;
if (_motor.GroundingStatus.IsStableOnGround) return false;
@@ -74,6 +88,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
if (velocityIntoWall < 1f) return false;
var lookDirNormalized = lookDirection.normalized;
var dotWithNormal = Vector3.Dot(lookDirNormalized, hitNormal);
if (Mathf.Abs(dotWithNormal) < _minLookDotWithNormal || Mathf.Abs(dotWithNormal) > _maxLookDotWithNormal)
return false;
StartWallRun(hitNormal, hitPoint);
return true;
}
@@ -88,7 +88,9 @@ namespace Code.Gameplay.Character.Controller
_characterConfig.wallRunAcceleration,
_characterConfig.wallRunGravityScale,
_characterConfig.wallDetachImpulse,
_characterConfig.wallContactAngleThreshold
_characterConfig.wallContactAngleThreshold,
_characterConfig.minLookWithNormal,
_characterConfig.maxLookWithNormal
);
_wallLeanMechanic = new WallLeanMechanic(
_characterConfig.leanAngle,
@@ -422,9 +424,23 @@ namespace Code.Gameplay.Character.Controller
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
ref HitStabilityReport hitStabilityReport)
{
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint))
{
}
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint, motor.CharacterForward)) return;
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
if (!(velocitySqrMag > 0.01f)) return;
var dot = Vector3.Dot(horizontalVelocity, hitNormal);
const float impactThreshold = -0.3f;
if (!(dot < impactThreshold)) return;
if (_dashMechanic.IsDashing)
_dashMechanic.EndDash();
if (_slideMechanic.IsSliding)
_slideMechanic.EndSlide();
}
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
@@ -71,6 +71,8 @@ namespace Code.Gameplay.Enemies
private void Despawn()
{
if (!_spawnedEnemy) return;
if (despawnRadius <= 0f) return;
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
_spawnedEnemy = null;
@@ -6,10 +6,13 @@ namespace Code.Gameplay.Orders.Order
public class OrderGiveTrigger : MonoBehaviour
{
[Inject] private IOrderService _orderService;
[SerializeField] private Door.Door door;
private bool _playerEntered;
private void OnTriggerEnter(Collider other)
{
if (_playerEntered ) return;
if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
door.TranslationMode(false);
_playerEntered = true;
_orderService.OrderGive();
@@ -8,6 +8,7 @@ namespace Code.UI.Panels
{
[SerializeField] private Image background;
[SerializeField] private Image loadingImage;
[SerializeField] private Image courierAnim;
// [SerializeField] private TMP_Text loadingTitle;
// [SerializeField] private TMP_Text vyapWatermark;
public override void Hide()
@@ -15,6 +16,7 @@ namespace Code.UI.Panels
Shown = false;
background.enabled = false;
loadingImage.enabled = false;
courierAnim.enabled = false;
// loadingTitle.enabled = false;
// vyapWatermark.enabled = false;
}
@@ -23,6 +25,7 @@ namespace Code.UI.Panels
Shown = true;
background.enabled = true;
loadingImage.enabled = true;
courierAnim.enabled = true;
// loadingTitle.enabled = true;
// vyapWatermark.enabled = true;
}
@@ -38,8 +38,3 @@ MonoBehaviour:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
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m_SubObjectName:
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@@ -15,7 +15,7 @@ MonoBehaviour:
menuVolume:
_serializedList:
- Key: 0
Value: 1
Value: 0.5
- Key: 1
Value: 1
- Key: 2
@@ -35,9 +35,9 @@ MonoBehaviour:
actionVolume:
_serializedList:
- Key: 0
Value: 1
Value: 0.5
- Key: 1
Value: 0.001
Value: 1
- Key: 2
Value: 1
- Key: 3
@@ -55,9 +55,9 @@ MonoBehaviour:
peacefulVolume:
_serializedList:
- Key: 0
Value: 1
Value: 0.5
- Key: 1
Value: 0.001
Value: 1
- Key: 2
Value: 1
- Key: 3
@@ -13,12 +13,7 @@ MonoBehaviour:
m_Name: EnemiesSoundListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
enemies:
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m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
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@@ -28,6 +23,11 @@ MonoBehaviour:
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@@ -22,7 +22,7 @@ MonoBehaviour:
attackCooldown: 0
detectionRange: 0
attackRange: 5
speed: 1.5
speed: 3
isStunnable: 0
stunDuration: 0
usesIdleMovement: 0
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