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268 changed files with 912434 additions and 15338 deletions

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@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
m_currentHash:
serializedVersion: 2
Hash: a9d2f067d3215f124d04a5eb72485a3f
Hash: 1ec1ee985689145b755c859b69691cb0
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0
@@ -32,8 +32,8 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 19bfe93240786974ea9d7cd70a7bb635
m_Address: Prefabs/Rooms/Level5
- m_GUID: 1cc66c0b13a946e1c9ec37026268e144
m_Address: Audio/Enemies/pl_metal2
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
@@ -57,6 +57,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 26d4e4c556527924490b8018cd510eda
m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.wav
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 28a6c7a4124141341ab7c2b7dfd3e95b
m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 2.prefab
m_ReadOnly: 0
@@ -97,8 +102,8 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4283d6553fc7f3f4583b9bb0be9d7979
m_Address: Prefabs/Rooms/Box1
- m_GUID: 3f8f2171cc252d953b82083cc16bd1ae
m_Address: Assets/Resources_moved/Prefabs/Levels/Level6_1.prefab
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
@@ -107,6 +112,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4b279429428a13040b6d1713122cd0de
m_Address: Assets/Resources_moved/Audio/SFX/pl_pain5.wav
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4bd64d1fcecc9c6b09d81e78b7dcfebe
m_Address: Audio/Dispatcher/take_damage1
m_ReadOnly: 0
@@ -173,18 +183,18 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: a1d9e5a04ac11a1468c744b27d442a00
m_Address: Prefabs/Rooms/Stars1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: a306df57f348ce7cf900d0b9431739ee
m_Address: launch_selectmenu
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ab5926b5200bedc49aec36c0afe6b028
m_Address: Prefabs/Rooms/Level3_Big
- m_GUID: aa138b2e21adfbf4bbbfa5bf9d54b8f2
m_Address: Assets/Resources_moved/Audio/UI/buttonclickrelease.wav
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
@@ -198,8 +208,13 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: b3471d165fe389f479380f61034bea57
m_Address: Assets/Resources_moved/Prefabs/Levels/Level1 1.prefab
- m_GUID: b37ea8c61cc322afdad529d678612d22
m_Address: Assets/Resources_moved/Audio/Enemies/zo_attack2.wav
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: bf87bc9ac43df86be8c818de81d44a54
m_Address: Assets/Resources_moved/Audio/SFX/pl_step1.wav
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
@@ -208,6 +223,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c5a0ad8a615841547ac2ee613af526d8
m_Address: Assets/Resources_moved/Audio/SFX/pl_pain2.wav
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c938de3174f184741925c407a43a47f2
m_Address: Prefabs/Rooms/Level1
m_ReadOnly: 0
@@ -218,26 +238,16 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: d4eaf1439c2788c458127b9ba67e4fbf
m_Address: Prefabs/Levels/Level1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: d5b22c0e6700543419ae667d77aadaa2
m_Address: Prefabs/Rooms/Level2_Down
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: dc328d8aadb0e8545978741d451e0544
m_Address: Prefabs/Rooms/Level4_Parkur
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: e3a3840a7963bf841872cddb02e90151
m_Address: Prefabs/Levels/MainMenu 1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: e84e3a3c26ccbd50d92f13627403f148
m_Address: Audio/Enemies/rch_walk
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ebe18293a5ef86704b23dad3a1786476
m_Address: Half-Life01
m_ReadOnly: 0
@@ -1,6 +1,7 @@
fileFormatVersion: 2
guid: 4283d6553fc7f3f4583b9bb0be9d7979
PrefabImporter:
guid: d36aab6707c518f5abfd60065165eb35
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
@@ -1,6 +1,9 @@
using Code.App.StateMachine;
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Player;
using Code.Input;
using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Code.StateMachine;
using Code.UI;
using Cysharp.Threading.Tasks;
@@ -30,7 +33,11 @@ namespace Code.App.AppStates
Context.InputService.EnableMap(ActionMappings.UI);
Context.InputService.DebugBindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
GameOver();
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Death);
Context.AudioService.ApplyStun(5000,0.5f);
GameOver().Forget();
base.EnterState();
}
@@ -45,7 +52,7 @@ namespace Code.App.AppStates
await Context.UIService.AsyncSwitchPanelTo(UIPanel.GameOver);
_gameOverPanel = (GameOverPanel)Context.UIService.CurrentPanel;
_gameOverPanel.Show();
}
private void ToMainMenu()
@@ -71,6 +78,8 @@ namespace Code.App.AppStates
Context.InputService.DisableMap(ActionMappings.UI);
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
base.ExitState();
}
}
@@ -13,10 +13,12 @@ using Code.StateMachine;
using Code.UI;
using Code.UI.Panels;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using Reflex.Core;
using Reflex.Extensions;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace Code.App.AppStates
@@ -42,27 +44,18 @@ namespace Code.App.AppStates
.RegisterLoading(LoadingWork.LoadUI)
.RegisterLoading(LoadingWork.LoadModelResource)
.RegisterLoading(LoadingWork.LoadAudio);
//_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
//_playerHealth.OnDamage += PlayerDamageTaken;
//_playerHealth.OnDeath += EndGame;
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, TakeGamageDEBUG);
// Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForLoad();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForLoad().Forget();
}
private async UniTask WaitForPlayerCharacterLoad() => _playerCharacter = await Context.PlayerFactory.CreatePlayer();
@@ -71,8 +64,11 @@ namespace Code.App.AppStates
await UniTask.WhenAll(
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
Context.AudioFactory.WarmGameplayMusic(),
Context.AudioFactory.WarmDeathMusic(),
Context.AudioFactory.WarmSFX(),
Context.AudioFactory.WarmDispatcher()
Context.AudioFactory.WarmDispatcher(),
Context.AudioFactory.WarmEnemies(),
Context.AudioFactory.WarmCourier()
);
Context.LoadingManager
@@ -116,6 +112,8 @@ namespace Code.App.AppStates
GameplaySceneEnvironment sceneEnvironment = SceneEnvironmentVariables(sceneContainer);
_volume = sceneEnvironment.volume;
PlayerInitialize(sceneEnvironment);
CameraInitialize();
@@ -157,22 +155,31 @@ namespace Code.App.AppStates
private void PlayerDamageTaken(int damage, PlayerHealth health)
{
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
DamageEffectProcess().Forget();
}
// TODO В конфиг
private async UniTaskVoid DamageEffectProcess()
{
_damagePanel.Show();
Context.AudioService.ApplyStun(200, 0.5f);
DOTween.To(() => _volume.weight, x => _volume.weight = x, 1f, 0.5f);
await UniTask.WaitForSeconds(3f);
DOTween.To(() => _volume.weight, x => _volume.weight = x, 0f, 1f);
Context.AudioService.ApplyStun(5000, 1f);
_damagePanel.Hide();
}
// DEBUG
private void InstaKillDEBUG(InputAction.CallbackContext context)
{
_playerHealth.InstaKill();
}
private void RoomPassedDEBUG(InputAction.CallbackContext context)
private void TakeGamageDEBUG(InputAction.CallbackContext context)
{
_orderService.RoomPassed();
}
private OrderDispenser _debugTube;
private void Tube(InputAction.CallbackContext context)
{
_debugTube.ThrowOrder();
}
_playerHealth.GetDamage(1);
}
// DEBUG
private bool _tickEnabled;
public override void Tick()
@@ -205,13 +212,16 @@ namespace Code.App.AppStates
Context.AudioService.OnDispatcherEnded -= _gameplayPanel.CloseDispatcher;
Context.InputService.DisableMap(ActionMappings.Gameplay);
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic);
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, time: 0f, callback: Context.AudioFactory.ReleaseActionMusic);
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, time: 0f, callback: Context.AudioFactory.ReleasePeacefulMusic);
Context.AudioFactory.ReleaseCourier();
Context.AudioFactory.ReleaseDispatcher();
Context.AudioFactory.ReleaseEnemies();
Context.AudioFactory.ReleaseSFX();
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, TakeGamageDEBUG);
base.ExitState();
}
@@ -228,13 +238,15 @@ namespace Code.App.AppStates
private GameplayPanel _gameplayPanel;
private ArmsMeshProvider _armsMesh;
private DamagePanel _damagePanel;
private void UIInitialize()
{
_gameplayPanel = (GameplayPanel)Context.UIService.CurrentPanel;
_gameplayPanel.Initialize(_playerScore, _playerHealth, _orderService);
Context.AudioService.OnDispatcherStarted += _gameplayPanel.SummonDispatcher;
Context.AudioService.OnDispatcherEnded += _gameplayPanel.CloseDispatcher;
_damagePanel = _gameplayPanel.DamagePanel;
}
private void MusicInitialize()
{
@@ -256,10 +268,11 @@ namespace Code.App.AppStates
_orderService.OnOrderDelivered += OrderDelivered;
_orderService.OnOrderFailure += OrderFailure;
}
private Volume _volume;
private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
{
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
return sceneEnvironment;
}
@@ -67,6 +67,7 @@ namespace Code.App
containerBuilder.AddSingleton(infrastructureUnit.AddComponent<CameraStateMachine>());
}
// TODO Часть в сцены
private void InstallStaticData(ContainerBuilder containerBuilder, out IStaticDataService staticDataService)
{
staticDataService = new StaticDataService();
@@ -93,9 +94,12 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
containerBuilder.AddSingleton(staticDataService.AudioTestClipsConfig, typeof(AudioTestClipsConfig));
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
containerBuilder.AddSingleton(staticDataService.CourierSoundListConfig, typeof(CourierSoundListConfig));
containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
containerBuilder.AddSingleton(staticDataService.AudioSourceSettingsConfigs, typeof(Dictionary<AudioSourceType, AudioSourceSettingsConfig>));
containerBuilder.AddSingleton(staticDataService.DefaultAudioSettingsConfig, typeof(DefaultAudioSettingsConfig));
containerBuilder.AddSingleton(staticDataService.OrderServiceConfig, typeof(OrderServiceConfig));
containerBuilder.AddSingleton(staticDataService.OrderBoxConfig, typeof(OrderBoxConfig));
@@ -115,9 +119,7 @@ namespace Code.App
AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container);
cameraStateMachine.Initialize();
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
BootstrapFinish(container);
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
BootstrapFinish(container).Forget();
}
private async UniTaskVoid BootstrapFinish(Container container)
{
@@ -11,8 +11,10 @@ namespace Code.Audio
}
public enum EnemiesSounds
{
Bastard,
Bravo
GrandpaAttack,
RoachAttack,
RoachStep,
GrandpaStep
}
public enum DispatcherSounds
{
@@ -28,4 +30,10 @@ namespace Code.Audio
Late4,
Late5
}
public enum CourierSounds
{
Step,
Damage1,
Damage2
}
}
@@ -19,24 +19,28 @@ namespace Code.Audio
private AssetReference[] _audioTestClipsReferences;
private AssetReference[] _peacefulSoundtrack;
private AssetReference[] _actionSoundtrack;
private AssetReference[] _deathSoundtrack;
private AssetReference[] _menuSoundtrack;
private AssetReference[] _SFX;
private AssetReference[] _enemies;
private AssetReference[] _dispatcher;
private AssetReference[] _character;
private AssetReference[] _courier;
private AsyncOperationHandle<IList<AudioClip>> _audioTestClipsHandle;
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _deathMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _SFXHandle;
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
private AsyncOperationHandle<IList<AudioClip>> _courierHandle;
public Dictionary<AudioType, AudioClip> AudioTestClips { get; private set; } = new();
public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
public List<AudioClip> SFXAudios { get; private set; } = new();
public List<AudioClip> EnemiesAudios { get; private set; } = new();
public List<AudioClip> CourierAudios { get; private set; } = new();
public List<AudioClip> DispatcherAudios { get; private set; } = new();
public AudioFactory(AudioMixerConfig audioMixerConfig,
@@ -44,7 +48,8 @@ namespace Code.Audio
SFXListConfig sfxListConfig,
EnemiesSoundListConfig enemiesSoundListConfig,
DispatcherSoundListConfig dispatcherSoundListConfig,
AudioTestClipsConfig audioTestClipsConfig
AudioTestClipsConfig audioTestClipsConfig,
CourierSoundListConfig courierSoundListConfig
)
{
AudioMixer = audioMixerConfig.audioMixerAsset;
@@ -52,15 +57,18 @@ namespace Code.Audio
_peacefulSoundtrack = soundtrackListConfig.peacefulSoundtrack;
_actionSoundtrack = soundtrackListConfig.actionSoundtrack;
_deathSoundtrack = soundtrackListConfig.deathSoundtrack;
_menuSoundtrack = soundtrackListConfig.menuSoundtrack;
_SFX = sfxListConfig.SFX;
_enemies = enemiesSoundListConfig.enemies;
_dispatcher = dispatcherSoundListConfig.dispatcher;
_courier = courierSoundListConfig.courierSounds;
_audioTestClipsReferences = audioTestClipsConfig.audioTestClips;
MusicDictionary.Add(MusicType.Menu, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
MusicDictionary.Add(MusicType.Death, new ());
MusicDictionary.Add(MusicType.Action, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
}
public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) =>
@@ -112,6 +120,16 @@ namespace Code.Audio
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release();
}
public async UniTask WarmDeathMusic()
{
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
await _deathMusicHandle.ToUniTask();
}
public void ReleaseDeathMusic()
{
MusicDictionary[MusicType.Death].Clear();
_deathMusicHandle.Release();
}
public async UniTask WarmSFX( )
{
_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.Union);
@@ -137,6 +155,18 @@ namespace Code.Audio
EnemiesAudios.Clear();
_enemiesHandle.Release();
}
public async UniTask WarmCourier()
{
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
await _courierHandle.ToUniTask();
}
public void ReleaseCourier()
{
CourierAudios.Clear();
_courierHandle.Release();
}
public async UniTask WarmDispatcher( )
{
@@ -156,6 +186,10 @@ namespace Code.Audio
{
MusicDictionary[MusicType.Menu].Add(audioClip);
}
private void OnDeathTrackLoaded(AudioClip audioClip)
{
MusicDictionary[MusicType.Death].Add(audioClip);
}
// private int _audioTestClipCounter;
private void OnAudioTestClipLoaded(AudioClip audioClip)
@@ -182,5 +216,9 @@ namespace Code.Audio
{
DispatcherAudios.Add(audioClip);
}
private void OnCourierLoaded(AudioClip audioClip)
{
CourierAudios.Add(audioClip);
}
}
}
+90 -182
View File
@@ -22,134 +22,104 @@ namespace Code.Audio
private AudioSource _actionMusicSource;
private AudioSource _peacefulMusicSource;
private AudioMixerGroup _masterGroup,
// _musicGroup,
_actionMusicGroup,
_menuMusicGroup,
_peacefulMusicGroup,
_SFXGroup,
_creaturesGroup,
_dispatcherGroup,
_courierGroup,
_enemiesGroup;
private Dictionary<AudioType, AudioMixerGroup> _audioMixerGroups = new();
private readonly AudioSourcePool _audioSourcePool;
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
// Юнити не может - говнокод поможет.
private Dictionary<AudioSnapshotState, Dictionary<AudioType, float>> _snapshotsVolumes = new();
private Dictionary<AudioSourceType, AudioSourceSettingsConfig> _settings;
public AudioService(IAudioFactory audioFactory, Dictionary<AudioSourceType, AudioSourceSettingsConfig> settings)
public AudioService(IAudioFactory audioFactory,
Dictionary<AudioSourceType, AudioSourceSettingsConfig> settings,
DefaultAudioSettingsConfig defaultAudioSettingsConfig)
{
_audioFactory = audioFactory;
_audioSourcePool = new(settings);
_settings = settings;
_snapshotsVolumes.Add(AudioSnapshotState.None,defaultAudioSettingsConfig.noneVolume);
_snapshotsVolumes.Add(AudioSnapshotState.Menu,defaultAudioSettingsConfig.menuVolume);
_snapshotsVolumes.Add(AudioSnapshotState.Action,defaultAudioSettingsConfig.actionVolume);
_snapshotsVolumes.Add(AudioSnapshotState.Peaceful,defaultAudioSettingsConfig.peacefulVolume);
}
// TODO Грязно, убрать снапшоты НАХУЙ
public float GetSetting(AudioType type)
{
float value;
switch (type)
{
case AudioType.SFX:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_SFXGroup.name, out value);
break;
case AudioType.Master:
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_masterGroup.name, out value);
break;
case AudioType.Creatures:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_creaturesGroup.name, out value);
break;
case AudioType.GameplayMusic:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.GetFloat(_peacefulMusicGroup.name, out value);
break;
case AudioType.MenuMusic:
_snapshots[AudioSnapshotState.Menu].audioMixer.GetFloat(_menuMusicGroup.name, out value);
break;
case AudioType.DispatcherSounds:
_snapshots[AudioSnapshotState.Action].audioMixer.GetFloat(_dispatcherGroup.name, out value);
break;
default:
value = 1;
break;
}
_mixer.GetFloat(_audioMixerGroups[type].name, out float value);
value = Mathf.Pow(10f, value / 20);
return value;
}
// TODO Грязно, убрать снапшоты НАХУЙ
public void ChangeSetting(AudioType type, float value)
{
float volume = Mathf.Log10(value) * 20;
switch (type)
{
case AudioType.SFX:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_SFXGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_SFXGroup.name, volume);
break;
case AudioType.DeathMusic:
case AudioType.Master:
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_masterGroup.name, volume);
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_masterGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_masterGroup.name, volume);
_snapshotsVolumes[AudioSnapshotState.Menu][type] = value;
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
_snapshotsVolumes[AudioSnapshotState.Peaceful][type] = value;
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
break;
case AudioType.Creatures:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_creaturesGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_creaturesGroup.name, volume);
case AudioType.ActionMusic:
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
break;
case AudioType.GameplayMusic:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_peacefulMusicGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_actionMusicGroup.name, volume);
case AudioType.PeacefulMusic:
_snapshotsVolumes[AudioSnapshotState.Peaceful][type] = value;
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
break;
case AudioType.MenuMusic:
_snapshots[AudioSnapshotState.Menu].audioMixer.SetFloat(_menuMusicGroup.name, volume);
break;
case AudioType.DispatcherSounds:
_snapshots[AudioSnapshotState.Peaceful].audioMixer.SetFloat(_dispatcherGroup.name, volume);
_snapshots[AudioSnapshotState.Action].audioMixer.SetFloat(_dispatcherGroup.name, volume);
_snapshotsVolumes[AudioSnapshotState.Menu][type] = value;
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
break;
case AudioType.SFX:
case AudioType.Dispatcher:
case AudioType.Courier:
case AudioType.Enemies:
_snapshotsVolumes[AudioSnapshotState.Action][type] = value;
_snapshotsVolumes[AudioSnapshotState.Peaceful][type] = value;
_mixer.SetFloat(_audioMixerGroups[type].name, volume);
break;
}
// _mixer.FindSnapshot("Action").audioMixer.SetFloat("music", volume);
}
public async UniTask Initialize()
{
// _mixer = await _audioFactory.CreateMixer();
_mixer = _audioFactory.AudioMixer;
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
_menuMusicGroup = _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0];
_actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
_peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0];
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Death, _mixer.FindMatchingGroups(AudioGroups.DeathMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Peaceful, _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0]);
_cancellationTokenSources.Add(MusicType.Menu, new());
_cancellationTokenSources.Add(MusicType.Death, new());
_cancellationTokenSources.Add(MusicType.Action, new());
_cancellationTokenSources.Add(MusicType.Peaceful, new());
_musicAudioSources.Add(MusicType.Menu, null);
_musicAudioSources.Add(MusicType.Death, null);
_musicAudioSources.Add(MusicType.Action, null);
_musicAudioSources.Add(MusicType.Peaceful, null);
_SFXGroup = _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0];
_creaturesGroup = _mixer.FindMatchingGroups(AudioGroups.CreaturesGroup)[0];
_dispatcherGroup = _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0];
_courierGroup = _mixer.FindMatchingGroups(AudioGroups.CourierMusicGroup)[0];
_enemiesGroup = _mixer.FindMatchingGroups(AudioGroups.EnemiesMusicGroup)[0];
_audioMixerGroups.Add(AudioType.Master, _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0]);
_audioMixerGroups.Add(AudioType.SFX, _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0]);
_audioMixerGroups.Add(AudioType.Dispatcher, _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0]);
_audioMixerGroups.Add(AudioType.Courier, _mixer.FindMatchingGroups(AudioGroups.CourierGroup)[0]);
_audioMixerGroups.Add(AudioType.Enemies, _mixer.FindMatchingGroups(AudioGroups.EnemiesGroup)[0]);
_audioMixerGroups.Add(AudioType.MenuMusic, _musicAudioGroups[MusicType.Menu]);
_audioMixerGroups.Add(AudioType.DeathMusic, _musicAudioGroups[MusicType.Death]);
_audioMixerGroups.Add(AudioType.ActionMusic, _musicAudioGroups[MusicType.Action]);
_audioMixerGroups.Add(AudioType.PeacefulMusic, _musicAudioGroups[MusicType.Peaceful]);
_snapshots[AudioSnapshotState.None] = _mixer.FindSnapshot(AudioGroups.NoneSnapshot);
_snapshots[AudioSnapshotState.Peaceful] = _mixer.FindSnapshot(AudioGroups.PeacefulSnapshot);
_snapshots[AudioSnapshotState.Action] = _mixer.FindSnapshot(AudioGroups.ActionSnapshot);
_snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
private Dictionary<MusicType, CancellationTokenSource> _cancellationTokenSources = new();
private Dictionary<MusicType, AudioSource> _musicAudioSources = new();
private Dictionary<MusicType, AudioMixerGroup> _musicAudioGroups = new();
@@ -169,19 +139,13 @@ namespace Code.Audio
_musicAudioSources[musicType].Play();
// await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
// _ => !_musicAudioSources[musicType].isPlaying,
// cancellationToken: _cancellationTokenSources[musicType].Token);
await UniTask.NextFrame();
// Debug.Log($"Playing {musicType}");
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
_ => !_musicAudioSources[musicType].isPlaying,
cancellationToken: _cancellationTokenSources[musicType].Token).SuppressCancellationThrow();
// Debug.Log($"Finished {musicType}");
Debug.LogError("Music skipping");
if (isCanceled)
{
// Debug.Log($"Cancelled {musicType}");
_cancellationTokenSources[musicType].Dispose();
_cancellationTokenSources[musicType] = new();
@@ -191,13 +155,13 @@ namespace Code.Audio
return;
}
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType).Forget();
}
public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType,
AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
{
TransitToSnapshot(audioSnapshotState, time);
//TransitToSnapshot(audioSnapshotState, time);
await UniTask.WaitForSeconds(time);
@@ -205,39 +169,56 @@ namespace Code.Audio
callback?.Invoke();
}
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public void StopMusic()
{
_peacefulMusicSource.Stop();
_actionMusicSource.Stop();
_cancellationTokenSources[MusicType.Peaceful].Cancel();
_cancellationTokenSources[MusicType.Action].Cancel();
}
public void GladlyAskToStopMusic(Action callback = null)
{
TransitToSnapshot(AudioSnapshotState.None);
// TransitToSnapshot(AudioSnapshotState.None);
_peacefulMusicSource.Stop();
_actionMusicSource.Stop();
callback?.Invoke();
}
public void TransitToSnapshot(AudioSnapshotState state, float time = 1f)
public void TransitToSnapshot(AudioSnapshotState state, float time = 1)
{
_snapshots[state].TransitionTo(time);
foreach (var key in _audioMixerGroups.Keys)
_mixer.DOSetFloat(_audioMixerGroups[key].name, Mathf.Log10(_snapshotsVolumes[state][key]) * 20, time);
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public void PlaySFX(SFXSounds sfxId, Vector3 position)
{
_audioSourcePool.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _SFXGroup);
_audioSourcePool
.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _audioMixerGroups[AudioType.SFX]).Forget();
}
public void ApplyStun(float value, float time)
{
_mixer.DOSetFloat("Stun", value, time);
}
public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
{
_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup);
_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position,
_audioMixerGroups[AudioType.Enemies]).Forget();
}
public AudioSource GetSourceOfGroup(AudioType group)
{
AudioSource source = _audioSourcePool.GetSource();
source.outputAudioMixerGroup = _audioMixerGroups[group];
return source;
}
public void ReleaseSourceOfGroup(AudioSource source) => _audioSourcePool.ReleaseSource(source);
// Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг
public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
@@ -245,108 +226,35 @@ namespace Code.Audio
public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
{
OnDispatcherStarted?.Invoke();
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup,
AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke());
_audioSourcePool.PlayOneShot(_audioFactory.DispatcherAudios[(int)dispatcherSoundId],
_audioMixerGroups[AudioType.Dispatcher],
AudioSourceType.NoBlend, () => OnDispatcherEnded?.Invoke()).Forget();
}
public void PlayCourier(CourierSounds courierSounds)
{
_audioSourcePool.PlayOneShot(_audioFactory.CourierAudios[(int)courierSounds],
_audioMixerGroups[AudioType.Courier],
AudioSourceType.NoBlend).Forget();
}
private CancellationTokenSource _testClipCancellationTokenSource = new();
private void ResetCurrentTestAudioSource() => _currentTestClipAudioType = AudioType.Master;
private AudioType _currentTestClipAudioType;
// TODO Засунуть в словарь
public void PlayTestClip(AudioType audioType)
{
if(_currentTestClipAudioType == audioType) return;
if (_currentTestClipAudioType == audioType) return;
_testClipCancellationTokenSource.Cancel();
_testClipCancellationTokenSource = new();
_currentTestClipAudioType = audioType;
switch (audioType)
{
case AudioType.SFX:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_SFXGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.Master:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_masterGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.Creatures:
_audioSourcePool.PlayOneShot( _audioFactory.AudioTestClips[audioType],
_creaturesGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.GameplayMusic:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_actionMusicGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.MenuMusic:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_menuMusicGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
case AudioType.DispatcherSounds:
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_dispatcherGroup, _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource);
break;
}
}
private AudioSource _testClipAudioSource;
private AudioType _currentTestClipAudioType;
// Эффективно и просто, может не так хитровыебано
private void ReleaseTestAudioClipSource()
{
_testClipAudioSource = null;
}
// TODO Засунуть в словарь
public void PlayTestClipDeprecated(AudioType audioType)
{
if (!_testClipAudioSource) _testClipAudioSource = _audioSourcePool.GetSource();
else if (_currentTestClipAudioType != audioType) _testClipAudioSource.Stop();
else return;
_currentTestClipAudioType = audioType;
switch (audioType)
{
case AudioType.SFX:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_SFXGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.Master:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_masterGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.Creatures:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_creaturesGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.GameplayMusic:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_actionMusicGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.MenuMusic:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_menuMusicGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
case AudioType.DispatcherSounds:
_audioSourcePool.PlayOneShot(_testClipAudioSource, _audioFactory.AudioTestClips[audioType],
_dispatcherGroup,
AudioSourceType.NoBlend, ReleaseTestAudioClipSource);
break;
}
_audioSourcePool.PlayOneShot(_audioFactory.AudioTestClips[audioType],
_audioMixerGroups[audioType], _testClipCancellationTokenSource,
AudioSourceType.NoBlend, ResetCurrentTestAudioSource).Forget();
}
}
}
@@ -14,6 +14,7 @@ namespace Code.Audio
List<AudioClip> SFXAudios { get; }
List<AudioClip> EnemiesAudios { get; }
List<AudioClip> DispatcherAudios { get; }
List<AudioClip> CourierAudios { get; }
UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
UniTask WarmGameplayMusic( );
void ReleaseActionMusic();
@@ -28,5 +29,9 @@ namespace Code.Audio
void ReleaseEnemies();
UniTask WarmDispatcher( );
void ReleaseDispatcher();
UniTask WarmCourier();
void ReleaseCourier();
UniTask WarmDeathMusic( );
void ReleaseDeathMusic();
}
}
@@ -23,5 +23,9 @@ namespace Code.Audio
void ChangeSetting(AudioType type, float value);
float GetSetting(AudioType type);
void PlayTestClip(AudioType audioType);
AudioSource GetSourceOfGroup(AudioType group);
void ReleaseSourceOfGroup(AudioSource source);
void PlayCourier(CourierSounds range);
void ApplyStun(float value, float time);
}
}
+10 -6
View File
@@ -4,15 +4,19 @@ namespace Code.Audio
{
Menu,
Peaceful,
Action
Action,
Death
}
public enum AudioType
{
Master,
MenuMusic,
GameplayMusic,
Creatures,
DispatcherSounds,
SFX
MenuMusic,
Dispatcher,
SFX,
Courier,
Enemies,
ActionMusic,
PeacefulMusic,
DeathMusic
}
}
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Audio;
namespace Code.Configs
{
@@ -1,11 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/CharacterSoundList", fileName = "CharacterSoundListConfig")]
public class CharacterSoundListConfig : ScriptableObject
{
public AssetReference[] character;
}
}
@@ -0,0 +1,11 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/CourierSoundListConfig", fileName = "CourierSoundListConfig")]
public class CourierSoundListConfig : ScriptableObject
{
public AssetReference[] courierSounds;
}
}
@@ -0,0 +1,27 @@
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
using UnityEngine;
using AudioType = Code.Audio.AudioType;
namespace Code.Configs
{
[CreateAssetMenu(fileName = "DefaultAudioSettingsConfig", menuName = "Audio/DefaultAudioSettings")]
public class DefaultAudioSettingsConfig : ScriptableObject
{
[Header("Menu")]
[SerializedDictionary("AudioType", "Volume")]
public SerializedDictionary<Audio.AudioType, float> menuVolume = new();
[Header("Action")]
[SerializedDictionary("AudioType", "Volume")]
public SerializedDictionary<Audio.AudioType, float> actionVolume = new();
[Header("Peaceful")]
[SerializedDictionary("AudioType", "Volume")]
public SerializedDictionary<Audio.AudioType, float> peacefulVolume = new();
[Header("None")]
[SerializedDictionary("AudioType", "Volume")]
public SerializedDictionary<Audio.AudioType, float> noneVolume = new();
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 36d35c52933d4d4ba836f75b05c4810f
timeCreated: 1764754933
@@ -0,0 +1,10 @@
using UnityEngine;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/MusicPlayer", fileName = "MusicPlayerConfig")]
public class MusicPlayerConfig : ScriptableObject
{
public float threshold = 0.5f;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8708e3c129d241b08563f1a170bd3a44
timeCreated: 1764585060
@@ -8,6 +8,7 @@ namespace Code.Configs
{
public AssetReference[] peacefulSoundtrack;
public AssetReference[] actionSoundtrack;
public AssetReference[] deathSoundtrack;
public AssetReference[] menuSoundtrack;
}
}
@@ -19,13 +19,14 @@ namespace Code.Constants
public const string PeacefulMusicGroup = "Peaceful";
public const string ActionMusicGroup = "Action";
public const string DispatcherMusicGroup = "Dispatcher";
public const string CourierMusicGroup = "Courier";
public const string EnemiesMusicGroup = "Enemies";
public const string CourierGroup = "Courier";
public const string EnemiesGroup = "Enemies";
public const string PeacefulSnapshot = "Peaceful";
public const string ActionSnapshot = "Action";
public const string NoneSnapshot = "None";
public const string MenuSnapshot = "Menu";
public const string MenuMusicGroup = "Menu";
public const string DeathMusicGroup = "Death";
}
}
@@ -1,3 +1,4 @@
using Code.Audio;
using UnityEngine;
using UnityEngine.AI;
using Code.Gameplay.Player;
@@ -14,6 +15,7 @@ namespace Code.Gameplay.Enemies
{
[SerializeField] protected NavMeshAgent agent;
[SerializeField] protected Collider enemyCollider;
[Inject] protected IAudioService audioService;
protected int Damage;
protected float AttackCooldown;
@@ -36,7 +38,7 @@ namespace Code.Gameplay.Enemies
private bool _isStunned;
private float _currentStunTimer;
private bool _canAttack = true;
protected bool _canAttack = true;
private float _attackCooldownTimer;
private enum IdleState { Moving, Paused }
@@ -166,19 +168,19 @@ namespace Code.Gameplay.Enemies
protected virtual void HandleAttackCooldown()
{
if (!_canAttack)
if (_canAttack) return;
_attackCooldownTimer -= Time.deltaTime;
if (_attackCooldownTimer <= 0)
{
_attackCooldownTimer -= Time.deltaTime;
if (_attackCooldownTimer <= 0)
{
_canAttack = true;
}
_canAttack = true;
}
}
protected virtual void DealDamage()
{
if (!_canAttack || PlayerHealth == null) return;
if (PlayerHealth == null) return;
PlayerHealth.GetDamage(Damage);
ApplyEffectsToPlayer();
@@ -186,11 +188,10 @@ namespace Code.Gameplay.Enemies
_canAttack = false;
_attackCooldownTimer = AttackCooldown;
}
protected virtual void ApplyEffectsToPlayer()
{
if (PlayerController)
PlayerController.BlockAbilities(3f);
PlayerController.BlockAbilities(3f); // TODO в конфиг
}
private void OnDrawGizmosSelected()
@@ -1,3 +1,4 @@
using Code.Audio;
using Code.Configs;
using Reflex.Attributes;
using UnityEngine;
@@ -35,7 +36,7 @@ namespace Code.Gameplay.Enemies
{
base.Awake();
if (agent == null) return;
if (!agent) return;
var walkableArea = NavMesh.GetAreaFromName("Cockroach");
agent.areaMask = 1 << walkableArea;
@@ -43,12 +44,14 @@ namespace Code.Gameplay.Enemies
protected override void HandleAttack()
{
if (!Player) return;
if (!Player || !_canAttack) return;
var distance = Vector3.Distance(transform.position, Player.transform.position);
if (!(distance <= AttackRange)) return;
audioService.PlayEnemy(EnemiesSounds.RoachAttack, agent.transform.position);
DealDamage();
}
}
@@ -1,3 +1,4 @@
using Code.Audio;
using Code.Configs;
using Code.Gameplay.Enemies.Animators;
using Reflex.Attributes;
@@ -43,12 +44,14 @@ namespace Code.Gameplay.Enemies
}
protected override void HandleAttack()
{
if (!Player) return;
if (!Player || !_canAttack) return;
var distance = Vector3.Distance(transform.position, Player.transform.position);
if (!(distance <= AttackRange)) return;
audioService.PlayEnemy(EnemiesSounds.GrandpaAttack,agent.transform.position);
if (Player.CustomCharacterController.IsSliding)
ApplyStun();
else
@@ -0,0 +1,34 @@
using Code.Audio;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Gameplay.Enemies
{
public class EnemyAudio : MonoBehaviour
{
private IAudioService _audioService;
private IAudioFactory _audioFactory;
[SerializeField] private AudioSource _audioSource;
[SerializeField] private EnemiesSounds stepId;
[Inject]
private void Construct(IAudioService audioService, IAudioFactory audioFactory)
{
_audioService = audioService;
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
_audioSource.transform.position = transform.position;
_audioSource.spatialBlend = 0;
_audioFactory = audioFactory;
}
public void PlayStep()
{
_audioSource.transform.position = transform.position;
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
}
private void OnDestroy()
{
_audioService.ReleaseSourceOfGroup(_audioSource);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 91cb250df1b24fc4825ee791a12dda11
timeCreated: 1764695102
@@ -3,9 +3,11 @@ using Code.Configs;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using Reflex.Core;
using Reflex.Extensions;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;
namespace Code.Gameplay.Enemies
{
@@ -27,15 +29,14 @@ namespace Code.Gameplay.Enemies
)
.ToUniTask();
// Работает, пока не трогаю
AttributeInjector.Inject(enemyObj, Container.ProjectContainer);
GameObjectInjector.InjectRecursive(enemyObj, SceneManager.GetActiveScene().GetSceneContainer());
return enemyObj.GetComponent<BaseEnemy>();
}
public void ReleaseEnemy(BaseEnemy enemy)
{
if (enemy == null) return;
if (!enemy) return;
enemy.gameObject.SetActive(false);
@@ -0,0 +1,32 @@
using Code.Audio;
using Reflex.Attributes;
using UnityEngine;
using AudioType = Code.Audio.AudioType;
namespace Code.Gameplay.Player
{
public class PlayerAudio : MonoBehaviour
{
private IAudioService _audioService;
private IAudioFactory _audioFactory;
private AudioSource _audioSource;
[Inject]
private void Construct(IAudioService audioService, IAudioFactory audioFactory)
{
_audioService = audioService;
_audioSource = audioService.GetSourceOfGroup(AudioType.Courier);
_audioFactory = audioFactory;
}
public void PlayStep()
{
_audioSource.PlayOneShot(_audioFactory.CourierAudios[(int)CourierSounds.Step]);
}
private void OnDestroy()
{
_audioService.ReleaseSourceOfGroup(_audioSource);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 64f99dccce9d41df98accae0f355dbca
timeCreated: 1764584350
@@ -21,7 +21,7 @@ namespace Code.Gameplay.Player
if (count < 0) count = _playerConfig.maxHealth;
return new(count);
}
}
public async UniTask<CharacterProvider> CreatePlayer()
{
@@ -42,7 +42,13 @@ namespace Code.Gameplay.Player
Addressables.ReleaseInstance(characterProvider.gameObject);
}
public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka) => (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask()).GetComponent<ArmsMeshProvider>();
public async UniTask<ArmsMeshProvider> CreateArms(Transform papochka)
{
var armsMesh = (await Addressables.InstantiateAsync(_playerConfig.armsMeshPrefab, papochka).ToUniTask());
GameObjectInjector.InjectRecursive(armsMesh, Container.ProjectContainer);
return armsMesh.GetComponent<ArmsMeshProvider>();
}
public void ReleaseArms(ArmsMeshProvider arms) => Addressables.ReleaseInstance(arms.gameObject);
}
}
@@ -1,8 +1,7 @@
using System.Collections.Generic;
using Code.Gameplay.Orders.Order;
using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Cysharp.Threading.Tasks;
using Code.Scenes.SceneEnvironments;
using Reflex.Attributes;
using UnityEngine;
@@ -36,19 +35,10 @@ namespace Code.Generator
public void Initialize()
{
// _orderService.OrderGive();
_spawnedRooms = new List<Room>();
_roomIndexesStack = new();
Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_orderService.DeliveryTimer}");
// CreateRoomsStack();
// SpawnInitialRoomsAsync();
_orderService.OnOrderGiven += CreateRoomsStack;
// RoomTrigger.PlayerEnteredRoom += OnPlayerEntered;
CreateInitialRoom();
}
@@ -61,7 +51,6 @@ namespace Code.Generator
Room roomToRemove = _spawnedRooms[0];
_spawnedRooms.RemoveAt(0);
// _factory.ReleaseRoom(roomToRemove);
Object.Destroy(roomToRemove.gameObject);
}
}
@@ -81,16 +70,12 @@ namespace Code.Generator
_roomIndexesStack.Add(new(RoomType.Basic, roomIndex));
remainingTime -= room.RoomTimer;
Debug.Log($"комната {room.name} время {room.RoomTimer} осталось: {remainingTime}");
}
AddPickupRoom();
Debug.Log($"добавлена зона заказа");
AddSaveRoom();
Debug.Log($"добавлена сейв зона");
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
SpawnNextRoom();
}
@@ -125,8 +110,6 @@ namespace Code.Generator
gameplaySceneEnvironment.playerSpawnPoint = instantiated.playerSpawn;
instantiated.Initialize(_orderService);
Debug.Log($"Первая комната: {instantiated.name}");
}
private void SpawnNextRoom()
{
@@ -205,18 +188,8 @@ namespace Code.Generator
segmentOriginPosition.y -= randomDoorOriginPosition.y;
current.transform.position = segmentOriginPosition;
current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
// locationSegment.isNeedSomeDoors = true;
// locationSegment.AddBadDoorId(locationSegment.LocationSegment.GetDoorOrigins.IndexOf(randomDoorOrigin));
current.Initialize(_orderService);
// float frameOnTheBallRotation = segmentOriginYRotation + randomDoorOriginRotation.eulerAngles.y;
// if (frameOnTheBallRotation > 305f) frameOnTheBallRotation -= 360f;
// else if (frameOnTheBallRotation < -45f) frameOnTheBallRotation += 360f;
// heOnTheBall.AddSlaveLocationSegment(locationSegment.Id);
// heOnTheBall.ReplaceSlaveSegmentDoorOriginYRotation(frameOnTheBallRotation);
// heOnTheBall.isGotOnTheBall = false;
current.transform.rotation = Quaternion.Euler(0, segmentOriginYRotation, 0);
current.Initialize(_orderService);
}
}
}
@@ -1,5 +1,6 @@
using Code.Gameplay.Orders.Order;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace Code.Scenes.SceneEnvironments
@@ -7,11 +8,13 @@ namespace Code.Scenes.SceneEnvironments
[System.Serializable]
public class GameplaySceneEnvironment : CurrentSceneEnvironment
{
public Transform playerSpawnPoint;
public Transform playerSpawnPoint;
public Volume volume;
public void TransitVariables(GameplaySceneEnvironment env)
{
playerSpawnPoint = env.playerSpawnPoint;
volume = env.volume;
}
}
}
@@ -33,6 +33,8 @@ namespace Code.StaticData
Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; }
AudioTestClipsConfig AudioTestClipsConfig { get; }
GeneratorConfig GeneratorConfig { get; }
CourierSoundListConfig CourierSoundListConfig { get; }
DefaultAudioSettingsConfig DefaultAudioSettingsConfig { get; }
void Load();
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
}
@@ -29,6 +29,8 @@ namespace Code.StaticData
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
public AudioTestClipsConfig AudioTestClipsConfig { get; private set; }
public CourierSoundListConfig CourierSoundListConfig { get; private set; }
public DefaultAudioSettingsConfig DefaultAudioSettingsConfig { get; private set; }
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
public CockroachConfig CockroachConfig { get; private set; }
@@ -66,9 +68,11 @@ namespace Code.StaticData
private void LoadAudioConfigs()
{
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
DefaultAudioSettingsConfig = Resources.Load<DefaultAudioSettingsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DefaultAudioSettingsConfig"));
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
AudioTestClipsConfig = Resources.Load<AudioTestClipsConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioTestClipsConfig"));
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
CourierSoundListConfig = Resources.Load<CourierSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "CourierSoundListConfig"));
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
AudioSourceSettingsConfigs = Resources
@@ -0,0 +1,25 @@
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
namespace Code.UI.Panels
{
public class DamagePanel : UIElement
{
[SerializeField] private Image background;
[SerializeField] private Color shownColor;
[SerializeField] private Color hiddenColor;
public override void Hide()
{
Shown = false;
// background.enabled = false;
background.DOColor(hiddenColor, 2f);
}
public override void Show()
{
Shown = true;
// background.enabled = true;
background.DOColor(shownColor, 0.3f);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b586dbc292c44261892460f578a38e50
timeCreated: 1764769541
@@ -1,3 +1,4 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -9,21 +10,27 @@ namespace Code.UI
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text gameOverText;
[SerializeField] private Image _background;
[SerializeField] private Color shownColor;
[SerializeField] private Color hiddenColor;
public void UpdateScoreText(int score) => scoreText.text = score.ToString();
public override void Hide()
{
_background.enabled = false;
scoreText.enabled = false;
gameOverText.enabled = false;
// scoreText.enabled = true;
// gameOverText.enabled = false;
scoreText.DOColor(hiddenColor, 3f);
// gameOverText.DOColor(hiddenColor, 3f);
base.Hide();
}
public override void Show()
{
_background.enabled = true;
scoreText.enabled = true;
gameOverText.enabled = true;
// _background.enabled = true;
// scoreText.enabled = true;
// gameOverText.enabled = true;
scoreText.DOColor(shownColor, 5f);
// gameOverText.DOColor(shownColor, 5f);
base.Show();
}
}
@@ -26,6 +26,9 @@ namespace Code.UI.Panels
[Header("MoneyBar")]
[SerializeField] private TMP_Text moneyText;
[SerializeField] private DamagePanel damagePanel;
public DamagePanel DamagePanel => damagePanel;
private void ScoreUpdate(int count, int money)
{
// TODO Анимация получения\потери
@@ -7,21 +7,24 @@ namespace Code.UI.Panels
public class LoadingScreen : UIElement
{
[SerializeField] private Image background;
[SerializeField] private TMP_Text loadingTitle;
[SerializeField] private TMP_Text vyapWatermark;
[SerializeField] private Image loadingImage;
// [SerializeField] private TMP_Text loadingTitle;
// [SerializeField] private TMP_Text vyapWatermark;
public override void Hide()
{
Shown = false;
background.enabled = false;
loadingTitle.enabled = false;
vyapWatermark.enabled = false;
loadingImage.enabled = false;
// loadingTitle.enabled = false;
// vyapWatermark.enabled = false;
}
public override void Show()
{
Shown = true;
background.enabled = true;
loadingTitle.enabled = true;
vyapWatermark.enabled = true;
loadingImage.enabled = true;
// loadingTitle.enabled = true;
// vyapWatermark.enabled = true;
}
}
}
@@ -14,6 +14,7 @@ namespace Code.UI
[SerializeField] private Slider master;
[SerializeField] private Slider sfx;
[SerializeField] private Slider dispatcher;
[SerializeField] private Slider courier;
[SerializeField] private Slider creatures;
[SerializeField] private Slider menuMusic;
[SerializeField] private Slider gameplayMusic;
@@ -28,16 +29,19 @@ namespace Code.UI
sfx.value = _audioService.GetSetting(AudioType.SFX);
sfx.onValueChanged.AddListener(OnSFXUpdate);
dispatcher.value = _audioService.GetSetting(AudioType.DispatcherSounds);
dispatcher.value = _audioService.GetSetting(AudioType.Dispatcher);
dispatcher.onValueChanged.AddListener(OnDispatcherUpdate);
creatures.value = _audioService.GetSetting(AudioType.Creatures);
courier.value = _audioService.GetSetting(AudioType.Courier);
courier.onValueChanged.AddListener(OnCourierUpdate);
creatures.value = _audioService.GetSetting(AudioType.Enemies);
creatures.onValueChanged.AddListener(OnEnemiesUpdate);
menuMusic.value = _audioService.GetSetting(AudioType.MenuMusic);
menuMusic.onValueChanged.AddListener(OnMenuMusicUpdate);
gameplayMusic.value = _audioService.GetSetting(AudioType.GameplayMusic);
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
}
@@ -51,25 +55,32 @@ namespace Code.UI
_audioService.ChangeSetting(AudioType.SFX, value);
_audioService.PlayTestClip(AudioType.SFX);
}
private void OnCourierUpdate(float value)
{
_audioService.ChangeSetting(AudioType.Courier, value);
_audioService.PlayTestClip(AudioType.Courier);
}
private void OnDispatcherUpdate(float value)
{
_audioService.ChangeSetting(AudioType.DispatcherSounds, value);
_audioService.PlayTestClip(AudioType.DispatcherSounds);
_audioService.ChangeSetting(AudioType.Dispatcher, value);
_audioService.PlayTestClip(AudioType.Dispatcher);
}
private void OnEnemiesUpdate(float value)
{
_audioService.ChangeSetting(AudioType.Creatures, value);
_audioService.PlayTestClip(AudioType.Creatures);
_audioService.ChangeSetting(AudioType.Enemies, value);
_audioService.PlayTestClip(AudioType.Enemies);
}
private void OnMenuMusicUpdate(float value)
{
_audioService.ChangeSetting(AudioType.MenuMusic, value);
_audioService.ChangeSetting(AudioType.DeathMusic, value);
_audioService.PlayTestClip(AudioType.MenuMusic);
}
private void OnGameplayUpdate(float value)
{
_audioService.ChangeSetting(AudioType.GameplayMusic, value);
_audioService.PlayTestClip(AudioType.GameplayMusic);
_audioService.ChangeSetting(AudioType.ActionMusic, value);
_audioService.ChangeSetting(AudioType.PeacefulMusic, value);
_audioService.PlayTestClip(AudioType.ActionMusic);
}
public override void Hide()
+8
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@@ -0,0 +1,110 @@
.sc-close-button {
background-image: resource('d_winbtn_win_close@2x');
width: 16px;
height: 16px;
position: absolute;
right: 2px;
top: 2px;
background-color: rgba(0, 0, 0, 0);
border-left-width: 0;
border-right-width: 0;
border-top-width: 0;
border-bottom-width: 0;
}
.sc-close-button:hover {
background-color: rgba(80, 80, 80, 255);
}
.sc-close-button:active {
background-color: rgba(0, 0, 0, 0);
}
.sc-text-toggle {
margin: 0;
padding: 0;
justify-content: center;
}
.sc-text-toggle:checked {
-unity-font-style: bold;
}
.sc-text-toggle > Label {
min-width: auto;
width: 100%;
height: 100%;
}
.sc-text-toggle > .unity-radio-button__input {
display: none;
}
.sc-title {
background-color: rgba(40, 40, 40, 0.35);
padding-left: 4px;
padding-right: 3px;
padding-top: 3px;
padding-bottom: 3px;
border-left-color: rgb(25, 25, 25);
border-right-color: rgb(25, 25, 25);
border-top-color: rgb(25, 25, 25);
border-bottom-color: rgb(25, 25, 25);
border-bottom-width: 1px;
-unity-font-style: bold;
}
.sc-generator-toggle {
padding-left: 3px;
padding-right: 3px;
padding-top: 3px;
padding-bottom: 3px;
}
.sc-generator-toggle:hover {
background-color: rgb(48, 48, 48);
}
.sc-generator-toggle:checked {
background-color: rgb(77, 77, 77);
}
.sc-modification-toggle {
flex-basis: 100%;
flex-shrink: 1;
border-left-color: rgb(41, 41, 41);
border-right-color: rgb(41, 41, 41);
border-top-color: rgb(41, 41, 41);
border-bottom-color: rgb(41, 41, 41);
border-left-width: 1px;
border-right-width: 1px;
border-top-width: 1px;
border-bottom-width: 1px;
-unity-font-style: normal;
-unity-text-align: middle-center;
padding-left: 2px;
padding-right: 2px;
padding-top: 2px;
padding-bottom: 2px;
}
.sc-modification-toggle:hover {
background-color: rgb(70, 70, 70);
}
.sc-modification-toggle:checked {
background-color: rgb(80, 80, 80);
}
.sc-radio-button-group {
padding: 0;
margin: 0;
}
.sc-radio-button-group > Label {
display: none;
}
#generators-group {
flex-direction: column;
}
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@@ -0,0 +1,26 @@
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<ui:VisualElement name="LeftContent" style="flex-basis: 66%; border-left-color: rgb(25, 25, 25); border-right-color: rgb(25, 25, 25); border-top-color: rgb(25, 25, 25); border-bottom-color: rgb(25, 25, 25); border-right-width: 1px;">
<ui:Label text="Generators" display-tooltip-when-elided="true" class="sc-title" />
<ui:ScrollView scroll-deceleration-rate="0,135" elasticity="0,1" name="generators-content" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="RightContent" style="flex-basis: 100%;">
<ui:Label text="Inspector" display-tooltip-when-elided="true" class="sc-title" />
<ui:IMGUIContainer name="imgui-inspector" style="flex-grow: 1; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px;" />
<ui:Label text="4 Elements " display-tooltip-when-elided="true" name="generated-count-label" style="padding-left: 2px; padding-right: 2px; padding-top: 2px; padding-bottom: 2px;" />
<ui:VisualElement style="flex-direction: row;">
<ui:RadioButtonGroup label="Radio Button Group" value="-1" name="modification-group" class="sc-radio-button-group" style="flex-grow: 1;">
<ui:RadioButton label="Add" name="add-modification" tooltip="Add the generated missing keys to the target." class="sc-text-toggle sc-modification-toggle" />
<ui:RadioButton label="Remove" name="remove-modification" tooltip="Remove the generated keys form the target." class="sc-text-toggle sc-modification-toggle" />
<ui:RadioButton label="Confine" name="confine-modification" tooltip="Remove all keys that are not part of the generated keys from the target." class="sc-text-toggle sc-modification-toggle" />
</ui:RadioButtonGroup>
</ui:VisualElement>
<ui:VisualElement style="flex-direction: row;">
<ui:Label display-tooltip-when-elided="true" name="result-label" style="flex-grow: 1; -unity-text-align: middle-left; padding-left: 2px; padding-right: 2px; padding-top: 2px; padding-bottom: 2px;" />
<ui:Button text="Apply" display-tooltip-when-elided="true" name="apply-button" style="width: 100px;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:Button display-tooltip-when-elided="true" class="sc-close-button" />
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Data
{
[System.Serializable]
internal class ElementData
{
[SerializeField]
private bool _isListToggleActive = false;
public ElementSettings Settings { get; }
public bool ShowAsList => Settings.HasListDrawerToggle && IsListToggleActive;
public bool IsListToggleActive { get => _isListToggleActive; set => _isListToggleActive = value; }
public DisplayType EffectiveDisplayType => ShowAsList ? DisplayType.List : Settings.DisplayType;
public ElementData(ElementSettings elementSettings)
{
Settings = elementSettings;
}
}
}
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@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Data
{
public class ElementSettings
{
public const string DefaultName = "Not Set";
public string DisplayName { get; set; } = DefaultName;
public DisplayType DisplayType { get; set; } = DisplayType.PropertyNoLabel;
public bool HasListDrawerToggle { get; set; } = false;
}
}
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@@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Data
{
[System.Serializable]
internal class PropertyData
{
[SerializeField]
private float _keyLabelWidth;
[SerializeField]
private ElementData _keyData;
[SerializeField]
private ElementData _valueData;
[SerializeField]
private bool _alwaysShowSearch = false;
public bool AlwaysShowSearch
{
get => _alwaysShowSearch;
set => _alwaysShowSearch = value;
}
public float KeyLabelWidth
{
get => _keyLabelWidth;
set => _keyLabelWidth = value;
}
public ElementData GetElementData(bool fieldType)
{
return fieldType == SCEditorUtility.KeyFlag ? _keyData : _valueData;
}
public PropertyData() : this(new ElementSettings(), new ElementSettings()) { }
public PropertyData(ElementSettings keySettings, ElementSettings valueSettings)
{
_keyData = new ElementData(keySettings);
_valueData = new ElementData(valueSettings);
}
}
}
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@@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor
{
public enum DisplayType
{
Property,
PropertyNoLabel,
List
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
[KeyListGenerator("Populate Enum", typeof(System.Enum), false)]
public class EnumGenerator : KeyListGenerator
{
public override IEnumerable GetKeys(System.Type type)
{
return System.Enum.GetValues(type);
}
}
}
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using System;
using System.Collections;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
[KeyListGenerator("Int Range", typeof(int))]
public class IntRangeGenerator : KeyListGenerator
{
[SerializeField]
private int _startValue = 1;
[SerializeField]
private int _endValue = 10;
public override IEnumerable GetKeys(Type type)
{
int dir = Math.Sign(_endValue - _startValue);
dir = dir == 0 ? 1 : dir;
for (int i = _startValue; i != _endValue; i += dir)
yield return i;
yield return _endValue;
}
}
}
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@@ -0,0 +1,26 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
[KeyListGenerator("Int Stepping", typeof(int))]
public class IntSteppingGenerator : KeyListGenerator
{
[SerializeField]
private int _startIndex = 0;
[SerializeField]
private int _stepDistance = 10;
[SerializeField, Min(0)]
private int _stepCount = 1;
public override IEnumerable GetKeys(Type type)
{
for (int i = 0; i <= _stepCount; i++)
{
yield return _startIndex + i * _stepDistance;
}
}
}
}
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@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
public abstract class KeyListGenerator : ScriptableObject
{
public abstract IEnumerable GetKeys(System.Type type);
}
}
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@@ -0,0 +1,19 @@
using System;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
[AttributeUsage(AttributeTargets.Class)]
public class KeyListGeneratorAttribute : Attribute
{
public readonly string Name;
public readonly Type TargetType;
public readonly bool NeedsWindow;
public KeyListGeneratorAttribute(string name, Type targetType, bool needsWindow = true)
{
Name = name;
TargetType = targetType;
NeedsWindow = needsWindow;
}
}
}
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@@ -0,0 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
public static class KeyListGeneratorCache
{
private static List<KeyListGeneratorData> _populators;
private static Dictionary<Type, List<KeyListGeneratorData>> _populatorsByType;
static KeyListGeneratorCache()
{
_populators = new List<KeyListGeneratorData>();
_populatorsByType = new Dictionary<Type, List<KeyListGeneratorData>>();
var populatorTypes = TypeCache.GetTypesDerivedFrom<KeyListGenerator>();
foreach (var populatorType in populatorTypes.Where(x => !x.IsAbstract))
{
var attributes = populatorType.GetCustomAttributes<KeyListGeneratorAttribute>();
foreach (var attribute in attributes)
_populators.Add(new KeyListGeneratorData(attribute.Name, attribute.TargetType, populatorType, attribute.NeedsWindow));
}
}
public static IReadOnlyList<KeyListGeneratorData> GetPopulatorsForType(Type type)
{
if (!_populatorsByType.ContainsKey(type))
_populatorsByType.Add(type, new List<KeyListGeneratorData>(_populators.Where(x => x.TargetType.IsAssignableFrom(type))));
return _populatorsByType[type];
}
}
}
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@@ -0,0 +1,20 @@
using System;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
public class KeyListGeneratorData
{
public string Name { get; set; }
public Type TargetType { get; set; }
public Type GeneratorType { get; set; }
public bool NeedsWindow { get; set; }
public KeyListGeneratorData(string name, Type targetType, Type populatorType, bool needsWindow)
{
Name = name;
TargetType = targetType;
GeneratorType = populatorType;
NeedsWindow = needsWindow;
}
}
}
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@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
[CustomEditor(typeof(KeyListGenerator), true)]
public class KeyListGeneratorEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var iterator = serializedObject.GetIterator();
if (iterator.Next(true))
{
// skip script name
iterator.NextVisible(true);
while (iterator.NextVisible(true))
{
EditorGUILayout.PropertyField(iterator);
}
}
serializedObject.ApplyModifiedProperties();
}
}
}
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@@ -0,0 +1,182 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AYellowpaper.SerializedCollections.KeysGenerators
{
public class KeyListGeneratorSelectorWindow : EditorWindow
{
[SerializeField]
private int _selectedIndex;
[SerializeField]
private ModificationType _modificationType;
private KeyListGenerator _generator;
private UnityEditor.Editor _editor;
private List<KeyListGeneratorData> _generatorsData;
private Type _targetType;
private int _undoStart;
private Dictionary<Type, KeyListGenerator> _keysGenerators = new Dictionary<Type, KeyListGenerator>();
private string _detailsText;
public event Action<KeyListGenerator, ModificationType> OnApply;
private void OnEnable()
{
VisualTreeAsset document = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Plugins/SerializedCollections/Editor/Assets/KeysGeneratorSelectorWindow.uxml");
var element = document.CloneTree();
element.style.height = new StyleLength(new Length(100, LengthUnit.Percent));
rootVisualElement.Add(element);
}
public void Initialize(IEnumerable<KeyListGeneratorData> generatorsData, Type type)
{
_targetType = type;
_selectedIndex = 0;
_modificationType = ModificationType.Add;
_undoStart = Undo.GetCurrentGroup();
_generatorsData = new List<KeyListGeneratorData>(generatorsData);
SetGeneratorIndex(0);
Undo.undoRedoPerformed += HandleUndoCallback;
rootVisualElement.Q<Button>(className: "sc-close-button").clicked += Close;
rootVisualElement.Q<RadioButton>(name = "add-modification").userData = ModificationType.Add;
rootVisualElement.Q<RadioButton>(name = "remove-modification").userData = ModificationType.Remove;
rootVisualElement.Q<RadioButton>(name = "confine-modification").userData = ModificationType.Confine;
var modificationToggles = rootVisualElement.Query<RadioButton>(className: "sc-modification-toggle");
modificationToggles.ForEach(InitializeModificationToggle);
rootVisualElement.Q<IMGUIContainer>(name = "imgui-inspector").onGUIHandler = EditorGUIHandler;
rootVisualElement.Q<Button>(name = "apply-button").clicked += ApplyButtonClicked;
var generatorsContent = rootVisualElement.Q<ScrollView>(name = "generators-content");
var radioButtonGroup = new RadioButtonGroup();
radioButtonGroup.name = "generators-group";
radioButtonGroup.AddToClassList("sc-radio-button-group");
generatorsContent.Add(radioButtonGroup);
for (int i = 0; i < _generatorsData.Count; i++)
{
var generatorData = _generatorsData[i];
var radioButton = new RadioButton(generatorData.Name);
radioButton.value = i == 0;
radioButton.AddToClassList("sc-text-toggle");
radioButton.AddToClassList("sc-generator-toggle");
radioButton.userData = i;
radioButton.RegisterValueChangedCallback(OnGeneratorClicked);
radioButtonGroup.Add(radioButton);
}
}
private void ApplyButtonClicked()
{
OnApply?.Invoke(_editor.target as KeyListGenerator, _modificationType);
OnApply = null;
Close();
}
private void EditorGUIHandler()
{
EditorGUI.BeginChangeCheck();
_editor.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
{
UpdateDetailsText();
}
}
private void InitializeModificationToggle(RadioButton obj)
{
if ((ModificationType)obj.userData == _modificationType)
obj.value = true;
obj.RegisterValueChangedCallback(OnModificationToggleClicked);
}
private void OnModificationToggleClicked(ChangeEvent<bool> evt)
{
if (!evt.newValue)
return;
var modificationType = (ModificationType)((VisualElement)evt.target).userData;
_modificationType = modificationType;
}
private void UpdateDetailsText()
{
var enumerable = _generator.GetKeys(_targetType);
int count = 0;
var enumerator = enumerable.GetEnumerator();
while (enumerator.MoveNext())
{
count++;
if (count > 100)
{
_detailsText = "over 100 Elements";
return;
}
}
_detailsText = $"{count} Elements";
rootVisualElement.Q<Label>(name = "generated-count-label").text = _detailsText;
}
private void OnDestroy()
{
Undo.undoRedoPerformed -= HandleUndoCallback;
Undo.RevertAllDownToGroup(_undoStart);
foreach (var keyGenerator in _keysGenerators)
DestroyImmediate(keyGenerator.Value);
}
private void OnGeneratorClicked(ChangeEvent<bool> evt)
{
if (!evt.newValue)
return;
SetGeneratorIndex((int)(evt.target as VisualElement).userData);
}
private void HandleUndoCallback()
{
UpdateGeneratorAndEditorIfNeeded();
Repaint();
}
private void SetGeneratorIndex(int index)
{
Undo.RecordObject(this, "Change Window");
_selectedIndex = index;
UpdateGeneratorAndEditorIfNeeded();
}
private void UpdateGeneratorAndEditorIfNeeded()
{
var targetType = _generatorsData[_selectedIndex].GeneratorType;
if (_generator != null && _generator.GetType() == targetType)
return;
_generator = GetOrCreateKeysGenerator(targetType);
if (_editor != null)
DestroyImmediate(_editor);
_editor = UnityEditor.Editor.CreateEditor(_generator);
UpdateDetailsText();
}
private KeyListGenerator GetOrCreateKeysGenerator(Type type)
{
if (!_keysGenerators.ContainsKey(type))
{
var so = (KeyListGenerator)CreateInstance(type);
so.hideFlags = HideFlags.DontSave;
_keysGenerators.Add(type, so);
}
return _keysGenerators[type];
}
}
}
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@@ -0,0 +1,10 @@
namespace AYellowpaper.SerializedCollections
{
public enum ModificationType
{
None,
Add,
Remove,
Confine,
}
}
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@@ -0,0 +1,68 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor
{
public class PagingElement
{
public int Page
{
get => _page;
set
{
_page = value;
EnsureValidPageIndex();
}
}
public int PageCount
{
get => _pageCount;
set
{
Debug.Assert(value >= 1, $"{nameof(PageCount)} needs to be 1 or larger but is {value}.");
_pageCount = value;
EnsureValidPageIndex();
}
}
private const int buttonWidth = 20;
private const int inputWidth = 20;
private const int labelWidth = 30;
private int _page = 1;
private int _pageCount = 1;
public PagingElement(int pageCount = 1)
{
PageCount = pageCount;
}
public float GetDesiredWidth()
{
return buttonWidth * 2 + inputWidth + labelWidth;
}
public void OnGUI(Rect rect)
{
Rect leftButton = rect.WithXAndWidth(rect.x, buttonWidth);
Rect inputRect = leftButton.AppendRight(inputWidth);
Rect labelRect = inputRect.AppendRight(labelWidth);
Rect rightButton = labelRect.AppendRight(buttonWidth);
using (new GUIEnabledScope(Page != 1))
if (GUI.Button(leftButton, "<"))
Page--;
using (new GUIEnabledScope(Page != PageCount))
if (GUI.Button(rightButton, ">"))
Page++;
Page = EditorGUI.IntField(inputRect, Page);
GUI.Label(labelRect, "/" + PageCount.ToString());
}
private void EnsureValidPageIndex()
{
_page = Mathf.Clamp(_page, 1, PageCount);
}
}
}
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using System;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class EnumMatcher : Matcher
{
public override bool IsMatch(SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.Enum && SCEditorUtility.TryGetTypeFromProperty(property, out var type))
{
foreach (var text in SCEnumUtility.GetEnumCache(type).GetNamesForValue(property.enumValueFlag))
{
if (text.Contains(SearchString, StringComparison.OrdinalIgnoreCase))
return true;
}
}
return false;
}
}
}
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@@ -0,0 +1,20 @@
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public abstract class Matcher
{
public string SearchString { get; private set; }
public void Prepare(string searchString)
{
SearchString = ProcessSearchString(searchString);
}
public virtual string ProcessSearchString(string searchString)
{
return searchString;
}
public abstract bool IsMatch(SerializedProperty property);
}
}
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@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public static class Matchers
{
public static IEnumerable<Matcher> RegisteredMatchers => _registeredMatchers;
private static List<Matcher> _registeredMatchers = new List<Matcher>();
static Matchers()
{
_registeredMatchers.Add(new NumericMatcher());
_registeredMatchers.Add(new StringMatcher());
_registeredMatchers.Add(new EnumMatcher());
}
public static void AddMatcher(Matcher matcher)
{
_registeredMatchers.Add(matcher);
}
public static bool RemoveMatcher(Matcher matcher)
{
return _registeredMatchers.Remove(matcher);
}
}
}
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@@ -0,0 +1,109 @@
using System.Globalization;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class NumericMatcher : Matcher
{
public override string ProcessSearchString(string searchString)
{
return searchString.Replace(',', '.');
}
public override bool IsMatch(SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.Float)
{
return IsFloatMatch(property.floatValue);
}
else if (property.propertyType == SerializedPropertyType.Integer)
{
return IsIntMatch(property.intValue);
}
else if (property.propertyType == SerializedPropertyType.Quaternion)
{
var quat = property.quaternionValue;
return IsFloatMatch(quat.x) || IsFloatMatch(quat.y) || IsFloatMatch(quat.z) || IsFloatMatch(quat.w);
}
else if (property.propertyType == SerializedPropertyType.Bounds)
{
var bounds = property.boundsValue;
return IsVector3Match(bounds.center) || IsVector3Match(bounds.size);
}
else if (property.propertyType == SerializedPropertyType.BoundsInt)
{
var bounds = property.boundsIntValue;
return IsVector3Match(bounds.center) || IsVector3IntMatch(bounds.size);
}
else if (property.propertyType == SerializedPropertyType.Rect)
{
var rect = property.rectValue;
return IsVector2Match(rect.size) || IsVector2Match(rect.position);
}
else if (property.propertyType == SerializedPropertyType.RectInt)
{
var rect = property.rectIntValue;
return IsVector2IntMatch(rect.size) || IsVector2IntMatch(rect.position);
}
else if (property.propertyType == SerializedPropertyType.Vector2)
{
return IsVector2Match(property.vector2Value);
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
return IsVector2IntMatch(property.vector2IntValue);
}
else if (property.propertyType == SerializedPropertyType.Vector3)
{
return IsVector3Match(property.vector3Value);
}
else if (property.propertyType == SerializedPropertyType.Vector3Int)
{
return IsVector3IntMatch(property.vector3IntValue);
}
else if (property.propertyType == SerializedPropertyType.Vector4)
{
return IsVector4Match(property.vector4Value);
}
return false;
}
private bool IsFloatMatch(float val)
{
var str = val.ToString(CultureInfo.InvariantCulture);
return str.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase);
}
private bool IsIntMatch(int val)
{
var str = val.ToString(CultureInfo.InvariantCulture);
return str.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase);
}
private bool IsVector2Match(Vector2 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y);
}
private bool IsVector2IntMatch(Vector2Int vector)
{
return IsIntMatch(vector.x) || IsIntMatch(vector.y);
}
private bool IsVector3Match(Vector3 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y) || IsFloatMatch(vector.z);
}
private bool IsVector3IntMatch(Vector3Int vector)
{
return IsIntMatch(vector.x) || IsIntMatch(vector.y) || IsIntMatch(vector.z);
}
private bool IsVector4Match(Vector4 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y) || IsFloatMatch(vector.z) || IsFloatMatch(vector.w);
}
}
}
@@ -0,0 +1,18 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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userData:
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assetBundleVariant:
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serializedVersion: 1
productId: 243052
packageName: Serialized Dictionary
packageVersion: 1.0.13
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/Search/Matchers/NumericMatcher.cs
uploadId: 632226
@@ -0,0 +1,15 @@
using System.Globalization;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class StringMatcher : Matcher
{
public override bool IsMatch(SerializedProperty property)
{
if ((property.propertyType is SerializedPropertyType.String or SerializedPropertyType.Character) && property.stringValue.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase))
return true;
return false;
}
}
}
@@ -0,0 +1,18 @@
fileFormatVersion: 2
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MonoImporter:
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packageName: Serialized Dictionary
packageVersion: 1.0.13
assetPath: Assets/Plugins/SerializedCollections/Editor/Scripts/Search/Matchers/StringMatcher.cs
uploadId: 632226
@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class PropertySearchResult
{
public SerializedProperty Property;
public PropertySearchResult(SerializedProperty property)
{
Property = property;
}
public override string ToString()
{
return $"Found match in in {Property.propertyPath}";
}
}
}
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