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Commits
Fixes
..
fea9d3586f
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fea9d3586f | ||
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79593877a7 | ||
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a5ce6e3165 | ||
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d9a1271262 |
No files matched your search
@@ -13,8 +13,5 @@ MonoBehaviour:
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m_Name: AddressableAssetGroupSortSettings
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m_Name: AddressableAssetGroupSortSettings
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- 7e9d70e73e500eb9287683466ebf646f
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- d447fc60305c17a17bf20948ab295a45
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- d447fc60305c17a17bf20948ab295a45
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@@ -15,7 +15,7 @@ MonoBehaviour:
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@@ -60,11 +60,8 @@ MonoBehaviour:
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m_BundleBuildPath: Temp/com.unity.addressables/AssetBundles
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m_BundleBuildPath: Temp/com.unity.addressables/AssetBundles
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@@ -14,124 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.AddressableAssetGroup
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+221
-2
@@ -15,13 +15,70 @@ MonoBehaviour:
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m_GroupName: Default Local Group
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m_GroupName: Default Local Group
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@@ -65,7 +65,7 @@ namespace Code.App.AppStates
|
|||||||
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
|
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
|
||||||
Context.AudioFactory.WarmGameplayMusic(),
|
Context.AudioFactory.WarmGameplayMusic(),
|
||||||
Context.AudioFactory.WarmDeathMusic(),
|
Context.AudioFactory.WarmDeathMusic(),
|
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// Context.AudioFactory.WarmSFX(),
|
Context.AudioFactory.WarmSFX(),
|
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Context.AudioFactory.WarmDispatcher(),
|
Context.AudioFactory.WarmDispatcher(),
|
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Context.AudioFactory.WarmEnemies(),
|
Context.AudioFactory.WarmEnemies(),
|
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Context.AudioFactory.WarmCourier()
|
Context.AudioFactory.WarmCourier()
|
||||||
@@ -217,7 +217,7 @@ namespace Code.App.AppStates
|
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Context.AudioFactory.ReleaseCourier();
|
Context.AudioFactory.ReleaseCourier();
|
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Context.AudioFactory.ReleaseDispatcher();
|
Context.AudioFactory.ReleaseDispatcher();
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Context.AudioFactory.ReleaseEnemies();
|
Context.AudioFactory.ReleaseEnemies();
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// Context.AudioFactory.ReleaseSFX();
|
Context.AudioFactory.ReleaseSFX();
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
||||||
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@@ -1,42 +0,0 @@
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using UnityEngine;
|
|
||||||
|
|
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namespace Code.App.Debug
|
|
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{
|
|
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public class Logger : MonoBehaviour
|
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{
|
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//#if !UNITY_EDITOR
|
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static string myLog = "";
|
|
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private string output;
|
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private string stack;
|
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|
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void OnEnable()
|
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{
|
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Application.logMessageReceived += Log;
|
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}
|
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||||||
|
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void OnDisable()
|
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{
|
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Application.logMessageReceived -= Log;
|
|
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}
|
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||||||
|
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public void Log(string logString, string stackTrace, LogType type)
|
|
||||||
{
|
|
||||||
output = logString;
|
|
||||||
stack = stackTrace;
|
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myLog = output + " " + myLog;
|
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if (myLog.Length > 5000)
|
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{
|
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myLog = myLog.Substring(0, 4000);
|
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}
|
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}
|
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|
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void OnGUI()
|
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{
|
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//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
|
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{
|
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myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
|
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}
|
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}
|
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//#endif
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}
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}
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fileFormatVersion: 2
|
|
||||||
guid: dc474668ede54a9aa1e0f29c59f067f5
|
|
||||||
timeCreated: 1764915992
|
|
||||||
@@ -46,9 +46,9 @@ namespace Code.App.SceneInstallers
|
|||||||
|
|
||||||
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||||
{
|
{
|
||||||
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
// await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||||
|
|
||||||
container.Resolve<RoomGenerator>().Initialize();
|
// container.Resolve<RoomGenerator>().Initialize();
|
||||||
|
|
||||||
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,16 +2,19 @@ namespace Code.Audio
|
|||||||
{
|
{
|
||||||
public enum SFXSounds
|
public enum SFXSounds
|
||||||
{
|
{
|
||||||
|
Crowbar,
|
||||||
|
Shot357
|
||||||
}
|
}
|
||||||
public enum UISounds
|
public enum UISounds
|
||||||
{
|
{
|
||||||
|
Crowbar
|
||||||
}
|
}
|
||||||
public enum EnemiesSounds
|
public enum EnemiesSounds
|
||||||
{
|
{
|
||||||
GrandpaAttack,
|
GrandpaAttack,
|
||||||
GrandpaStep,
|
|
||||||
RoachAttack,
|
RoachAttack,
|
||||||
RoachStep
|
RoachStep,
|
||||||
|
GrandpaStep
|
||||||
}
|
}
|
||||||
public enum DispatcherSounds
|
public enum DispatcherSounds
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -120,19 +120,6 @@ namespace Code.Audio
|
|||||||
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
||||||
_menuMusicHandle.Release();
|
_menuMusicHandle.Release();
|
||||||
}
|
}
|
||||||
public async UniTask WarmCourier()
|
|
||||||
{
|
|
||||||
// _courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
|
||||||
foreach (var assetReference in _courier) CourierAudios.Add(await Addressables.LoadAssetAsync<AudioClip>(assetReference));
|
|
||||||
// await _courierHandle.ToUniTask();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReleaseCourier()
|
|
||||||
{
|
|
||||||
foreach (var assetReference in CourierAudios) Addressables.Release(assetReference);
|
|
||||||
CourierAudios.Clear();
|
|
||||||
// _courierHandle.Release();
|
|
||||||
}
|
|
||||||
public async UniTask WarmDeathMusic()
|
public async UniTask WarmDeathMusic()
|
||||||
{
|
{
|
||||||
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
||||||
@@ -168,6 +155,18 @@ namespace Code.Audio
|
|||||||
EnemiesAudios.Clear();
|
EnemiesAudios.Clear();
|
||||||
_enemiesHandle.Release();
|
_enemiesHandle.Release();
|
||||||
}
|
}
|
||||||
|
public async UniTask WarmCourier()
|
||||||
|
{
|
||||||
|
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
||||||
|
|
||||||
|
await _courierHandle.ToUniTask();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReleaseCourier()
|
||||||
|
{
|
||||||
|
CourierAudios.Clear();
|
||||||
|
_courierHandle.Release();
|
||||||
|
}
|
||||||
|
|
||||||
public async UniTask WarmDispatcher( )
|
public async UniTask WarmDispatcher( )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,11 +8,8 @@ namespace Code.Configs
|
|||||||
public float
|
public float
|
||||||
maxStableMoveSpeed = 12f,
|
maxStableMoveSpeed = 12f,
|
||||||
stableMovementSharpness = 15f,
|
stableMovementSharpness = 15f,
|
||||||
orientationSharpness = 10f;
|
orientationSharpness = 10f,
|
||||||
|
jumpSpeed = 10f;
|
||||||
public float
|
|
||||||
jumpSpeed = 10f,
|
|
||||||
jumpCooldown = 0.4f;
|
|
||||||
|
|
||||||
public float
|
public float
|
||||||
dashSpeed = 20f,
|
dashSpeed = 20f,
|
||||||
@@ -26,11 +23,7 @@ namespace Code.Configs
|
|||||||
);
|
);
|
||||||
public float
|
public float
|
||||||
slideMinVelocityThreshold = 3f,
|
slideMinVelocityThreshold = 3f,
|
||||||
slideCooldown = 1.5f,
|
slideCooldown = 1.5f;
|
||||||
slideColliderHeightScale = 0.5f,
|
|
||||||
slideCameraOffsetY = -0.5f,
|
|
||||||
slideEnterDuration = 0.2f,
|
|
||||||
slideExitDuration = 0.25f;
|
|
||||||
|
|
||||||
public float
|
public float
|
||||||
leanAngle = 25f,
|
leanAngle = 25f,
|
||||||
|
|||||||
+31
-35
@@ -1,3 +1,4 @@
|
|||||||
|
using Code.Gameplay.Character.Controller.Input;
|
||||||
using Code.Gameplay.Character.Core;
|
using Code.Gameplay.Character.Core;
|
||||||
using KinematicCharacterController;
|
using KinematicCharacterController;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -24,6 +25,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
private bool _canWallRun;
|
private bool _canWallRun;
|
||||||
|
|
||||||
private KinematicCharacterMotor _motor;
|
private KinematicCharacterMotor _motor;
|
||||||
|
private CharacterInputHandler _inputHandler;
|
||||||
|
|
||||||
public bool IsWallRunning { get; private set; }
|
public bool IsWallRunning { get; private set; }
|
||||||
|
|
||||||
@@ -43,9 +45,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
_wallContactAngleThreshold = wallContactAngleThreshold;
|
_wallContactAngleThreshold = wallContactAngleThreshold;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(KinematicCharacterMotor motor)
|
public void Initialize(KinematicCharacterMotor motor, CharacterInputHandler inputHandler)
|
||||||
{
|
{
|
||||||
_motor = motor;
|
_motor = motor;
|
||||||
|
_inputHandler = inputHandler;
|
||||||
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,29 +88,13 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
_wallNormal = wallNormal.normalized;
|
_wallNormal = wallNormal.normalized;
|
||||||
_wallContactPoint = contactPoint;
|
_wallContactPoint = contactPoint;
|
||||||
|
|
||||||
var forwardInWallPlane = Vector3.ProjectOnPlane(_motor.CharacterForward, _wallNormal).normalized;
|
if (_wallTangentUp.sqrMagnitude < 0.01f) _wallTangentUp = Vector3.up;
|
||||||
if (forwardInWallPlane.sqrMagnitude < 0.01f)
|
|
||||||
{
|
|
||||||
var candidateRight = Vector3.Cross(_wallNormal, _motor.CharacterUp);
|
|
||||||
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
|
|
||||||
|
|
||||||
if (candidateRight.sqrMagnitude < 0.01f)
|
_wallTangentRight = Vector3.Cross(_wallNormal, _wallTangentUp).normalized;
|
||||||
{
|
|
||||||
candidateRight = Vector3.Cross(_wallNormal, Vector3.up);
|
|
||||||
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (candidateRight.sqrMagnitude < 0.01f)
|
_wallTangentUp = Vector3.Cross(_wallTangentRight, _wallNormal).normalized;
|
||||||
{
|
if (Vector3.Dot(_wallTangentUp, Vector3.up) < 0)
|
||||||
candidateRight = Vector3.Cross(_wallNormal, Vector3.right).normalized;
|
_wallTangentUp = -_wallTangentUp;
|
||||||
}
|
|
||||||
|
|
||||||
var dotWithRight = Vector3.Dot(_motor.CharacterRight, _wallNormal);
|
|
||||||
forwardInWallPlane = dotWithRight < 0 ? candidateRight : -candidateRight;
|
|
||||||
}
|
|
||||||
|
|
||||||
_wallTangentRight = forwardInWallPlane.normalized;
|
|
||||||
_wallTangentUp = Vector3.Cross(_wallTangentRight, -_wallNormal).normalized;
|
|
||||||
|
|
||||||
_motor.ForceUnground();
|
_motor.ForceUnground();
|
||||||
}
|
}
|
||||||
@@ -117,11 +104,23 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
if (!IsWallRunning) return;
|
if (!IsWallRunning) return;
|
||||||
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
||||||
|
|
||||||
var forwardInput = inputs.MoveAxisForward;
|
var moveInputWorld = _inputHandler.MoveInputVector;
|
||||||
var moveDirection = _wallTangentRight * forwardInput;
|
var moveInWallPlane = Vector3.ProjectOnPlane(moveInputWorld, _wallNormal);
|
||||||
|
|
||||||
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
|
var wsMove = Vector3.Project(moveInWallPlane, _wallTangentRight);
|
||||||
var targetVelocity = moveDirection.normalized * targetSpeed;
|
|
||||||
|
var ad = inputs.MoveAxisRight;
|
||||||
|
|
||||||
|
var sideDot = Vector3.Dot(_wallNormal, _motor.CharacterRight);
|
||||||
|
if (sideDot < 0)
|
||||||
|
ad = -ad;
|
||||||
|
|
||||||
|
var adMove = _wallTangentUp * (-ad);
|
||||||
|
|
||||||
|
var finalMove = wsMove + adMove;
|
||||||
|
finalMove = finalMove.normalized * moveInputWorld.magnitude;
|
||||||
|
|
||||||
|
var targetVelocity = finalMove * _wallRunSpeed;
|
||||||
|
|
||||||
currentVelocity = Vector3.Lerp(
|
currentVelocity = Vector3.Lerp(
|
||||||
currentVelocity,
|
currentVelocity,
|
||||||
@@ -148,8 +147,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
{
|
{
|
||||||
if (!_motor) return false;
|
if (!_motor) return false;
|
||||||
|
|
||||||
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
|
||||||
|
|
||||||
var characterCenter = _motor.TransientPosition;
|
var characterCenter = _motor.TransientPosition;
|
||||||
var characterRight = _motor.CharacterRight;
|
var characterRight = _motor.CharacterRight;
|
||||||
var characterUp = _motor.CharacterUp;
|
var characterUp = _motor.CharacterUp;
|
||||||
@@ -202,13 +199,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
{
|
{
|
||||||
if (!IsWallRunning || !_motor) return;
|
if (!IsWallRunning || !_motor) return;
|
||||||
|
|
||||||
if (_motor.CharacterController is not CustomCharacterController { CanJump: true } controller)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IsWallRunning = false;
|
IsWallRunning = false;
|
||||||
|
|
||||||
var wallAway = _wallNormal;
|
var wallAway = _wallNormal;
|
||||||
var wallUp = Vector3.ProjectOnPlane(_motor.CharacterUp, _wallNormal).normalized;
|
var wallUp = _wallTangentUp;
|
||||||
|
|
||||||
var playerForward = cameraRotation * Vector3.forward;
|
var playerForward = cameraRotation * Vector3.forward;
|
||||||
|
|
||||||
@@ -217,8 +211,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
var jumpDirection =
|
var jumpDirection =
|
||||||
forwardInWallPlane * 0.2f +
|
forwardInWallPlane * 0.2f +
|
||||||
wallAway * 0.6f +
|
wallAway * 0.4f +
|
||||||
wallUp * 0.2f;
|
wallUp * 0.4f;
|
||||||
|
|
||||||
jumpDirection = jumpDirection.normalized;
|
jumpDirection = jumpDirection.normalized;
|
||||||
|
|
||||||
@@ -230,8 +224,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
|
_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
|
||||||
|
|
||||||
controller.TriggerJump();
|
if (_motor.CharacterController is CustomCharacterController controller)
|
||||||
|
{
|
||||||
controller.BlockAbilities(0.12f);
|
controller.BlockAbilities(0.12f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
+5
-166
@@ -25,25 +25,6 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
[SerializeField] private Transform characterTransform; // Трансформ персонажа (с точкой отслеживания камеры)
|
[SerializeField] private Transform characterTransform; // Трансформ персонажа (с точкой отслеживания камеры)
|
||||||
|
|
||||||
[SerializeField] private CapsuleCollider _capsuleCollider;
|
|
||||||
[SerializeField] private Transform _cameraFollowPoint;
|
|
||||||
private Vector3 _originalColliderCenter;
|
|
||||||
private float _originalColliderHeight;
|
|
||||||
private Vector3 _originalFollowPointLocalPosition;
|
|
||||||
private bool _isEnteringSlide;
|
|
||||||
private bool _isExitingSlide;
|
|
||||||
private float _slideTransitionTime;
|
|
||||||
private float _slideTransitionDuration;
|
|
||||||
private float _currentColliderHeight;
|
|
||||||
private Vector3 _currentColliderCenter;
|
|
||||||
private Vector3 _currentFollowPointLocalPosition;
|
|
||||||
private bool _wasSlidingLastFrame;
|
|
||||||
|
|
||||||
private float _jumpCooldownTimer;
|
|
||||||
private float _jumpCooldownDuration => _characterConfig.jumpCooldown;
|
|
||||||
|
|
||||||
public bool CanJump => !isAbilitiesBlocked && _jumpCooldownTimer <= 0f;
|
|
||||||
|
|
||||||
// Подсистемы
|
// Подсистемы
|
||||||
private CharacterInputHandler _inputHandler;
|
private CharacterInputHandler _inputHandler;
|
||||||
private DashMechanic _dashMechanic;
|
private DashMechanic _dashMechanic;
|
||||||
@@ -110,15 +91,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
_inputHandler.FirstPersonCameraRotation =
|
_inputHandler.FirstPersonCameraRotation =
|
||||||
motor.Transform.rotation; // Начальное вращение совпадает с персонажемс
|
motor.Transform.rotation; // Начальное вращение совпадает с персонажемс
|
||||||
_wallLeanMechanic.SetModel(characterTransform);
|
_wallLeanMechanic.SetModel(characterTransform);
|
||||||
_wallRunningMechanic.Initialize(motor);
|
_wallRunningMechanic.Initialize(motor, _inputHandler);
|
||||||
|
|
||||||
_originalColliderCenter = _capsuleCollider.center;
|
|
||||||
_originalColliderHeight = _capsuleCollider.height;
|
|
||||||
_originalFollowPointLocalPosition = _cameraFollowPoint.localPosition;
|
|
||||||
|
|
||||||
_currentColliderHeight = _originalColliderHeight;
|
|
||||||
_currentColliderCenter = _originalColliderCenter;
|
|
||||||
_currentFollowPointLocalPosition = _originalFollowPointLocalPosition;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Текущий режим камеры для адаптации поведения
|
// Текущий режим камеры для адаптации поведения
|
||||||
@@ -163,16 +136,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
_inputHandler.ProcessInputs(ref inputs, motor);
|
_inputHandler.ProcessInputs(ref inputs, motor);
|
||||||
|
|
||||||
// Передаём запрос прыжка
|
// Передаём запрос прыжка
|
||||||
var jumpInput = inputs.JumpPressed;
|
_groundMovement.RequestJump(inputs.JumpPressed);
|
||||||
|
|
||||||
if (jumpInput && CanJump)
|
|
||||||
{
|
|
||||||
_groundMovement.RequestJump(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_groundMovement.RequestJump(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
@@ -220,32 +184,14 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var wasSliding = _wasSlidingLastFrame;
|
if (!_slideMechanic.IsSliding)
|
||||||
var isSlidingNow = _slideMechanic.IsSliding;
|
|
||||||
|
|
||||||
if (!isSlidingNow)
|
|
||||||
{
|
|
||||||
_slideMechanic.TryStartSlide(motor, _currentCameraMode, _inputHandler.FirstPersonCameraRotation, _inputHandler.LookInputVector);
|
_slideMechanic.TryStartSlide(motor, _currentCameraMode, _inputHandler.FirstPersonCameraRotation, _inputHandler.LookInputVector);
|
||||||
isSlidingNow = _slideMechanic.IsSliding;
|
else
|
||||||
}
|
|
||||||
|
|
||||||
switch (isSlidingNow)
|
|
||||||
{
|
|
||||||
case true when !wasSliding:
|
|
||||||
EnterSlideState();
|
|
||||||
break;
|
|
||||||
case false when wasSliding:
|
|
||||||
ExitSlideState();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isSlidingNow)
|
|
||||||
{
|
{
|
||||||
_slideMechanic.HandleSlide(ref currentVelocity, deltaTime, motor);
|
_slideMechanic.HandleSlide(ref currentVelocity, deltaTime, motor);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_wasSlidingLastFrame = isSlidingNow;
|
|
||||||
|
|
||||||
// === WALL RUNNING: обработка состояния ===
|
// === WALL RUNNING: обработка состояния ===
|
||||||
if (_wallRunningMechanic.IsWallRunning)
|
if (_wallRunningMechanic.IsWallRunning)
|
||||||
{
|
{
|
||||||
@@ -281,108 +227,6 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
abilityBlockTimer = duration;
|
abilityBlockTimer = duration;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EnterSlideState()
|
|
||||||
{
|
|
||||||
_isEnteringSlide = true;
|
|
||||||
_isExitingSlide = false;
|
|
||||||
_slideTransitionTime = 0f;
|
|
||||||
_slideTransitionDuration = _characterConfig.slideEnterDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ExitSlideState()
|
|
||||||
{
|
|
||||||
_isExitingSlide = true;
|
|
||||||
_isEnteringSlide = false;
|
|
||||||
_slideTransitionTime = 0f;
|
|
||||||
_slideTransitionDuration = _characterConfig.slideExitDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateSlideTransition(float deltaTime)
|
|
||||||
{
|
|
||||||
if (!_isEnteringSlide && !_isExitingSlide) return;
|
|
||||||
|
|
||||||
_slideTransitionTime += deltaTime;
|
|
||||||
var t = Mathf.Clamp01(_slideTransitionTime / _slideTransitionDuration);
|
|
||||||
|
|
||||||
t = Mathf.SmoothStep(0f, 1f, t);
|
|
||||||
|
|
||||||
if (_isEnteringSlide)
|
|
||||||
{
|
|
||||||
var targetHeight = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
|
||||||
var targetCenterY = targetHeight * 0.5f - _originalColliderHeight * 0.5f;
|
|
||||||
var targetCenter = _originalColliderCenter + Vector3.up * targetCenterY;
|
|
||||||
|
|
||||||
var targetFollowPos = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
|
||||||
|
|
||||||
_currentColliderHeight = Mathf.Lerp(_originalColliderHeight, targetHeight, t);
|
|
||||||
_currentColliderCenter = Vector3.Lerp(_originalColliderCenter, targetCenter, t);
|
|
||||||
_currentFollowPointLocalPosition = Vector3.Lerp(_originalFollowPointLocalPosition, targetFollowPos, t);
|
|
||||||
}
|
|
||||||
else if (_isExitingSlide)
|
|
||||||
{
|
|
||||||
_currentColliderHeight = Mathf.Lerp(_originalColliderHeight * _characterConfig.slideColliderHeightScale, _originalColliderHeight, t);
|
|
||||||
|
|
||||||
var prevHeight = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
|
||||||
var prevCenterY = prevHeight * 0.5f - _originalColliderHeight * 0.5f;
|
|
||||||
var prevCenter = _originalColliderCenter + Vector3.up * prevCenterY;
|
|
||||||
|
|
||||||
var prevFollowPos = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
|
||||||
|
|
||||||
_currentColliderCenter = Vector3.Lerp(prevCenter, _originalColliderCenter, t);
|
|
||||||
_currentFollowPointLocalPosition = Vector3.Lerp(prevFollowPos, _originalFollowPointLocalPosition, t);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_capsuleCollider)
|
|
||||||
{
|
|
||||||
_capsuleCollider.height = _currentColliderHeight;
|
|
||||||
_capsuleCollider.center = _currentColliderCenter;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_cameraFollowPoint)
|
|
||||||
{
|
|
||||||
_cameraFollowPoint.localPosition = _currentFollowPointLocalPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(t >= 1f)) return;
|
|
||||||
|
|
||||||
if (_isEnteringSlide)
|
|
||||||
{
|
|
||||||
_isEnteringSlide = false;
|
|
||||||
if (_capsuleCollider)
|
|
||||||
{
|
|
||||||
_capsuleCollider.height = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
|
||||||
var h = _capsuleCollider.height;
|
|
||||||
_capsuleCollider.center = _originalColliderCenter + Vector3.up * (h * 0.5f - _originalColliderHeight * 0.5f);
|
|
||||||
}
|
|
||||||
if (_cameraFollowPoint)
|
|
||||||
{
|
|
||||||
_cameraFollowPoint.localPosition = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (_isExitingSlide)
|
|
||||||
{
|
|
||||||
_isExitingSlide = false;
|
|
||||||
if (_capsuleCollider)
|
|
||||||
{
|
|
||||||
_capsuleCollider.height = _originalColliderHeight;
|
|
||||||
_capsuleCollider.center = _originalColliderCenter;
|
|
||||||
}
|
|
||||||
if (_cameraFollowPoint)
|
|
||||||
{
|
|
||||||
_cameraFollowPoint.localPosition = _originalFollowPointLocalPosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_currentColliderHeight = _capsuleCollider ? _capsuleCollider.height : _originalColliderHeight;
|
|
||||||
_currentColliderCenter = _capsuleCollider ? _capsuleCollider.center : _originalColliderCenter;
|
|
||||||
_currentFollowPointLocalPosition = _cameraFollowPoint ? _cameraFollowPoint.localPosition : _originalFollowPointLocalPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TriggerJump()
|
|
||||||
{
|
|
||||||
_jumpCooldownTimer = _jumpCooldownDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BeforeCharacterUpdate(float deltaTime)
|
public void BeforeCharacterUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -397,11 +241,6 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
public void AfterCharacterUpdate(float deltaTime)
|
public void AfterCharacterUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
UpdateSlideTransition(deltaTime);
|
|
||||||
|
|
||||||
_jumpCooldownTimer -= deltaTime;
|
|
||||||
if (_jumpCooldownTimer < 0f) _jumpCooldownTimer = 0f;
|
|
||||||
|
|
||||||
_wallLeanMechanic.Update(
|
_wallLeanMechanic.Update(
|
||||||
_wallRunningMechanic.IsWallRunning,
|
_wallRunningMechanic.IsWallRunning,
|
||||||
_wallRunningMechanic.GetWallNormal(),
|
_wallRunningMechanic.GetWallNormal(),
|
||||||
|
|||||||
+1
-6
@@ -76,13 +76,8 @@ namespace Code.Gameplay.Character.Controller.Movement
|
|||||||
if (JumpRequested)
|
if (JumpRequested)
|
||||||
{
|
{
|
||||||
currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
|
currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
|
||||||
JumpRequested = false;
|
JumpRequested = false; // Сброс сразу после применения
|
||||||
motor.ForceUnground();
|
motor.ForceUnground();
|
||||||
|
|
||||||
if (motor.CharacterController is CustomCharacterController controller)
|
|
||||||
{
|
|
||||||
controller.TriggerJump();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ namespace Code.Gameplay.Enemies
|
|||||||
_audioService = audioService;
|
_audioService = audioService;
|
||||||
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
|
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
|
||||||
_audioSource.transform.position = transform.position;
|
_audioSource.transform.position = transform.position;
|
||||||
_audioSource.spatialBlend = 1f;
|
_audioSource.spatialBlend = 0;
|
||||||
_audioFactory = audioFactory;
|
_audioFactory = audioFactory;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -72,8 +72,6 @@ namespace Code.Gameplay.Enemies
|
|||||||
{
|
{
|
||||||
if (!_spawnedEnemy) return;
|
if (!_spawnedEnemy) return;
|
||||||
|
|
||||||
if (despawnRadius <= 0f) return;
|
|
||||||
|
|
||||||
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
||||||
_spawnedEnemy = null;
|
_spawnedEnemy = null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,13 +6,10 @@ namespace Code.Gameplay.Orders.Order
|
|||||||
public class OrderGiveTrigger : MonoBehaviour
|
public class OrderGiveTrigger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Inject] private IOrderService _orderService;
|
[Inject] private IOrderService _orderService;
|
||||||
[SerializeField] private Door.Door door;
|
|
||||||
private bool _playerEntered;
|
private bool _playerEntered;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
|
if (_playerEntered ) return;
|
||||||
|
|
||||||
door.TranslationMode(false);
|
|
||||||
|
|
||||||
_playerEntered = true;
|
_playerEntered = true;
|
||||||
_orderService.OrderGive();
|
_orderService.OrderGive();
|
||||||
|
|||||||
@@ -8,7 +8,6 @@ namespace Code.UI.Panels
|
|||||||
{
|
{
|
||||||
[SerializeField] private Image background;
|
[SerializeField] private Image background;
|
||||||
[SerializeField] private Image loadingImage;
|
[SerializeField] private Image loadingImage;
|
||||||
[SerializeField] private Image courierAnim;
|
|
||||||
// [SerializeField] private TMP_Text loadingTitle;
|
// [SerializeField] private TMP_Text loadingTitle;
|
||||||
// [SerializeField] private TMP_Text vyapWatermark;
|
// [SerializeField] private TMP_Text vyapWatermark;
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
@@ -16,7 +15,6 @@ namespace Code.UI.Panels
|
|||||||
Shown = false;
|
Shown = false;
|
||||||
background.enabled = false;
|
background.enabled = false;
|
||||||
loadingImage.enabled = false;
|
loadingImage.enabled = false;
|
||||||
courierAnim.enabled = false;
|
|
||||||
// loadingTitle.enabled = false;
|
// loadingTitle.enabled = false;
|
||||||
// vyapWatermark.enabled = false;
|
// vyapWatermark.enabled = false;
|
||||||
}
|
}
|
||||||
@@ -25,7 +23,6 @@ namespace Code.UI.Panels
|
|||||||
Shown = true;
|
Shown = true;
|
||||||
background.enabled = true;
|
background.enabled = true;
|
||||||
loadingImage.enabled = true;
|
loadingImage.enabled = true;
|
||||||
courierAnim.enabled = true;
|
|
||||||
// loadingTitle.enabled = true;
|
// loadingTitle.enabled = true;
|
||||||
// vyapWatermark.enabled = true;
|
// vyapWatermark.enabled = true;
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4b3f57da60db4444799ca8c7465d471c
|
guid: aa24c0d8a11438d4fb57332c144beab6
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 50c614559db2c0f46a7d62cbb05ca499
|
guid: bc9a23cef60c78e46924e5d40b0c2a16
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -16,7 +16,6 @@ MonoBehaviour:
|
|||||||
stableMovementSharpness: 15
|
stableMovementSharpness: 15
|
||||||
orientationSharpness: 10
|
orientationSharpness: 10
|
||||||
jumpSpeed: 10
|
jumpSpeed: 10
|
||||||
jumpCooldown: 0.3
|
|
||||||
dashSpeed: 20
|
dashSpeed: 20
|
||||||
dashDuration: 0.35
|
dashDuration: 0.35
|
||||||
dashCooldown: 1.2
|
dashCooldown: 1.2
|
||||||
@@ -55,19 +54,9 @@ MonoBehaviour:
|
|||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
slideMinVelocityThreshold: 3
|
slideMinVelocityThreshold: 3
|
||||||
slideCooldown: 1.5
|
slideCooldown: 1.5
|
||||||
slideColliderHeightScale: 0.5
|
|
||||||
slideCameraOffsetY: -0.5
|
|
||||||
slideEnterDuration: 0.2
|
|
||||||
slideExitDuration: 0.25
|
|
||||||
leanAngle: 25
|
leanAngle: 25
|
||||||
leanThreshold: 0.3
|
leanThreshold: 0.3
|
||||||
leanSmoothSpeed: 10
|
leanSmoothSpeed: 10
|
||||||
gravity: {x: 0, y: -30, z: 0}
|
gravity: {x: 0, y: -30, z: 0}
|
||||||
maxAirSpeed: 10
|
maxAirSpeed: 10
|
||||||
airControlSharpness: 8
|
airControlSharpness: 8
|
||||||
wallRunMaxTime: 1.75
|
|
||||||
wallRunSpeed: 15
|
|
||||||
wallRunAcceleration: 25
|
|
||||||
wallRunGravityScale: 0.25
|
|
||||||
wallDetachImpulse: 7
|
|
||||||
wallContactAngleThreshold: 45
|
|
||||||
@@ -18,7 +18,17 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 144ab5188f8ad7a0a92c75703bd12e60
|
- m_AssetGUID: 1d7110a045075b22fa27d62bd5f2784e
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 2f6134357dc2a5641a846a7478ce4c2c
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 82c71411174bfa86ca1f676b9d389f94
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
@@ -28,22 +38,12 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: aa138b2e21adfbf4bbbfa5bf9d54b8f2
|
- m_AssetGUID: 3831a36e0c8e48f659517a6bb99378b6
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 1
|
||||||
- m_AssetGUID: 21c2eaf85c31d604395153b364970a7d
|
- m_AssetGUID: 144ab5188f8ad7a0a92c75703bd12e60
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: beea6ce1de81706478a700993b273000
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 7accc805b4e5f404d9e777c0a662ede4
|
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
|
|||||||
@@ -13,17 +13,17 @@ MonoBehaviour:
|
|||||||
m_Name: CourierSoundListConfig
|
m_Name: CourierSoundListConfig
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.CourierSoundListConfig
|
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.CourierSoundListConfig
|
||||||
courierSounds:
|
courierSounds:
|
||||||
- m_AssetGUID: e54541120fe1c5a4799a4698a689bb5c
|
- m_AssetGUID: bf87bc9ac43df86be8c818de81d44a54
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 21c2eaf85c31d604395153b364970a7d
|
- m_AssetGUID: 4b279429428a13040b6d1713122cd0de
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 1
|
||||||
- m_AssetGUID: fb8972b33f4c43749add9d98b439b447
|
- m_AssetGUID: c5a0ad8a615841547ac2ee613af526d8
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
|||||||
menuVolume:
|
menuVolume:
|
||||||
_serializedList:
|
_serializedList:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: 0.5
|
Value: 1
|
||||||
- Key: 1
|
- Key: 1
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 2
|
- Key: 2
|
||||||
@@ -35,9 +35,9 @@ MonoBehaviour:
|
|||||||
actionVolume:
|
actionVolume:
|
||||||
_serializedList:
|
_serializedList:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: 0.5
|
|
||||||
- Key: 1
|
|
||||||
Value: 1
|
Value: 1
|
||||||
|
- Key: 1
|
||||||
|
Value: 0.001
|
||||||
- Key: 2
|
- Key: 2
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 3
|
- Key: 3
|
||||||
@@ -55,9 +55,9 @@ MonoBehaviour:
|
|||||||
peacefulVolume:
|
peacefulVolume:
|
||||||
_serializedList:
|
_serializedList:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: 0.5
|
|
||||||
- Key: 1
|
|
||||||
Value: 1
|
Value: 1
|
||||||
|
- Key: 1
|
||||||
|
Value: 0.001
|
||||||
- Key: 2
|
- Key: 2
|
||||||
Value: 1
|
Value: 1
|
||||||
- Key: 3
|
- Key: 3
|
||||||
|
|||||||
@@ -13,22 +13,22 @@ MonoBehaviour:
|
|||||||
m_Name: EnemiesSoundListConfig
|
m_Name: EnemiesSoundListConfig
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
|
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
|
||||||
enemies:
|
enemies:
|
||||||
- m_AssetGUID: 24959d51467fd0d4f957ed6e846f73a5
|
- m_AssetGUID: b37ea8c61cc322afdad529d678612d22
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
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skeletonHasParents: 1
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 6dd32929f788d35afba7c6c6c124a92d, type: 3}
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
animationType: 0
|
animationType: 2
|
||||||
humanoidOversampling: 1
|
humanoidOversampling: 1
|
||||||
avatarSetup: 0
|
avatarSetup: 2
|
||||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
importBlendShapeDeformPercent: 1
|
importBlendShapeDeformPercent: 1
|
||||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
Binary file not shown.
@@ -0,0 +1,110 @@
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|
fileFormatVersion: 2
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|
guid: 8c55cfe0387fb209d9487e7b2ed30842
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|
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|
serializedVersion: 24200
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||||||
|
internalIDToNameTable: []
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||||||
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externalObjects: {}
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materials:
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|
materialImportMode: 2
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|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
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||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
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|
removeConstantScaleCurves: 0
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|
motionNodeName:
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|
animationImportErrors:
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animationImportWarnings:
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|
animationRetargetingWarnings:
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|
animationDoRetargetingWarnings: 0
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|
importAnimatedCustomProperties: 0
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|
importConstraints: 0
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|
animationCompression: 1
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|
animationRotationError: 0.5
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|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
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|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
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|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 0
|
||||||
|
importLights: 0
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|
nodeNameCollisionStrategy: 1
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|
fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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|
weldVertices: 1
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|
bakeAxisConversion: 0
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|
preserveHierarchy: 0
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|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
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||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
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|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
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|
indexFormat: 0
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|
secondaryUVAngleDistortion: 8
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|
secondaryUVAreaDistortion: 15.000001
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|
secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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||||||
|
secondaryUVMinLightmapResolution: 40
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|
secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
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|
importAnimation: 1
|
||||||
|
humanDescription:
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||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName: root
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 6dd32929f788d35afba7c6c6c124a92d, type: 3}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 2
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
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Show more
Reference in new issue
Block a user