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Commits
Fixes
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fea9d3586f
| Author | SHA1 | Date | |
|---|---|---|---|
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fea9d3586f | ||
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79593877a7 | ||
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a5ce6e3165 | ||
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d9a1271262 |
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+221
-2
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@@ -65,7 +65,7 @@ namespace Code.App.AppStates
|
||||
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
|
||||
Context.AudioFactory.WarmGameplayMusic(),
|
||||
Context.AudioFactory.WarmDeathMusic(),
|
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// Context.AudioFactory.WarmSFX(),
|
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Context.AudioFactory.WarmSFX(),
|
||||
Context.AudioFactory.WarmDispatcher(),
|
||||
Context.AudioFactory.WarmEnemies(),
|
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Context.AudioFactory.WarmCourier()
|
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@@ -217,7 +217,7 @@ namespace Code.App.AppStates
|
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Context.AudioFactory.ReleaseCourier();
|
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Context.AudioFactory.ReleaseDispatcher();
|
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Context.AudioFactory.ReleaseEnemies();
|
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// Context.AudioFactory.ReleaseSFX();
|
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Context.AudioFactory.ReleaseSFX();
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
||||
|
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@@ -1,42 +0,0 @@
|
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using UnityEngine;
|
||||
|
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namespace Code.App.Debug
|
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{
|
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public class Logger : MonoBehaviour
|
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{
|
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//#if !UNITY_EDITOR
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static string myLog = "";
|
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private string output;
|
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private string stack;
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void OnEnable()
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{
|
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Application.logMessageReceived += Log;
|
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}
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void OnDisable()
|
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{
|
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Application.logMessageReceived -= Log;
|
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}
|
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|
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public void Log(string logString, string stackTrace, LogType type)
|
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{
|
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output = logString;
|
||||
stack = stackTrace;
|
||||
myLog = output + " " + myLog;
|
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if (myLog.Length > 5000)
|
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{
|
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myLog = myLog.Substring(0, 4000);
|
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}
|
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}
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void OnGUI()
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{
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//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
|
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{
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myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
|
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}
|
||||
}
|
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//#endif
|
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: dc474668ede54a9aa1e0f29c59f067f5
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timeCreated: 1764915992
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@@ -46,9 +46,9 @@ namespace Code.App.SceneInstallers
|
||||
|
||||
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||
{
|
||||
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||
// await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||
|
||||
container.Resolve<RoomGenerator>().Initialize();
|
||||
// container.Resolve<RoomGenerator>().Initialize();
|
||||
|
||||
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
||||
}
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
namespace Code.Audio
|
||||
{
|
||||
public enum SFXSounds
|
||||
{
|
||||
{
|
||||
Crowbar,
|
||||
Shot357
|
||||
}
|
||||
public enum UISounds
|
||||
{
|
||||
{
|
||||
Crowbar
|
||||
}
|
||||
public enum EnemiesSounds
|
||||
{
|
||||
GrandpaAttack,
|
||||
GrandpaStep,
|
||||
RoachAttack,
|
||||
RoachStep
|
||||
RoachStep,
|
||||
GrandpaStep
|
||||
}
|
||||
public enum DispatcherSounds
|
||||
{
|
||||
|
||||
@@ -120,19 +120,6 @@ namespace Code.Audio
|
||||
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
||||
_menuMusicHandle.Release();
|
||||
}
|
||||
public async UniTask WarmCourier()
|
||||
{
|
||||
// _courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
||||
foreach (var assetReference in _courier) CourierAudios.Add(await Addressables.LoadAssetAsync<AudioClip>(assetReference));
|
||||
// await _courierHandle.ToUniTask();
|
||||
}
|
||||
|
||||
public void ReleaseCourier()
|
||||
{
|
||||
foreach (var assetReference in CourierAudios) Addressables.Release(assetReference);
|
||||
CourierAudios.Clear();
|
||||
// _courierHandle.Release();
|
||||
}
|
||||
public async UniTask WarmDeathMusic()
|
||||
{
|
||||
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
||||
@@ -168,6 +155,18 @@ namespace Code.Audio
|
||||
EnemiesAudios.Clear();
|
||||
_enemiesHandle.Release();
|
||||
}
|
||||
public async UniTask WarmCourier()
|
||||
{
|
||||
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
||||
|
||||
await _courierHandle.ToUniTask();
|
||||
}
|
||||
|
||||
public void ReleaseCourier()
|
||||
{
|
||||
CourierAudios.Clear();
|
||||
_courierHandle.Release();
|
||||
}
|
||||
|
||||
public async UniTask WarmDispatcher( )
|
||||
{
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace Code.Audio
|
||||
_musicAudioSources[musicType].spatialBlend = _settings[AudioSourceType.NoBlend].spatialBlend;
|
||||
_musicAudioSources[musicType].outputAudioMixerGroup = _musicAudioGroups[musicType];
|
||||
}
|
||||
|
||||
|
||||
_musicAudioSources[musicType].resource =
|
||||
_audioFactory.MusicDictionary[musicType][
|
||||
Random.Range(0, _audioFactory.MusicDictionary[musicType].Count)];
|
||||
|
||||
@@ -5,14 +5,11 @@ namespace Code.Configs
|
||||
[CreateAssetMenu(fileName = "CharacterConfig", menuName = "Config/CharacterConfig")]
|
||||
public class CharacterConfig : ScriptableObject
|
||||
{
|
||||
public float
|
||||
public float
|
||||
maxStableMoveSpeed = 12f,
|
||||
stableMovementSharpness = 15f,
|
||||
orientationSharpness = 10f;
|
||||
|
||||
public float
|
||||
jumpSpeed = 10f,
|
||||
jumpCooldown = 0.4f;
|
||||
orientationSharpness = 10f,
|
||||
jumpSpeed = 10f;
|
||||
|
||||
public float
|
||||
dashSpeed = 20f,
|
||||
@@ -26,11 +23,7 @@ namespace Code.Configs
|
||||
);
|
||||
public float
|
||||
slideMinVelocityThreshold = 3f,
|
||||
slideCooldown = 1.5f,
|
||||
slideColliderHeightScale = 0.5f,
|
||||
slideCameraOffsetY = -0.5f,
|
||||
slideEnterDuration = 0.2f,
|
||||
slideExitDuration = 0.25f;
|
||||
slideCooldown = 1.5f;
|
||||
|
||||
public float
|
||||
leanAngle = 25f,
|
||||
|
||||
+32
-36
@@ -1,3 +1,4 @@
|
||||
using Code.Gameplay.Character.Controller.Input;
|
||||
using Code.Gameplay.Character.Core;
|
||||
using KinematicCharacterController;
|
||||
using UnityEngine;
|
||||
@@ -24,6 +25,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
private bool _canWallRun;
|
||||
|
||||
private KinematicCharacterMotor _motor;
|
||||
private CharacterInputHandler _inputHandler;
|
||||
|
||||
public bool IsWallRunning { get; private set; }
|
||||
|
||||
@@ -43,9 +45,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
_wallContactAngleThreshold = wallContactAngleThreshold;
|
||||
}
|
||||
|
||||
public void Initialize(KinematicCharacterMotor motor)
|
||||
public void Initialize(KinematicCharacterMotor motor, CharacterInputHandler inputHandler)
|
||||
{
|
||||
_motor = motor;
|
||||
_inputHandler = inputHandler;
|
||||
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
||||
}
|
||||
|
||||
@@ -85,29 +88,13 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
_wallNormal = wallNormal.normalized;
|
||||
_wallContactPoint = contactPoint;
|
||||
|
||||
var forwardInWallPlane = Vector3.ProjectOnPlane(_motor.CharacterForward, _wallNormal).normalized;
|
||||
if (forwardInWallPlane.sqrMagnitude < 0.01f)
|
||||
{
|
||||
var candidateRight = Vector3.Cross(_wallNormal, _motor.CharacterUp);
|
||||
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
|
||||
if (_wallTangentUp.sqrMagnitude < 0.01f) _wallTangentUp = Vector3.up;
|
||||
|
||||
if (candidateRight.sqrMagnitude < 0.01f)
|
||||
{
|
||||
candidateRight = Vector3.Cross(_wallNormal, Vector3.up);
|
||||
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
|
||||
}
|
||||
_wallTangentRight = Vector3.Cross(_wallNormal, _wallTangentUp).normalized;
|
||||
|
||||
if (candidateRight.sqrMagnitude < 0.01f)
|
||||
{
|
||||
candidateRight = Vector3.Cross(_wallNormal, Vector3.right).normalized;
|
||||
}
|
||||
|
||||
var dotWithRight = Vector3.Dot(_motor.CharacterRight, _wallNormal);
|
||||
forwardInWallPlane = dotWithRight < 0 ? candidateRight : -candidateRight;
|
||||
}
|
||||
|
||||
_wallTangentRight = forwardInWallPlane.normalized;
|
||||
_wallTangentUp = Vector3.Cross(_wallTangentRight, -_wallNormal).normalized;
|
||||
_wallTangentUp = Vector3.Cross(_wallTangentRight, _wallNormal).normalized;
|
||||
if (Vector3.Dot(_wallTangentUp, Vector3.up) < 0)
|
||||
_wallTangentUp = -_wallTangentUp;
|
||||
|
||||
_motor.ForceUnground();
|
||||
}
|
||||
@@ -117,11 +104,23 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
if (!IsWallRunning) return;
|
||||
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
||||
|
||||
var forwardInput = inputs.MoveAxisForward;
|
||||
var moveDirection = _wallTangentRight * forwardInput;
|
||||
var moveInputWorld = _inputHandler.MoveInputVector;
|
||||
var moveInWallPlane = Vector3.ProjectOnPlane(moveInputWorld, _wallNormal);
|
||||
|
||||
var wsMove = Vector3.Project(moveInWallPlane, _wallTangentRight);
|
||||
|
||||
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
|
||||
var targetVelocity = moveDirection.normalized * targetSpeed;
|
||||
var ad = inputs.MoveAxisRight;
|
||||
|
||||
var sideDot = Vector3.Dot(_wallNormal, _motor.CharacterRight);
|
||||
if (sideDot < 0)
|
||||
ad = -ad;
|
||||
|
||||
var adMove = _wallTangentUp * (-ad);
|
||||
|
||||
var finalMove = wsMove + adMove;
|
||||
finalMove = finalMove.normalized * moveInputWorld.magnitude;
|
||||
|
||||
var targetVelocity = finalMove * _wallRunSpeed;
|
||||
|
||||
currentVelocity = Vector3.Lerp(
|
||||
currentVelocity,
|
||||
@@ -147,8 +146,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
private bool IsWallStillPresent()
|
||||
{
|
||||
if (!_motor) return false;
|
||||
|
||||
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
||||
|
||||
var characterCenter = _motor.TransientPosition;
|
||||
var characterRight = _motor.CharacterRight;
|
||||
@@ -201,14 +198,11 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
public void PerformWallJump(CharacterInputs inputs, Quaternion cameraRotation)
|
||||
{
|
||||
if (!IsWallRunning || !_motor) return;
|
||||
|
||||
if (_motor.CharacterController is not CustomCharacterController { CanJump: true } controller)
|
||||
return;
|
||||
|
||||
IsWallRunning = false;
|
||||
|
||||
var wallAway = _wallNormal;
|
||||
var wallUp = Vector3.ProjectOnPlane(_motor.CharacterUp, _wallNormal).normalized;
|
||||
var wallUp = _wallTangentUp;
|
||||
|
||||
var playerForward = cameraRotation * Vector3.forward;
|
||||
|
||||
@@ -217,8 +211,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
|
||||
var jumpDirection =
|
||||
forwardInWallPlane * 0.2f +
|
||||
wallAway * 0.6f +
|
||||
wallUp * 0.2f;
|
||||
wallAway * 0.4f +
|
||||
wallUp * 0.4f;
|
||||
|
||||
jumpDirection = jumpDirection.normalized;
|
||||
|
||||
@@ -230,8 +224,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
|
||||
_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
|
||||
|
||||
controller.TriggerJump();
|
||||
controller.BlockAbilities(0.12f);
|
||||
if (_motor.CharacterController is CustomCharacterController controller)
|
||||
{
|
||||
controller.BlockAbilities(0.12f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+6
-167
@@ -15,7 +15,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
* Реализует физическое движение персонажа с использованием Kinematic Character Controller
|
||||
* Обрабатывает ввод пользователя, применяет движение и вращение с учетом поверхности
|
||||
*
|
||||
* Источник: Tvtig, https://www.youtube.com/watch?v=9ibpY64wBYM
|
||||
* Источник: Tvtig, https://www.youtube.com/watch?v=9ibpY64wBYM
|
||||
*/
|
||||
public class CustomCharacterController : MonoBehaviour, ICharacterController
|
||||
{
|
||||
@@ -25,25 +25,6 @@ namespace Code.Gameplay.Character.Controller
|
||||
|
||||
[SerializeField] private Transform characterTransform; // Трансформ персонажа (с точкой отслеживания камеры)
|
||||
|
||||
[SerializeField] private CapsuleCollider _capsuleCollider;
|
||||
[SerializeField] private Transform _cameraFollowPoint;
|
||||
private Vector3 _originalColliderCenter;
|
||||
private float _originalColliderHeight;
|
||||
private Vector3 _originalFollowPointLocalPosition;
|
||||
private bool _isEnteringSlide;
|
||||
private bool _isExitingSlide;
|
||||
private float _slideTransitionTime;
|
||||
private float _slideTransitionDuration;
|
||||
private float _currentColliderHeight;
|
||||
private Vector3 _currentColliderCenter;
|
||||
private Vector3 _currentFollowPointLocalPosition;
|
||||
private bool _wasSlidingLastFrame;
|
||||
|
||||
private float _jumpCooldownTimer;
|
||||
private float _jumpCooldownDuration => _characterConfig.jumpCooldown;
|
||||
|
||||
public bool CanJump => !isAbilitiesBlocked && _jumpCooldownTimer <= 0f;
|
||||
|
||||
// Подсистемы
|
||||
private CharacterInputHandler _inputHandler;
|
||||
private DashMechanic _dashMechanic;
|
||||
@@ -110,15 +91,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
_inputHandler.FirstPersonCameraRotation =
|
||||
motor.Transform.rotation; // Начальное вращение совпадает с персонажемс
|
||||
_wallLeanMechanic.SetModel(characterTransform);
|
||||
_wallRunningMechanic.Initialize(motor);
|
||||
|
||||
_originalColliderCenter = _capsuleCollider.center;
|
||||
_originalColliderHeight = _capsuleCollider.height;
|
||||
_originalFollowPointLocalPosition = _cameraFollowPoint.localPosition;
|
||||
|
||||
_currentColliderHeight = _originalColliderHeight;
|
||||
_currentColliderCenter = _originalColliderCenter;
|
||||
_currentFollowPointLocalPosition = _originalFollowPointLocalPosition;
|
||||
_wallRunningMechanic.Initialize(motor, _inputHandler);
|
||||
}
|
||||
|
||||
// Текущий режим камеры для адаптации поведения
|
||||
@@ -163,16 +136,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
_inputHandler.ProcessInputs(ref inputs, motor);
|
||||
|
||||
// Передаём запрос прыжка
|
||||
var jumpInput = inputs.JumpPressed;
|
||||
|
||||
if (jumpInput && CanJump)
|
||||
{
|
||||
_groundMovement.RequestJump(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_groundMovement.RequestJump(false);
|
||||
}
|
||||
_groundMovement.RequestJump(inputs.JumpPressed);
|
||||
}
|
||||
|
||||
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||
@@ -220,32 +184,14 @@ namespace Code.Gameplay.Character.Controller
|
||||
return;
|
||||
}
|
||||
|
||||
var wasSliding = _wasSlidingLastFrame;
|
||||
var isSlidingNow = _slideMechanic.IsSliding;
|
||||
|
||||
if (!isSlidingNow)
|
||||
{
|
||||
if (!_slideMechanic.IsSliding)
|
||||
_slideMechanic.TryStartSlide(motor, _currentCameraMode, _inputHandler.FirstPersonCameraRotation, _inputHandler.LookInputVector);
|
||||
isSlidingNow = _slideMechanic.IsSliding;
|
||||
}
|
||||
|
||||
switch (isSlidingNow)
|
||||
{
|
||||
case true when !wasSliding:
|
||||
EnterSlideState();
|
||||
break;
|
||||
case false when wasSliding:
|
||||
ExitSlideState();
|
||||
break;
|
||||
}
|
||||
|
||||
if (isSlidingNow)
|
||||
else
|
||||
{
|
||||
_slideMechanic.HandleSlide(ref currentVelocity, deltaTime, motor);
|
||||
return;
|
||||
}
|
||||
|
||||
_wasSlidingLastFrame = isSlidingNow;
|
||||
|
||||
// === WALL RUNNING: обработка состояния ===
|
||||
if (_wallRunningMechanic.IsWallRunning)
|
||||
{
|
||||
@@ -280,108 +226,6 @@ namespace Code.Gameplay.Character.Controller
|
||||
isAbilitiesBlocked = true;
|
||||
abilityBlockTimer = duration;
|
||||
}
|
||||
|
||||
private void EnterSlideState()
|
||||
{
|
||||
_isEnteringSlide = true;
|
||||
_isExitingSlide = false;
|
||||
_slideTransitionTime = 0f;
|
||||
_slideTransitionDuration = _characterConfig.slideEnterDuration;
|
||||
}
|
||||
|
||||
private void ExitSlideState()
|
||||
{
|
||||
_isExitingSlide = true;
|
||||
_isEnteringSlide = false;
|
||||
_slideTransitionTime = 0f;
|
||||
_slideTransitionDuration = _characterConfig.slideExitDuration;
|
||||
}
|
||||
|
||||
private void UpdateSlideTransition(float deltaTime)
|
||||
{
|
||||
if (!_isEnteringSlide && !_isExitingSlide) return;
|
||||
|
||||
_slideTransitionTime += deltaTime;
|
||||
var t = Mathf.Clamp01(_slideTransitionTime / _slideTransitionDuration);
|
||||
|
||||
t = Mathf.SmoothStep(0f, 1f, t);
|
||||
|
||||
if (_isEnteringSlide)
|
||||
{
|
||||
var targetHeight = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
||||
var targetCenterY = targetHeight * 0.5f - _originalColliderHeight * 0.5f;
|
||||
var targetCenter = _originalColliderCenter + Vector3.up * targetCenterY;
|
||||
|
||||
var targetFollowPos = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
||||
|
||||
_currentColliderHeight = Mathf.Lerp(_originalColliderHeight, targetHeight, t);
|
||||
_currentColliderCenter = Vector3.Lerp(_originalColliderCenter, targetCenter, t);
|
||||
_currentFollowPointLocalPosition = Vector3.Lerp(_originalFollowPointLocalPosition, targetFollowPos, t);
|
||||
}
|
||||
else if (_isExitingSlide)
|
||||
{
|
||||
_currentColliderHeight = Mathf.Lerp(_originalColliderHeight * _characterConfig.slideColliderHeightScale, _originalColliderHeight, t);
|
||||
|
||||
var prevHeight = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
||||
var prevCenterY = prevHeight * 0.5f - _originalColliderHeight * 0.5f;
|
||||
var prevCenter = _originalColliderCenter + Vector3.up * prevCenterY;
|
||||
|
||||
var prevFollowPos = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
||||
|
||||
_currentColliderCenter = Vector3.Lerp(prevCenter, _originalColliderCenter, t);
|
||||
_currentFollowPointLocalPosition = Vector3.Lerp(prevFollowPos, _originalFollowPointLocalPosition, t);
|
||||
}
|
||||
|
||||
if (_capsuleCollider)
|
||||
{
|
||||
_capsuleCollider.height = _currentColliderHeight;
|
||||
_capsuleCollider.center = _currentColliderCenter;
|
||||
}
|
||||
|
||||
if (_cameraFollowPoint)
|
||||
{
|
||||
_cameraFollowPoint.localPosition = _currentFollowPointLocalPosition;
|
||||
}
|
||||
|
||||
if (!(t >= 1f)) return;
|
||||
|
||||
if (_isEnteringSlide)
|
||||
{
|
||||
_isEnteringSlide = false;
|
||||
if (_capsuleCollider)
|
||||
{
|
||||
_capsuleCollider.height = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
||||
var h = _capsuleCollider.height;
|
||||
_capsuleCollider.center = _originalColliderCenter + Vector3.up * (h * 0.5f - _originalColliderHeight * 0.5f);
|
||||
}
|
||||
if (_cameraFollowPoint)
|
||||
{
|
||||
_cameraFollowPoint.localPosition = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
||||
}
|
||||
}
|
||||
else if (_isExitingSlide)
|
||||
{
|
||||
_isExitingSlide = false;
|
||||
if (_capsuleCollider)
|
||||
{
|
||||
_capsuleCollider.height = _originalColliderHeight;
|
||||
_capsuleCollider.center = _originalColliderCenter;
|
||||
}
|
||||
if (_cameraFollowPoint)
|
||||
{
|
||||
_cameraFollowPoint.localPosition = _originalFollowPointLocalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
_currentColliderHeight = _capsuleCollider ? _capsuleCollider.height : _originalColliderHeight;
|
||||
_currentColliderCenter = _capsuleCollider ? _capsuleCollider.center : _originalColliderCenter;
|
||||
_currentFollowPointLocalPosition = _cameraFollowPoint ? _cameraFollowPoint.localPosition : _originalFollowPointLocalPosition;
|
||||
}
|
||||
|
||||
public void TriggerJump()
|
||||
{
|
||||
_jumpCooldownTimer = _jumpCooldownDuration;
|
||||
}
|
||||
|
||||
public void BeforeCharacterUpdate(float deltaTime)
|
||||
{
|
||||
@@ -397,11 +241,6 @@ namespace Code.Gameplay.Character.Controller
|
||||
|
||||
public void AfterCharacterUpdate(float deltaTime)
|
||||
{
|
||||
UpdateSlideTransition(deltaTime);
|
||||
|
||||
_jumpCooldownTimer -= deltaTime;
|
||||
if (_jumpCooldownTimer < 0f) _jumpCooldownTimer = 0f;
|
||||
|
||||
_wallLeanMechanic.Update(
|
||||
_wallRunningMechanic.IsWallRunning,
|
||||
_wallRunningMechanic.GetWallNormal(),
|
||||
|
||||
+1
-6
@@ -76,13 +76,8 @@ namespace Code.Gameplay.Character.Controller.Movement
|
||||
if (JumpRequested)
|
||||
{
|
||||
currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
|
||||
JumpRequested = false;
|
||||
JumpRequested = false; // Сброс сразу после применения
|
||||
motor.ForceUnground();
|
||||
|
||||
if (motor.CharacterController is CustomCharacterController controller)
|
||||
{
|
||||
controller.TriggerJump();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Code.Gameplay.Enemies
|
||||
_audioService = audioService;
|
||||
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
|
||||
_audioSource.transform.position = transform.position;
|
||||
_audioSource.spatialBlend = 1f;
|
||||
_audioSource.spatialBlend = 0;
|
||||
_audioFactory = audioFactory;
|
||||
}
|
||||
|
||||
|
||||
@@ -71,8 +71,6 @@ namespace Code.Gameplay.Enemies
|
||||
private void Despawn()
|
||||
{
|
||||
if (!_spawnedEnemy) return;
|
||||
|
||||
if (despawnRadius <= 0f) return;
|
||||
|
||||
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
||||
_spawnedEnemy = null;
|
||||
|
||||
@@ -6,13 +6,10 @@ namespace Code.Gameplay.Orders.Order
|
||||
public class OrderGiveTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private IOrderService _orderService;
|
||||
[SerializeField] private Door.Door door;
|
||||
private bool _playerEntered;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
|
||||
|
||||
door.TranslationMode(false);
|
||||
if (_playerEntered ) return;
|
||||
|
||||
_playerEntered = true;
|
||||
_orderService.OrderGive();
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace Code.UI.Panels
|
||||
{
|
||||
[SerializeField] private Image background;
|
||||
[SerializeField] private Image loadingImage;
|
||||
[SerializeField] private Image courierAnim;
|
||||
// [SerializeField] private TMP_Text loadingTitle;
|
||||
// [SerializeField] private TMP_Text vyapWatermark;
|
||||
public override void Hide()
|
||||
@@ -16,7 +15,6 @@ namespace Code.UI.Panels
|
||||
Shown = false;
|
||||
background.enabled = false;
|
||||
loadingImage.enabled = false;
|
||||
courierAnim.enabled = false;
|
||||
// loadingTitle.enabled = false;
|
||||
// vyapWatermark.enabled = false;
|
||||
}
|
||||
@@ -25,7 +23,6 @@ namespace Code.UI.Panels
|
||||
Shown = true;
|
||||
background.enabled = true;
|
||||
loadingImage.enabled = true;
|
||||
courierAnim.enabled = true;
|
||||
// loadingTitle.enabled = true;
|
||||
// vyapWatermark.enabled = true;
|
||||
}
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b3f57da60db4444799ca8c7465d471c
|
||||
guid: aa24c0d8a11438d4fb57332c144beab6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50c614559db2c0f46a7d62cbb05ca499
|
||||
guid: bc9a23cef60c78e46924e5d40b0c2a16
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -16,7 +16,6 @@ MonoBehaviour:
|
||||
stableMovementSharpness: 15
|
||||
orientationSharpness: 10
|
||||
jumpSpeed: 10
|
||||
jumpCooldown: 0.3
|
||||
dashSpeed: 20
|
||||
dashDuration: 0.35
|
||||
dashCooldown: 1.2
|
||||
@@ -55,19 +54,9 @@ MonoBehaviour:
|
||||
m_RotationOrder: 4
|
||||
slideMinVelocityThreshold: 3
|
||||
slideCooldown: 1.5
|
||||
slideColliderHeightScale: 0.5
|
||||
slideCameraOffsetY: -0.5
|
||||
slideEnterDuration: 0.2
|
||||
slideExitDuration: 0.25
|
||||
leanAngle: 25
|
||||
leanThreshold: 0.3
|
||||
leanSmoothSpeed: 10
|
||||
gravity: {x: 0, y: -30, z: 0}
|
||||
maxAirSpeed: 10
|
||||
airControlSharpness: 8
|
||||
wallRunMaxTime: 1.75
|
||||
wallRunSpeed: 15
|
||||
wallRunAcceleration: 25
|
||||
wallRunGravityScale: 0.25
|
||||
wallDetachImpulse: 7
|
||||
wallContactAngleThreshold: 45
|
||||
@@ -18,7 +18,17 @@ MonoBehaviour:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 144ab5188f8ad7a0a92c75703bd12e60
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||||
- m_AssetGUID: 1d7110a045075b22fa27d62bd5f2784e
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
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||||
m_SubObjectGUID:
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||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 2f6134357dc2a5641a846a7478ce4c2c
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||||
m_SubObjectName:
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||||
m_SubObjectType:
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||||
m_SubObjectGUID:
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||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 82c71411174bfa86ca1f676b9d389f94
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
@@ -28,22 +38,12 @@ MonoBehaviour:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: aa138b2e21adfbf4bbbfa5bf9d54b8f2
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||||
- m_AssetGUID: 3831a36e0c8e48f659517a6bb99378b6
|
||||
m_SubObjectName:
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||||
m_SubObjectType:
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||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 21c2eaf85c31d604395153b364970a7d
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
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||||
m_SubObjectGUID:
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||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: beea6ce1de81706478a700993b273000
|
||||
m_SubObjectName:
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||||
m_SubObjectType:
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||||
m_SubObjectGUID:
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||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 7accc805b4e5f404d9e777c0a662ede4
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||||
m_EditorAssetChanged: 1
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||||
- m_AssetGUID: 144ab5188f8ad7a0a92c75703bd12e60
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||||
m_SubObjectName:
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||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
|
||||
@@ -13,17 +13,17 @@ MonoBehaviour:
|
||||
m_Name: CourierSoundListConfig
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.CourierSoundListConfig
|
||||
courierSounds:
|
||||
- m_AssetGUID: e54541120fe1c5a4799a4698a689bb5c
|
||||
- m_AssetGUID: bf87bc9ac43df86be8c818de81d44a54
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||||
m_SubObjectName:
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||||
m_SubObjectType:
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||||
m_SubObjectGUID:
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m_EditorAssetChanged: 0
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- m_AssetGUID: 21c2eaf85c31d604395153b364970a7d
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- m_AssetGUID: 4b279429428a13040b6d1713122cd0de
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||||
m_SubObjectName:
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||||
m_SubObjectType:
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m_SubObjectGUID:
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||||
m_EditorAssetChanged: 0
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||||
- m_AssetGUID: fb8972b33f4c43749add9d98b439b447
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||||
m_EditorAssetChanged: 1
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||||
- m_AssetGUID: c5a0ad8a615841547ac2ee613af526d8
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||||
m_SubObjectName:
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||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
|
||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
menuVolume:
|
||||
_serializedList:
|
||||
- Key: 0
|
||||
Value: 0.5
|
||||
Value: 1
|
||||
- Key: 1
|
||||
Value: 1
|
||||
- Key: 2
|
||||
@@ -35,9 +35,9 @@ MonoBehaviour:
|
||||
actionVolume:
|
||||
_serializedList:
|
||||
- Key: 0
|
||||
Value: 0.5
|
||||
- Key: 1
|
||||
Value: 1
|
||||
- Key: 1
|
||||
Value: 0.001
|
||||
- Key: 2
|
||||
Value: 1
|
||||
- Key: 3
|
||||
@@ -55,9 +55,9 @@ MonoBehaviour:
|
||||
peacefulVolume:
|
||||
_serializedList:
|
||||
- Key: 0
|
||||
Value: 0.5
|
||||
- Key: 1
|
||||
Value: 1
|
||||
- Key: 1
|
||||
Value: 0.001
|
||||
- Key: 2
|
||||
Value: 1
|
||||
- Key: 3
|
||||
|
||||
@@ -13,22 +13,22 @@ MonoBehaviour:
|
||||
m_Name: EnemiesSoundListConfig
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
|
||||
enemies:
|
||||
- m_AssetGUID: 24959d51467fd0d4f957ed6e846f73a5
|
||||
- m_AssetGUID: b37ea8c61cc322afdad529d678612d22
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m_SubObjectName:
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m_SubObjectType:
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m_SubObjectGUID:
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m_EditorAssetChanged: 0
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- m_AssetGUID: 087d498be2e5a044f97f313a3fc0ae05
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- m_AssetGUID: 26d4e4c556527924490b8018cd510eda
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m_SubObjectName:
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m_SubObjectType:
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m_SubObjectGUID:
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m_EditorAssetChanged: 0
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- m_AssetGUID: beea6ce1de81706478a700993b273000
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- m_AssetGUID: e84e3a3c26ccbd50d92f13627403f148
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m_SubObjectName:
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m_SubObjectType:
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m_SubObjectGUID:
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m_EditorAssetChanged: 0
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- m_AssetGUID: 2ef564b38a3c6fb4a85c16adb33d095c
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- m_AssetGUID: 1cc66c0b13a946e1c9ec37026268e144
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Loaded 100 of 210 files, more files were not shown because too many files have changed in this diff.
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Block a user