54 changed files with 1738 additions and 275 deletions

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@@ -0,0 +1,12 @@
using Code.App.StateMachine;
using Code.StateMachine;
namespace Code.App.AppStates
{
public class BootstrapState : BaseState<AppStateMachineContext>
{
public BootstrapState(AppStateMachineContext context) : base(context)
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0183e73a08c64332babded3df3d06b95
timeCreated: 1762122962
@@ -5,7 +5,6 @@ using Code.Input;
using Code.Scenes; using Code.Scenes;
using Code.StateMachine; using Code.StateMachine;
using Code.UI; using Code.UI;
using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
namespace Code.App.AppStates namespace Code.App.AppStates
@@ -15,41 +14,57 @@ namespace Code.App.AppStates
private PlayerHealth _playerHealth; private PlayerHealth _playerHealth;
private PlayerMoney _playerMoney; private PlayerMoney _playerMoney;
private bool _uiLoaded, _sceneLoaded;
public GameplayState(AppStateMachineContext context) : base(context) public GameplayState(AppStateMachineContext context) : base(context)
{ {
} }
public override void EnterState() public override void EnterState()
{ {
_uiLoaded = _sceneLoaded = false;
Context.UIService.LoadingScreen.Show(); Context.UIService.LoadingScreen.Show();
Context.SceneLoaderService.LoadScene((int)SceneIds.MovementDev, SceneLoaded); // TODO Фабрика говна Nada
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.UIService.SwitchPanelTo(UIPanel.Gameplay);
Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
_playerMoney = Context.PlayerFactory.CreatePlayerMoney(); _playerMoney = Context.PlayerFactory.CreatePlayerMoney();
_playerHealth = Context.PlayerFactory.CreatePlayerHealth(); _playerHealth = Context.PlayerFactory.CreatePlayerHealth();
_playerHealth.OnDeath += EndGame; _playerHealth.OnDeath += EndGame;
Context.SceneLoaderService.LoadSceneAsync((int)SceneIds.MovementDev, callBack: OnSceneLoaded); // TODO Фабрика игрока Nada
Context.UIService.SwitchPanelTo(UIPanel.Gameplay, callback: PostUILoaded);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveHealth, GiveHealth); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveHealth, GiveHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveMoney, GiveMoney); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveMoney, GiveMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseHealth, LooseHealth); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseHealth, LooseHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseMoney, LooseMoney); Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseMoney, LooseMoney);
} }
private void SceneLoaded() private void OnSceneLoaded()
{ {
((GameplayPanel)(Context.UIService.CurrentPanel)).Initialize(_playerMoney, _playerHealth); _sceneLoaded = true;
Context.UIService.LoadingScreen.Hide(); CheckIfLoaded();
base.EnterState();
} }
private void PostUILoaded()
{
((GameplayPanel)Context.UIService.CurrentPanel).Initialize(_playerMoney, _playerHealth);
_uiLoaded = true;
CheckIfLoaded();
}
private void CheckIfLoaded()
{
if(!_uiLoaded || !_sceneLoaded) return;
Context.UIService.LoadingScreen.Hide();
Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
Context.InputService.EnableMap(ActionMappings.Gameplay);
}
// Debug // Debug
private void GiveHealth(InputAction.CallbackContext context) private void GiveHealth(InputAction.CallbackContext context)
{ {
@@ -14,28 +14,36 @@ namespace Code.App.AppStates
{ {
public class MainMenuState : BaseState<AppStateMachineContext> public class MainMenuState : BaseState<AppStateMachineContext>
{ {
private bool _uiLoaded, _sceneLoaded;
public MainMenuState(AppStateMachineContext context) : base(context) public MainMenuState(AppStateMachineContext context) : base(context)
{ {
} }
public override void EnterState() public override void EnterState()
{ {
_uiLoaded = _sceneLoaded = false;
Context.UIService.LoadingScreen.Show(); Context.UIService.LoadingScreen.Show();
Context.SceneLoaderService.LoadScene((int)SceneIds.MainMenu, SceneLoaded); Context.SceneLoaderService.LoadSceneAsync((int)SceneIds.MainMenu, callBack: SceneLoaded);
Context.InputService.EnableMap(ActionMappings.MainMenu);
Context.UIService.SwitchPanelTo(UIPanel.MainMenu, PostUILoaded);
Context.UIService.SwitchPanelTo(UIPanel.MainMenu);
((MainMenuPanel)Context.UIService.CurrentPanel).startButton.onClick.AddListener(StartGame);
((MainMenuPanel)Context.UIService.CurrentPanel).exitButton.onClick.AddListener(ExitGame);
Context.CameraStateMachine.SwitchState(CameraMode.Static); Context.CameraStateMachine.SwitchState(CameraMode.Static);
} }
private void PostUILoaded()
{
((MainMenuPanel)Context.UIService.CurrentPanel).startButton.onClick.AddListener(StartGame);
((MainMenuPanel)Context.UIService.CurrentPanel).exitButton.onClick.AddListener(ExitGame);
_uiLoaded = true;
CheckIfLoaded();
}
private void SceneLoaded() private void SceneLoaded()
{ {
Context.UIService.LoadingScreen.Hide();
var hui = ((MainMenuEnvironment)SceneManager.GetActiveScene() var hui = ((MainMenuEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>()); .GetSceneContainer().Resolve<CurrentSceneEnvironment>());
@@ -44,9 +52,23 @@ namespace Code.App.AppStates
((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(hui.cameraPosition); ((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(hui.cameraPosition);
base.EnterState();
_sceneLoaded = true;
CheckIfLoaded();
} }
private void CheckIfLoaded()
{
if(!_uiLoaded || !_sceneLoaded) return;
Context.UIService.LoadingScreen.Hide();
Context.InputService.EnableMap(ActionMappings.MainMenu);
base.EnterState();
}
public override void Tick() public override void Tick()
{ {
} }
@@ -15,7 +15,7 @@ namespace Code.App.AppStates
public override void EnterState() public override void EnterState()
{ {
Context.SceneLoaderService.LoadScene((int)SceneIds.MovementDev, SceneLoaded); // Context.SceneLoaderService.LoadScene((int)SceneIds.MovementDev, SceneLoaded);
Context.InputService.EnableMap(ActionMappings.Gameplay); Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson); Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
@@ -1,21 +1,25 @@
using System.Threading.Tasks;
using Code.App.StateMachine; using Code.App.StateMachine;
using Code.Configs; using Code.Configs;
using Code.Constants;
using Code.Gameplay.Camera; using Code.Gameplay.Camera;
using Code.Gameplay.Player; using Code.Gameplay.Player;
using Code.Input; using Code.Input;
using Code.Scenes; using Code.Scenes;
using Code.StaticData; using Code.StaticData;
using Code.UI; using Code.UI;
using Code.UI.Panels;
using Cysharp.Threading.Tasks;
using Reflex.Core; using Reflex.Core;
using Reflex.Injectors; using Reflex.Injectors;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
namespace Code.App namespace Code.App
{ {
public class BootstrapInstaller : MonoBehaviour, IInstaller public class BootstrapInstaller : MonoBehaviour, IInstaller
{ {
public void InstallBindings(ContainerBuilder containerBuilder) public void InstallBindings(ContainerBuilder containerBuilder)
{ {
InstallStaticData(containerBuilder, out IStaticDataService staticDataService); InstallStaticData(containerBuilder, out IStaticDataService staticDataService);
@@ -35,11 +39,8 @@ namespace Code.App
private void InitializeCamera(ContainerBuilder containerBuilder, IStaticDataService staticDataService) private void InitializeCamera(ContainerBuilder containerBuilder, IStaticDataService staticDataService)
{ {
// CameraService cameraService = Instantiate(staticDataService.CameraConfig.cameraPrefab); Camera camera = Instantiate(staticDataService.CameraConfig.cameraPrefab);
// containerBuilder.AddSingleton(cameraService);
// DontDestroyOnLoad(cameraService);
Camera camera = Instantiate(staticDataService.CameraConfig.cameraPrefab);
DontDestroyOnLoad(camera); DontDestroyOnLoad(camera);
containerBuilder.AddSingleton(camera); containerBuilder.AddSingleton(camera);
} }
@@ -51,7 +52,7 @@ namespace Code.App
containerBuilder.AddSingleton(infrastructureUnit); containerBuilder.AddSingleton(infrastructureUnit);
containerBuilder.AddSingleton(infrastructureUnit.AddComponent<CoroutineRunner>(), containerBuilder.AddSingleton(infrastructureUnit.AddComponent<CoroutineRunner>(),
typeof(ICoroutineRunner)); typeof(ICoroutineRunner));
containerBuilder.AddSingleton(infrastructureUnit.AddComponent<AppStateMachine>()); containerBuilder.AddSingleton(infrastructureUnit.AddComponent<AppStateMachine>());
containerBuilder.AddSingleton(infrastructureUnit.AddComponent<CameraStateMachine>()); containerBuilder.AddSingleton(infrastructureUnit.AddComponent<CameraStateMachine>());
} }
@@ -63,27 +64,41 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService, typeof(IStaticDataService)); containerBuilder.AddSingleton(staticDataService, typeof(IStaticDataService));
containerBuilder.AddSingleton(staticDataService.InputConfig.inputActionAsset, typeof(InputActionAsset)); containerBuilder.AddSingleton(staticDataService.InputConfig.inputActionAsset, typeof(InputActionAsset));
containerBuilder.AddSingleton(staticDataService.InputConfig, typeof(InputConfig));
containerBuilder.AddSingleton(staticDataService.CameraConfig, typeof(CameraConfig)); containerBuilder.AddSingleton(staticDataService.CameraConfig, typeof(CameraConfig));
containerBuilder.AddSingleton(staticDataService.PlayerConfig, typeof(PlayerConfig)); containerBuilder.AddSingleton(staticDataService.PlayerConfig, typeof(PlayerConfig));
containerBuilder.AddSingleton(staticDataService.CharacterConfig, typeof(CharacterConfig)); containerBuilder.AddSingleton(staticDataService.CharacterConfig, typeof(CharacterConfig));
containerBuilder.AddSingleton(staticDataService.UIConfig.canvasPrefab, typeof(Canvas)); containerBuilder.AddSingleton(staticDataService.UIConfig, typeof(UIConfig));
containerBuilder.AddSingleton(staticDataService.UIConfig.uiElementsPrefabs, typeof(UIElement[])); // containerBuilder.AddSingleton(staticDataService.UIConfig.canvasPrefab, typeof(Canvas));
// containerBuilder.AddSingleton(staticDataService.UIConfig.uiElementsPrefabs, typeof(UIElement[]));
} }
private bool _onUiLoaded;
private AppStateMachine _appStateMachine;
private void Bootstrap(Container container) private void Bootstrap(Container container)
{ {
AppStateMachine appStateMachine = container.Resolve<AppStateMachine>(); _appStateMachine = container.Resolve<AppStateMachine>();
appStateMachine.Initialize(); _appStateMachine.Initialize();
AttributeInjector.Inject(_appStateMachine.StateMachineContext, container);
AttributeInjector.Inject(appStateMachine.StateMachineContext, container);
CameraStateMachine cameraStateMachine = container.Resolve<CameraStateMachine>(); CameraStateMachine cameraStateMachine = container.Resolve<CameraStateMachine>();
AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container); AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container);
cameraStateMachine.Initialize(); cameraStateMachine.Initialize();
var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen);
DontDestroyOnLoad(loadingScreen);
IUIService uiService = container.Resolve<IUIService>();
uiService.Initialize(loadingScreen.GetComponent<LoadingScreen>());
TryStartGame();
}
private void TryStartGame()
{
// TODO: поменяно для теста // TODO: поменяно для теста
appStateMachine _appStateMachine
.SwitchState(AppState.MainMenu) .SwitchState(AppState.MainMenu)
.AllowStateTransition(AppState.Gameplay); .AllowStateTransition(AppState.Gameplay);
} }
@@ -7,6 +7,7 @@ namespace Code.App.StateMachine
{ {
public override void Initialize() public override void Initialize()
{ {
States.Add(AppState.Bootstrap, new BootstrapState(StateMachineContext));
States.Add(AppState.MainMenu, new MainMenuState(StateMachineContext)); States.Add(AppState.MainMenu, new MainMenuState(StateMachineContext));
States.Add(AppState.Gameplay, new GameplayState(StateMachineContext)); States.Add(AppState.Gameplay, new GameplayState(StateMachineContext));
States.Add(AppState.GameOver, new GameOverState(StateMachineContext)); States.Add(AppState.GameOver, new GameOverState(StateMachineContext));
@@ -16,6 +17,8 @@ namespace Code.App.StateMachine
AllowedStates |= AppState.MainMenu; AllowedStates |= AppState.MainMenu;
AllowedStates |= AppState.Gameplay; AllowedStates |= AppState.Gameplay;
AllowedStates |= AppState.MovementDev; AllowedStates |= AppState.MovementDev;
CurrentBaseState = States[AppState.Bootstrap];
} }
protected override bool CheckTransitionAllowed(AppState nextState) => AllowedStates.HasFlag(nextState); protected override bool CheckTransitionAllowed(AppState nextState) => AllowedStates.HasFlag(nextState);
@@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs namespace Code.Configs
{ {
@@ -1,13 +1,12 @@
using Code.UI;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.AddressableAssets;
namespace Code.Configs namespace Code.Configs
{ {
[CreateAssetMenu(menuName = "Config/UI", fileName = "UIConfig")] [CreateAssetMenu(menuName = "Config/UI", fileName = "UIConfig")]
public class UIConfig : ScriptableObject public class UIConfig : ScriptableObject
{ {
[FormerlySerializedAs("uiElements")] public UIElement[] uiElementsPrefabs; public AssetReference[] uiPanelsAssetReferences;
[FormerlySerializedAs("canvas")] public Canvas canvasPrefab; public AssetReference canvasAssetReference;
} }
} }
@@ -6,4 +6,8 @@ namespace Code.Constants
public const string ConfigMultiple = "Configs/{0}"; public const string ConfigMultiple = "Configs/{0}";
} }
public static class Tags
{
public const string LoadingScreen = "LoadingScreen";
}
} }
@@ -12,6 +12,8 @@ namespace Code.Gameplay.Camera
States.Add(CameraMode.Static, new StaticState(StateMachineContext)); States.Add(CameraMode.Static, new StaticState(StateMachineContext));
States.Add(CameraMode.FirstPerson, new FirstPersonState(StateMachineContext)); States.Add(CameraMode.FirstPerson, new FirstPersonState(StateMachineContext));
States.Add(CameraMode.ThirdPerson, new ThirdPersonState(StateMachineContext)); States.Add(CameraMode.ThirdPerson, new ThirdPersonState(StateMachineContext));
CurrentBaseState = States[CameraMode.Static];
} }
@@ -1,10 +1,11 @@
using System; using System;
using Cysharp.Threading.Tasks;
namespace Code.Scenes namespace Code.Scenes
{ {
public interface ISceneLoaderService public interface ISceneLoaderService
{ {
void LoadScene(string sceneName, Action callback = null, float waitFor = 0f); UniTaskVoid LoadSceneAsync(string sceneName, float waitFor = 0f, Action callBack = null);
void LoadScene(int sceneId, Action callback = null, float waitFor = 0f); UniTaskVoid LoadSceneAsync(int sceneId, float waitFor = 0f, Action callBack = null);
} }
} }
@@ -1,46 +1,33 @@
using System; using System;
using System.Collections; using Cysharp.Threading.Tasks;
using Code.App;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Code.Scenes namespace Code.Scenes
{ {
public class SceneLoaderService : ISceneLoaderService public class SceneLoaderService : ISceneLoaderService
{ {
[Inject] private ICoroutineRunner _coroutineRunner; public async UniTaskVoid LoadSceneAsync(string sceneName, float waitFor = 0f, Action callBack = null)
public void LoadScene(string sceneName, Action callback = null, float waitFor = 0f) =>
_coroutineRunner.StartCoroutine(LoadSceneAsync(sceneName, callback, waitFor));
public void LoadScene(int sceneId, Action callback = null, float waitFor = 0f) =>
_coroutineRunner.StartCoroutine(LoadSceneAsync(sceneId, callback, waitFor));
private IEnumerator LoadSceneAsync(string sceneName, Action callback = null, float waitFor = 0f)
{ {
if (waitFor > 0f) // if (waitFor > 0f)
yield return new WaitForSeconds(waitFor); // yield return new WaitForSeconds(waitFor);
AsyncOperation waitNextScene = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single); // AsyncOperation waitNextScene = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
while (!waitNextScene.isDone) // while (!waitNextScene.isDone)
yield return null; // yield return null;
callback?.Invoke(); // callback?.Invoke();
await UniTask.Delay(TimeSpan.FromSeconds(waitFor));
await SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single).ToUniTask();
callBack?.Invoke();
} }
private IEnumerator LoadSceneAsync(int sceneId, Action callback = null, float waitFor = 0f) public async UniTaskVoid LoadSceneAsync(int sceneId, float waitFor = 0f, Action callBack = null)
{ {
if (waitFor > 0f) await UniTask.WhenAll(
yield return new WaitForSeconds(waitFor); UniTask.Delay(TimeSpan.FromSeconds(waitFor)),
SceneManager.LoadSceneAsync(sceneId, LoadSceneMode.Single).ToUniTask());
AsyncOperation waitNextScene = SceneManager.LoadSceneAsync(sceneId, LoadSceneMode.Single); callBack?.Invoke();
while (!waitNextScene.isDone)
yield return null;
callback?.Invoke();
} }
} }
} }
@@ -8,8 +8,8 @@ namespace Code.StateMachine
: MonoBehaviour : MonoBehaviour
where TStateMachineContext : new() where TStateMachineContext : new()
{ {
public TStateEnum CurrentState { get; private set; } public TStateEnum CurrentState { get; protected set; }
public BaseState<TStateMachineContext> CurrentBaseState { get; private set; } public BaseState<TStateMachineContext> CurrentBaseState { get; protected set; }
private BaseState<TStateMachineContext> _previousBaseState; private BaseState<TStateMachineContext> _previousBaseState;
protected Dictionary<TStateEnum, BaseState<TStateMachineContext>> States = new(); protected Dictionary<TStateEnum, BaseState<TStateMachineContext>> States = new();
@@ -37,11 +37,9 @@ namespace Code.StateMachine
{ {
if (!CheckTransitionAllowed(nextState)) if (!CheckTransitionAllowed(nextState))
{ {
Debug.LogError("TransitionNotAllowed");
return null; return null;
} }
Debug.Log("Entered " + nextState);
ResetAllowedTransitions(); ResetAllowedTransitions();
_previousBaseState = CurrentBaseState; _previousBaseState = CurrentBaseState;
@@ -1,6 +1,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using Code.Configs; using Code.Configs;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.StaticData namespace Code.StaticData
{ {
@@ -13,5 +17,6 @@ namespace Code.StaticData
CharacterConfig CharacterConfig { get; } CharacterConfig CharacterConfig { get; }
UIConfig UIConfig { get; } UIConfig UIConfig { get; }
PlayerConfig PlayerConfig { get; } PlayerConfig PlayerConfig { get; }
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
} }
} }
@@ -1,6 +1,9 @@
using System.Threading.Tasks;
using Code.Configs; using Code.Configs;
using Code.Constants; using Code.Constants;
using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.StaticData namespace Code.StaticData
{ {
@@ -12,7 +15,7 @@ namespace Code.StaticData
public CharacterConfig CharacterConfig { get; private set; } public CharacterConfig CharacterConfig { get; private set; }
public UIConfig UIConfig { get; private set; } public UIConfig UIConfig { get; private set; }
public PlayerConfig PlayerConfig { get; private set; } public PlayerConfig PlayerConfig { get; private set; }
public void Load() public void Load()
{ {
InputConfig = Resources.Load<InputConfig>(string.Format(StringPaths.ConfigSingle, "App", "InputConfig")); InputConfig = Resources.Load<InputConfig>(string.Format(StringPaths.ConfigSingle, "App", "InputConfig"));
@@ -22,5 +25,10 @@ namespace Code.StaticData
UIConfig = Resources.Load<UIConfig>(string.Format(StringPaths.ConfigSingle, "App", "UIConfig")); UIConfig = Resources.Load<UIConfig>(string.Format(StringPaths.ConfigSingle, "App", "UIConfig"));
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig")); PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
} }
public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
{
return (await Addressables.InstantiateAsync(assetReference).ToUniTask()).GetComponent<T>();
}
} }
} }
+3 -2
View File
@@ -1,10 +1,11 @@
using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Code.UI namespace Code.UI
{ {
public interface IUIFactory public interface IUIFactory
{ {
Canvas CreateCanvas(); UniTask<Canvas> CreateCanvas();
UIElement CreatePanel(Canvas canvas, UIPanel uiPanel); UniTask<UIElement> CreatePanel(Canvas canvas, UIPanel uiPanel);
} }
} }
+6 -4
View File
@@ -1,11 +1,13 @@
using System;
using Code.UI.Panels;
namespace Code.UI namespace Code.UI
{ {
public interface IUIService public interface IUIService
{ {
void EnablePanel(); void SwitchPanelTo(UIPanel uiPanel, Action callback = null);
void DisablePanel();
void SwitchPanelTo(UIPanel uiPanel);
UIElement CurrentPanel { get; } UIElement CurrentPanel { get; }
LoadingPanel LoadingScreen { get; } LoadingScreen LoadingScreen { get; }
void Initialize(LoadingScreen loadingScreen);
} }
} }
@@ -1,18 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
namespace Code.UI
{
public class LoadingPanel : UIElement
{
[SerializeField] private Image _background;
public override void Hide()
{
_background.enabled = false;
}
public override void Show()
{
_background.enabled = true;
}
}
}
@@ -0,0 +1,22 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Code.UI.Panels
{
public class LoadingScreen : UIElement
{
[SerializeField] private Image background;
[SerializeField] private TMP_Text loadingTitle;
public override void Hide()
{
background.enabled = false;
loadingTitle.enabled = false;
}
public override void Show()
{
background.enabled = true;
loadingTitle.enabled = true;
}
}
}
+18 -6
View File
@@ -1,24 +1,36 @@
using Code.Configs;
using Cysharp.Threading.Tasks;
using Reflex.Attributes; using Reflex.Attributes;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.UI namespace Code.UI
{ {
public class UIFactory : IUIFactory public class UIFactory : IUIFactory
{ {
[Inject] private UIElement[] _uiPanelsPrefabs; private AssetReference _canvasAssetReference;
[Inject] private Canvas _canvasPrefab; private AssetReference[] _uiPanelsAssetReferences;
public Canvas CreateCanvas() public UIFactory(UIConfig uiConfig)
{ {
Canvas canvas = Object.Instantiate(_canvasPrefab); _canvasAssetReference = uiConfig.canvasAssetReference;
_uiPanelsAssetReferences = uiConfig.uiPanelsAssetReferences;
}
public async UniTask<Canvas> CreateCanvas()
{
// Canvas canvasPrefab = await Addressables.LoadAssetAsync<Canvas>(_canvasAssetReference);
Canvas canvas = (await Addressables.InstantiateAsync(_canvasAssetReference).ToUniTask()).GetComponent<Canvas>();
Object.DontDestroyOnLoad(canvas); Object.DontDestroyOnLoad(canvas);
return canvas; return canvas;
} }
public UIElement CreatePanel(Canvas canvas, UIPanel uiPanel) public async UniTask<UIElement> CreatePanel(Canvas canvas, UIPanel uiPanel)
{ {
return Object.Instantiate(_uiPanelsPrefabs[(int)uiPanel], canvas.transform); return (await Addressables.InstantiateAsync(_uiPanelsAssetReferences[(int)uiPanel], canvas.transform).ToUniTask()).GetComponent<UIElement>();
} }
} }
} }
+22 -9
View File
@@ -1,4 +1,10 @@
using System;
using System.Threading;
using Code.UI.Panels;
using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
using Object = UnityEngine.Object;
namespace Code.UI namespace Code.UI
{ {
@@ -8,24 +14,31 @@ namespace Code.UI
private IUIFactory _factory; private IUIFactory _factory;
public UIElement CurrentPanel { get; private set; } public UIElement CurrentPanel { get; private set; }
public LoadingPanel LoadingScreen { get; private set; }
public LoadingScreen LoadingScreen { get; private set; }
public UIService(IUIFactory factory) public UIService(IUIFactory factory)
{ {
_factory = factory; _factory = factory;
_canvas = _factory.CreateCanvas(); }
public async void Initialize(LoadingScreen loadingScreen)
{
LoadingScreen = loadingScreen;
LoadingScreen.Show();
LoadingScreen = (LoadingPanel) _factory.CreatePanel(_canvas,UIPanel.Loading); _canvas = await _factory.CreateCanvas();
} }
public void EnablePanel() => CurrentPanel.gameObject.SetActive(true); public async void SwitchPanelTo(UIPanel uiPanel, Action callback = null)
public void DisablePanel() => CurrentPanel.gameObject.SetActive(false);
public void SwitchPanelTo(UIPanel uiPanel)
{ {
if(CurrentPanel) Object.Destroy(CurrentPanel.gameObject); if (!_canvas) await UniTask.WaitUntil(() => _canvas );
CurrentPanel = _factory.CreatePanel(_canvas, uiPanel); if(CurrentPanel) Addressables.ReleaseInstance(CurrentPanel.gameObject);//Object.Destroy(CurrentPanel.gameObject);
CurrentPanel = await _factory.CreatePanel(_canvas, uiPanel);
callback?.Invoke();
} }
} }
} }
@@ -22,6 +22,5 @@ MonoBehaviour:
minVerticalAngle: -70 minVerticalAngle: -70
maxVerticalAngle: 70 maxVerticalAngle: 70
defaultVerticalAngle: 10 defaultVerticalAngle: 10
defaultCameraMode: 0
defaultFollowPosition: {x: 0, y: 0, z: 0} defaultFollowPosition: {x: 0, y: 0, z: 0}
cameraPrefab: {fileID: 374984699890489845, guid: 8b8bf5712dc5a42c7bd8e22cddb884c3, type: 3} cameraPrefab: {fileID: 374984699890489845, guid: 8b8bf5712dc5a42c7bd8e22cddb884c3, type: 3}
@@ -12,9 +12,30 @@ MonoBehaviour:
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m_Name: UIConfig m_Name: UIConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.UIConfig m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.UIConfig
uiElementsPrefabs: uiPanelsAssetReferences:
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canvasPrefab: {fileID: 1289568913299077295, guid: 48aebfe8826dc0df79d047b5afbf8f5b, type: 3} m_EditorAssetChanged: 1
- m_AssetGUID: c566fc932edefbbee9e53271eac3c560
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
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m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
canvasAssetReference:
m_AssetGUID: 48aebfe8826dc0df79d047b5afbf8f5b
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -163,8 +163,110 @@ Transform:
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1883358809
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
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propertyPath: m_SortingOrder
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objectReference: {fileID: 0}
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propertyPath: m_Name
value: LoadingCanvas
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 70a878a1d7f1c360fb0d882850b60079, type: 3}
--- !u!1660057539 &9223372036854775807 --- !u!1660057539 &9223372036854775807
SceneRoots: SceneRoots:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_Roots: m_Roots:
- {fileID: 1253837929} - {fileID: 1253837929}
- {fileID: 1883358809}
@@ -60,8 +60,122 @@ MonoBehaviour:
m_SourceFontFilePath: m_SourceFontFilePath:
m_AtlasPopulationMode: 1 m_AtlasPopulationMode: 1
InternalDynamicOS: 0 InternalDynamicOS: 0
m_GlyphTable: [] m_GlyphTable:
m_CharacterTable: [] - m_Index: 30
m_Metrics:
m_Width: 51.296875
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 56.703125
m_GlyphRect:
m_X: 10
m_Y: 10
m_Width: 52
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
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m_Metrics:
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m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 54.625
m_GlyphRect:
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m_Width: 50
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
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m_Metrics:
m_Width: 49.234375
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 54.625
m_GlyphRect:
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m_Scale: 1
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m_HorizontalAdvance: 36.8125
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m_HorizontalAdvance: 58.5
m_GlyphRect:
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m_HorizontalAdvance: 55.984375
m_GlyphRect:
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m_Y: 256
m_Width: 53
m_Height: 63
m_Scale: 1
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m_ClassDefinitionType: 0
m_CharacterTable:
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m_Unicode: 68
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m_Scale: 1
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m_GlyphIndex: 60
m_Scale: 1
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m_Scale: 1
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m_Scale: 1
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m_Unicode: 118
m_GlyphIndex: 77
m_Scale: 1
- m_ElementType: 1
m_Unicode: 114
m_GlyphIndex: 73
m_Scale: 1
m_AtlasTextures: m_AtlasTextures:
- {fileID: 688428377202190775} - {fileID: 688428377202190775}
m_AtlasTextureIndex: 0 m_AtlasTextureIndex: 0
@@ -72,12 +186,52 @@ MonoBehaviour:
m_AtlasHeight: 1024 m_AtlasHeight: 1024
m_AtlasPadding: 9 m_AtlasPadding: 9
m_AtlasRenderMode: 4165 m_AtlasRenderMode: 4165
m_UsedGlyphRects: [] m_UsedGlyphRects:
m_FreeGlyphRects:
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m_Y: 0 m_Y: 0
m_Width: 71
m_Height: 82
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m_Height: 82
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m_Width: 73
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m_Width: 72
m_Height: 82
m_FreeGlyphRects:
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m_Y: 410
m_Width: 1023 m_Width: 1023
m_Height: 613
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m_Width: 952
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m_Width: 950
m_Height: 695
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m_Height: 1023 m_Height: 1023
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m_Width: 954
m_Height: 164
m_FontFeatureTable: m_FontFeatureTable:
m_MultipleSubstitutionRecords: [] m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: [] m_LigatureSubstitutionRecords: []
@@ -153,9 +307,9 @@ Texture2D:
Hash: 00000000000000000000000000000000 Hash: 00000000000000000000000000000000
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 4 serializedVersion: 4
m_Width: 1 m_Width: 1024
m_Height: 1 m_Height: 1024
m_CompleteImageSize: 1 m_CompleteImageSize: 1048576
m_MipsStripped: 0 m_MipsStripped: 0
m_TextureFormat: 1 m_TextureFormat: 1
m_MipCount: 1 m_MipCount: 1
@@ -180,8 +334,8 @@ Texture2D:
m_LightmapFormat: 0 m_LightmapFormat: 0
m_ColorSpace: 1 m_ColorSpace: 1
m_PlatformBlob: m_PlatformBlob:
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@@ -60,8 +60,293 @@ MonoBehaviour:
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m_AtlasPopulationMode: 1 m_AtlasPopulationMode: 1
InternalDynamicOS: 0 InternalDynamicOS: 0
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