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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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2cca6d8ffb |
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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||||||
m_currentHash:
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m_currentHash:
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
Hash: 930ada413b95e006f8d8a8635b833074
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Hash: 00000000000000000000000000000000
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m_OptimizeCatalogSize: 0
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m_OptimizeCatalogSize: 0
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||||||
m_BuildRemoteCatalog: 0
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m_BuildRemoteCatalog: 0
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||||||
m_CatalogRequestsTimeout: 0
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m_CatalogRequestsTimeout: 0
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||||||
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@@ -100,6 +100,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
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m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: beea6ce1de81706478a700993b273000
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- m_GUID: beea6ce1de81706478a700993b273000
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -15,11 +15,6 @@ MonoBehaviour:
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m_GroupName: Default Local Group
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m_GroupName: Default Local Group
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m_GUID: d447fc60305c17a17bf20948ab295a45
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m_GUID: d447fc60305c17a17bf20948ab295a45
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m_SerializeEntries:
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m_SerializeEntries:
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||||||
- m_GUID: 17d698710813e8641b32abec11387c5a
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m_Address: Prefabs/Levels/Level6
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
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- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
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m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -35,36 +30,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 37a29c1efe8bfff4c82f1bb435e8a4df
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m_Address: Prefabs/Levels/Level2
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 38e345d8030c71943ac60b74d9114a54
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m_Address: Prefabs/Levels/Level5
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 67a7498e77a75a640af19501dd6f2d70
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m_Address: Prefabs/Levels/Level1
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 77d78f571ad0a008c81c4f1ee75168cf
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m_Address: Assets/Resources_moved/Audio/Music/death.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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m_Address: Prefabs/Player/CharacterController
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m_Address: Prefabs/Player/CharacterController
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 86abe613c186eff408e836a701f6f7e1
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m_Address: Prefabs/Levels/Level3
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 9293380a88bf6736889be29722b94269
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- m_GUID: 9293380a88bf6736889be29722b94269
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m_Address: Audio/AudioSource
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m_Address: Audio/AudioSource
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -75,21 +45,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: c0fab6d79b220b34db7f2cd81acef171
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m_Address: Prefabs/Levels/Save2
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: c1781548816d15d4e85f4bcb2f7dcf3e
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m_Address: Prefabs/Levels/Level4
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: c805f5be6ffa99d41bd31f3ae17ba66b
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m_Address: Prefabs/Levels/Level8
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -20,6 +20,16 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 2c6a984e4a1b42647b48e6b7bc69b158
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m_Address: Prefabs/Levels/Level6
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 3f8f2171cc252d953b82083cc16bd1ae
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||||||
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level6_1.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 7067a5248027e74478f4f0f53ddf06a4
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- m_GUID: 7067a5248027e74478f4f0f53ddf06a4
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||||||
m_Address: Prefabs/Rooms/Save1
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m_Address: Prefabs/Rooms/Save1
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
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@@ -15,11 +15,6 @@ MonoBehaviour:
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m_GroupName: Music
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m_GroupName: Music
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||||||
m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
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m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
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m_SerializeEntries:
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m_SerializeEntries:
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||||||
- m_GUID: 00fdbd3ed3fad234e8ef2098495f4896
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m_Address: Assets/Resources_moved/Audio/Music/hostiles.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 16562a5c87213914cad415f10c65a3b0
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- m_GUID: 16562a5c87213914cad415f10c65a3b0
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m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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@@ -32,8 +27,8 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 3b741bfff0e13ec43a88a3e0fec256f1
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- m_GUID: 414d8dcca794556478c1a79e705e138e
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||||||
m_Address: Assets/Resources_moved/Audio/Music/razormind.ogg
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m_Address: Assets/Resources_moved/Audio/Music/soft_music.ogg
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
@@ -48,8 +43,13 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: c81995afbd1412f4593771bd47358c3f
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- m_GUID: 8f913b505c805c74da84e00a22ff5fc2
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||||||
m_Address: Assets/Resources_moved/Audio/Music/non_ai.ogg
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m_Address: Assets/Resources_moved/Audio/Music/bedlam_music.ogg
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 9ea414d55e6a0b94c944556ff0754c48
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||||||
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m_Address: Assets/Resources_moved/Audio/Music/order_music.ogg
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
|
||||||
@@ -58,6 +58,11 @@ MonoBehaviour:
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|||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_SerializedLabels: []
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m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: fc08098e6384c904aa0583859ee45ce5
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||||||
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m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels: []
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
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m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
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||||||
m_SchemaSet:
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m_SchemaSet:
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||||||
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|||||||
@@ -78,7 +78,7 @@ namespace Code.App.AppStates
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Context.InputService.DisableMap(ActionMappings.UI);
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Context.InputService.DisableMap(ActionMappings.UI);
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Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
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Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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base.ExitState();
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base.ExitState();
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}
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}
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@@ -140,13 +140,13 @@ namespace Code.App.AppStates
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}
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}
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private void OrderRecieved(float time)
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private void OrderRecieved(float time)
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{
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{
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1));
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
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}
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}
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private void OrderDelivered(int score, float time)
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private void OrderDelivered(int score, float time)
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{
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{
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_gameplayPanel.HideTimer();
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_gameplayPanel.HideTimer();
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if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1));
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if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
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_playerScore.UpdateScore(score);
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_playerScore.UpdateScore(score);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
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@@ -154,8 +154,8 @@ namespace Code.App.AppStates
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private void PlayerDamageTaken(int damage, PlayerHealth health)
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private void PlayerDamageTaken(int damage, PlayerHealth health)
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{
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{
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1));
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
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Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1));
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Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
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DamageEffectProcess().Forget();
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DamageEffectProcess().Forget();
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}
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}
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@@ -29,15 +29,17 @@ namespace Code.App.AppStates
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.RegisterLoading(LoadingWork.LoadScene)
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.RegisterLoading(LoadingWork.LoadScene)
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.RegisterLoading(LoadingWork.LoadUI)
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.RegisterLoading(LoadingWork.LoadUI)
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.RegisterLoading(LoadingWork.LoadAudio);
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.RegisterLoading(LoadingWork.LoadAudio);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
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// Context.UIService.LoadingScreen.Show();
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Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
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Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
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Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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WaitForLoad().Forget();
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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WaitForLoad();
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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}
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}
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private async UniTaskVoid WaitForLoad()
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private async UniTaskVoid WaitForLoad()
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@@ -51,9 +53,6 @@ namespace Code.App.AppStates
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.UnregisterLoading(LoadingWork.LoadUI)
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.UnregisterLoading(LoadingWork.LoadUI)
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.UnregisterLoading(LoadingWork.LoadAudio);
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.UnregisterLoading(LoadingWork.LoadAudio);
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InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
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InitializeAudio();
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InitializeAudio();
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InitializeInput();
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InitializeInput();
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@@ -64,6 +63,8 @@ namespace Code.App.AppStates
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var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
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var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
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.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
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InitializeUI(mainMenuEnvironment);
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InitializeCamera(mainMenuEnvironment);
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InitializeCamera(mainMenuEnvironment);
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|
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Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
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Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
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@@ -82,6 +83,7 @@ namespace Code.App.AppStates
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private void InitializeAudio()
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private void InitializeAudio()
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{
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{
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
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}
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}
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@@ -118,7 +120,7 @@ namespace Code.App.AppStates
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public override void ExitState()
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public override void ExitState()
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{
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{
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Context.InputService.DisableMap(ActionMappings.MainMenu);
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Context.InputService.DisableMap(ActionMappings.MainMenu);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
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|
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Context.AudioFactory.ReleaseAudioTestClips();
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Context.AudioFactory.ReleaseAudioTestClips();
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base.ExitState();
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base.ExitState();
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||||||
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@@ -48,6 +48,8 @@ namespace Code.Configs
|
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wallRunAcceleration = 25f,
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wallRunAcceleration = 25f,
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wallRunGravityScale = 0.25f,
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wallRunGravityScale = 0.25f,
|
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wallDetachImpulse = 7f,
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wallDetachImpulse = 7f,
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wallContactAngleThreshold = 45f;
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wallContactAngleThreshold = 45f,
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minLookWithNormal = 30f,
|
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maxLookWithNormal = 60f;
|
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}
|
}
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||||||
}
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}
|
||||||
+23
-3
@@ -22,6 +22,11 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
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|
||||||
private float _surfaceAngleCos;
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private float _surfaceAngleCos;
|
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private bool _canWallRun;
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private bool _canWallRun;
|
||||||
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|
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private readonly float _minLookAngleToWallPlane;
|
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private readonly float _maxLookAngleToWallPlane;
|
||||||
|
private float _minLookDotWithNormal;
|
||||||
|
private float _maxLookDotWithNormal;
|
||||||
|
|
||||||
private KinematicCharacterMotor _motor;
|
private KinematicCharacterMotor _motor;
|
||||||
|
|
||||||
@@ -33,7 +38,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
float wallRunAcceleration,
|
float wallRunAcceleration,
|
||||||
float wallRunGravityScale,
|
float wallRunGravityScale,
|
||||||
float wallDetachImpulse,
|
float wallDetachImpulse,
|
||||||
float wallContactAngleThreshold)
|
float wallContactAngleThreshold,
|
||||||
|
float minLookAngleToWallPlane,
|
||||||
|
float maxLookAngleToWallPlane)
|
||||||
{
|
{
|
||||||
_maxWallRunTime = maxWallRunTime;
|
_maxWallRunTime = maxWallRunTime;
|
||||||
_wallRunSpeed = wallRunSpeed;
|
_wallRunSpeed = wallRunSpeed;
|
||||||
@@ -41,12 +48,20 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
_wallRunGravityScale = wallRunGravityScale;
|
_wallRunGravityScale = wallRunGravityScale;
|
||||||
_wallDetachImpulse = wallDetachImpulse;
|
_wallDetachImpulse = wallDetachImpulse;
|
||||||
_wallContactAngleThreshold = wallContactAngleThreshold;
|
_wallContactAngleThreshold = wallContactAngleThreshold;
|
||||||
|
_minLookAngleToWallPlane = Mathf.Clamp(minLookAngleToWallPlane, 0f, 90f);
|
||||||
|
_maxLookAngleToWallPlane = Mathf.Clamp(maxLookAngleToWallPlane, 0f, 90f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(KinematicCharacterMotor motor)
|
public void Initialize(KinematicCharacterMotor motor)
|
||||||
{
|
{
|
||||||
_motor = motor;
|
_motor = motor;
|
||||||
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
||||||
|
|
||||||
|
var minAngleWithNormal = 90f - _maxLookAngleToWallPlane;
|
||||||
|
var maxAngleWithNormal = 90f - _minLookAngleToWallPlane;
|
||||||
|
|
||||||
|
_maxLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * minAngleWithNormal);
|
||||||
|
_minLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * maxAngleWithNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(float deltaTime)
|
public void Tick(float deltaTime)
|
||||||
@@ -60,13 +75,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint, Vector3 lookDirection)
|
||||||
{
|
{
|
||||||
if (IsWallRunning) return false;
|
if (IsWallRunning) return false;
|
||||||
|
|
||||||
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
||||||
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
||||||
|
|
||||||
if (!isWall) return false;
|
if (!isWall) return false;
|
||||||
|
|
||||||
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
||||||
@@ -74,6 +88,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
|
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
|
||||||
if (velocityIntoWall < 1f) return false;
|
if (velocityIntoWall < 1f) return false;
|
||||||
|
|
||||||
|
var lookDirNormalized = lookDirection.normalized;
|
||||||
|
var dotWithNormal = Vector3.Dot(lookDirNormalized, hitNormal);
|
||||||
|
|
||||||
|
if (Mathf.Abs(dotWithNormal) < _minLookDotWithNormal || Mathf.Abs(dotWithNormal) > _maxLookDotWithNormal)
|
||||||
|
return false;
|
||||||
|
|
||||||
StartWallRun(hitNormal, hitPoint);
|
StartWallRun(hitNormal, hitPoint);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-2
@@ -88,7 +88,9 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
_characterConfig.wallRunAcceleration,
|
_characterConfig.wallRunAcceleration,
|
||||||
_characterConfig.wallRunGravityScale,
|
_characterConfig.wallRunGravityScale,
|
||||||
_characterConfig.wallDetachImpulse,
|
_characterConfig.wallDetachImpulse,
|
||||||
_characterConfig.wallContactAngleThreshold
|
_characterConfig.wallContactAngleThreshold,
|
||||||
|
_characterConfig.minLookWithNormal,
|
||||||
|
_characterConfig.maxLookWithNormal
|
||||||
);
|
);
|
||||||
_wallLeanMechanic = new WallLeanMechanic(
|
_wallLeanMechanic = new WallLeanMechanic(
|
||||||
_characterConfig.leanAngle,
|
_characterConfig.leanAngle,
|
||||||
@@ -422,7 +424,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||||
ref HitStabilityReport hitStabilityReport)
|
ref HitStabilityReport hitStabilityReport)
|
||||||
{
|
{
|
||||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint)) return;
|
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint, motor.CharacterForward)) return;
|
||||||
|
|
||||||
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
|
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
|
||||||
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
|
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
|
||||||
|
|||||||
@@ -23,8 +23,6 @@ namespace Code.Gameplay.Enemies
|
|||||||
|
|
||||||
public void PlayStep()
|
public void PlayStep()
|
||||||
{
|
{
|
||||||
if (_audioFactory.EnemiesAudios.Count == 0) return;
|
|
||||||
|
|
||||||
_audioSource.transform.position = transform.position;
|
_audioSource.transform.position = transform.position;
|
||||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,9 +4,9 @@ namespace Code.Scenes
|
|||||||
{
|
{
|
||||||
Initial,
|
Initial,
|
||||||
MainMenu,
|
MainMenu,
|
||||||
DevGen,
|
|
||||||
Gameplay,
|
Gameplay,
|
||||||
// TODO: поменяно для теста
|
// TODO: поменяно для теста
|
||||||
MovementDev
|
MovementDev,
|
||||||
|
DevGen
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -18,7 +18,6 @@ namespace Code.UI
|
|||||||
[SerializeField] private Slider creatures;
|
[SerializeField] private Slider creatures;
|
||||||
[SerializeField] private Slider menuMusic;
|
[SerializeField] private Slider menuMusic;
|
||||||
[SerializeField] private Slider gameplayMusic;
|
[SerializeField] private Slider gameplayMusic;
|
||||||
[SerializeField] private TMP_Dropdown windowMode;
|
|
||||||
|
|
||||||
[Inject] IAudioService _audioService;
|
[Inject] IAudioService _audioService;
|
||||||
|
|
||||||
@@ -44,25 +43,8 @@ namespace Code.UI
|
|||||||
|
|
||||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||||
|
|
||||||
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnWindowModeChanged(int value)
|
|
||||||
{
|
|
||||||
switch (value)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnMasterUpdate(float value)
|
private void OnMasterUpdate(float value)
|
||||||
{
|
{
|
||||||
_audioService.ChangeSetting(AudioType.Master, value);
|
_audioService.ChangeSetting(AudioType.Master, value);
|
||||||
|
|||||||
@@ -65,9 +65,9 @@ MonoBehaviour:
|
|||||||
gravity: {x: 0, y: -30, z: 0}
|
gravity: {x: 0, y: -30, z: 0}
|
||||||
maxAirSpeed: 10
|
maxAirSpeed: 10
|
||||||
airControlSharpness: 8
|
airControlSharpness: 8
|
||||||
wallRunMaxTime: 1
|
wallRunMaxTime: 1.75
|
||||||
wallRunSpeed: 15
|
wallRunSpeed: 15
|
||||||
wallRunAcceleration: 25
|
wallRunAcceleration: 25
|
||||||
wallRunGravityScale: 1
|
wallRunGravityScale: 0.25
|
||||||
wallDetachImpulse: 20.7
|
wallDetachImpulse: 7
|
||||||
wallContactAngleThreshold: 45
|
wallContactAngleThreshold: 45
|
||||||
@@ -18,6 +18,11 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 9d78f017876abed4c9cd8957f1e140cb
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
|
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
@@ -33,43 +38,3 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 67a7498e77a75a640af19501dd6f2d70
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 37a29c1efe8bfff4c82f1bb435e8a4df
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 38e345d8030c71943ac60b74d9114a54
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: c1781548816d15d4e85f4bcb2f7dcf3e
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 17d698710813e8641b32abec11387c5a
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 86abe613c186eff408e836a701f6f7e1
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: c0fab6d79b220b34db7f2cd81acef171
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: c805f5be6ffa99d41bd31f3ae17ba66b
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
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guid: d461bd660488bf944aa1c6500be9ee9d
|
guid: 417b092a73ab1034aa084c67a66c5847
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ MonoBehaviour:
|
|||||||
- Key: 5
|
- Key: 5
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 6
|
- Key: 6
|
||||||
Value: 0.7
|
Value: 1
|
||||||
- Key: 7
|
- Key: 7
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 8
|
- Key: 8
|
||||||
@@ -47,7 +47,7 @@ MonoBehaviour:
|
|||||||
- Key: 5
|
- Key: 5
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 6
|
- Key: 6
|
||||||
Value: 0.7
|
Value: 1
|
||||||
- Key: 7
|
- Key: 7
|
||||||
Value: 0.001
|
Value: 0.001
|
||||||
- Key: 8
|
- Key: 8
|
||||||
|
|||||||
@@ -18,24 +18,24 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
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|
- m_AssetGUID: 9ea414d55e6a0b94c944556ff0754c48
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
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||||||
|
m_EditorAssetChanged: 0
|
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|
- m_AssetGUID: 414d8dcca794556478c1a79e705e138e
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
actionSoundtrack:
|
actionSoundtrack:
|
||||||
- m_AssetGUID: c81995afbd1412f4593771bd47358c3f
|
- m_AssetGUID: 8f913b505c805c74da84e00a22ff5fc2
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 00fdbd3ed3fad234e8ef2098495f4896
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 3b741bfff0e13ec43a88a3e0fec256f1
|
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
deathSoundtrack:
|
deathSoundtrack:
|
||||||
- m_AssetGUID: 77d78f571ad0a008c81c4f1ee75168cf
|
- m_AssetGUID: fc08098e6384c904aa0583859ee45ce5
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
|
|||||||
+1
-1
@@ -20,7 +20,7 @@ Material:
|
|||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: DOOOOOOr
|
m_Name: New Material
|
||||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
File renamed without changes.
@@ -9,7 +9,7 @@ BlendTree:
|
|||||||
m_Name: Blend Tree
|
m_Name: Blend Tree
|
||||||
m_Childs:
|
m_Childs:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
m_Motion: {fileID: 1032454674216479247, guid: 502e1b73e61bd4e44aa368c5f98f4217, type: 3}
|
m_Motion: {fileID: 1032454674216479247, guid: 832c2ca81687522d1be9fd0ff1582b82, type: 3}
|
||||||
m_Threshold: 0
|
m_Threshold: 0
|
||||||
m_Position: {x: 0, y: 0}
|
m_Position: {x: 0, y: 0}
|
||||||
m_TimeScale: 1
|
m_TimeScale: 1
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b10aed4535b347048a71e453a9beda2d
|
guid: 50c614559db2c0f46a7d62cbb05ca499
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
+3
-2
@@ -17,7 +17,8 @@ Material:
|
|||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap:
|
||||||
|
RenderType: Opaque
|
||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
@@ -121,7 +122,7 @@ Material:
|
|||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
--- !u!114 &5046254827798301506
|
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|
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