Author SHA1 Message Date
MrTorex 2cca6d8ffb siski 2025-12-05 14:43:04 +03:00
147 changed files with 2528 additions and 40071 deletions

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@@ -30,21 +30,6 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
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m_Address: Prefabs/Levels/Level2
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m_Address: Prefabs/Player/CharacterController
m_ReadOnly: 0
@@ -60,11 +45,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
m_ReadOnly: 0
@@ -20,6 +20,16 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_Address: Prefabs/Rooms/Save1
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@@ -48,6 +48,8 @@ namespace Code.Configs
wallRunAcceleration = 25f,
wallRunGravityScale = 0.25f,
wallDetachImpulse = 7f,
wallContactAngleThreshold = 45f;
wallContactAngleThreshold = 45f,
minLookWithNormal = 30f,
maxLookWithNormal = 60f;
}
}
@@ -22,6 +22,11 @@ namespace Code.Gameplay.Character.Controller.Abilities
private float _surfaceAngleCos;
private bool _canWallRun;
private readonly float _minLookAngleToWallPlane;
private readonly float _maxLookAngleToWallPlane;
private float _minLookDotWithNormal;
private float _maxLookDotWithNormal;
private KinematicCharacterMotor _motor;
@@ -33,7 +38,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
float wallRunAcceleration,
float wallRunGravityScale,
float wallDetachImpulse,
float wallContactAngleThreshold)
float wallContactAngleThreshold,
float minLookAngleToWallPlane,
float maxLookAngleToWallPlane)
{
_maxWallRunTime = maxWallRunTime;
_wallRunSpeed = wallRunSpeed;
@@ -41,12 +48,20 @@ namespace Code.Gameplay.Character.Controller.Abilities
_wallRunGravityScale = wallRunGravityScale;
_wallDetachImpulse = wallDetachImpulse;
_wallContactAngleThreshold = wallContactAngleThreshold;
_minLookAngleToWallPlane = Mathf.Clamp(minLookAngleToWallPlane, 0f, 90f);
_maxLookAngleToWallPlane = Mathf.Clamp(maxLookAngleToWallPlane, 0f, 90f);
}
public void Initialize(KinematicCharacterMotor motor)
{
_motor = motor;
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
var minAngleWithNormal = 90f - _maxLookAngleToWallPlane;
var maxAngleWithNormal = 90f - _minLookAngleToWallPlane;
_maxLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * minAngleWithNormal);
_minLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * maxAngleWithNormal);
}
public void Tick(float deltaTime)
@@ -60,13 +75,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
}
}
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint, Vector3 lookDirection)
{
if (IsWallRunning) return false;
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
if (!isWall) return false;
if (_motor.GroundingStatus.IsStableOnGround) return false;
@@ -74,6 +88,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
if (velocityIntoWall < 1f) return false;
var lookDirNormalized = lookDirection.normalized;
var dotWithNormal = Vector3.Dot(lookDirNormalized, hitNormal);
if (Mathf.Abs(dotWithNormal) < _minLookDotWithNormal || Mathf.Abs(dotWithNormal) > _maxLookDotWithNormal)
return false;
StartWallRun(hitNormal, hitPoint);
return true;
}
@@ -88,7 +88,9 @@ namespace Code.Gameplay.Character.Controller
_characterConfig.wallRunAcceleration,
_characterConfig.wallRunGravityScale,
_characterConfig.wallDetachImpulse,
_characterConfig.wallContactAngleThreshold
_characterConfig.wallContactAngleThreshold,
_characterConfig.minLookWithNormal,
_characterConfig.maxLookWithNormal
);
_wallLeanMechanic = new WallLeanMechanic(
_characterConfig.leanAngle,
@@ -422,7 +424,7 @@ namespace Code.Gameplay.Character.Controller
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
ref HitStabilityReport hitStabilityReport)
{
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint)) return;
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint, motor.CharacterForward)) return;
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
@@ -65,9 +65,9 @@ MonoBehaviour:
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maxAirSpeed: 10
airControlSharpness: 8
wallRunMaxTime: 1
wallRunMaxTime: 1.75
wallRunSpeed: 15
wallRunAcceleration: 25
wallRunGravityScale: 1
wallDetachImpulse: 20.7
wallRunGravityScale: 0.25
wallDetachImpulse: 7
wallContactAngleThreshold: 45
@@ -38,13 +38,3 @@ MonoBehaviour:
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m_SubObjectName:
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m_SubObjectName:
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@@ -20,7 +20,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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@@ -9,7 +9,7 @@ BlendTree:
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m_Childs:
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@@ -1,5 +1,5 @@
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@@ -17,7 +17,8 @@ Material:
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m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
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m_LockedProperties:
@@ -121,7 +122,7 @@ Material:
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m_BuildTextureStacks: []
m_AllowLocking: 1
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