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35
Commits
019e3a053e
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Levels2
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No files matched your search
@@ -15,7 +15,7 @@ MonoBehaviour:
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||||
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_currentHash:
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||||
serializedVersion: 2
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Hash: 00000000000000000000000000000000
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Hash: 930ada413b95e006f8d8a8635b833074
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -100,11 +100,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: ae6ab2c88ae248ce1b6efca892f17659
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m_Address: Assets/Resources_moved/Audio/Music/TestDeath.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: beea6ce1de81706478a700993b273000
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m_Address: Assets/Resources_moved/Audio/Enemies/bc_bite2.ogg
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m_ReadOnly: 0
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|
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@@ -15,21 +15,56 @@ MonoBehaviour:
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m_GroupName: Default Local Group
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m_GUID: d447fc60305c17a17bf20948ab295a45
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m_SerializeEntries:
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- m_GUID: 17d698710813e8641b32abec11387c5a
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m_Address: Prefabs/Levels/Level6
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 1d4767c722c05b5d6b96bb226d378c65
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m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 24959d51467fd0d4f957ed6e846f73a5
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m_Address: Assets/Resources_moved/Audio/Enemies/ded_attack1.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 2ed2d93a9f39d4edba511cb7396c7bb6
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Cockroach.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 37a29c1efe8bfff4c82f1bb435e8a4df
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m_Address: Prefabs/Levels/Level2
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 38e345d8030c71943ac60b74d9114a54
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m_Address: Prefabs/Levels/Level5
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 67a7498e77a75a640af19501dd6f2d70
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m_Address: Prefabs/Levels/Level1
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 77d78f571ad0a008c81c4f1ee75168cf
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||||
m_Address: Assets/Resources_moved/Audio/Music/death.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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m_Address: Prefabs/Player/CharacterController
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 86abe613c186eff408e836a701f6f7e1
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m_Address: Prefabs/Levels/Level3
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 9293380a88bf6736889be29722b94269
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m_Address: Audio/AudioSource
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m_ReadOnly: 0
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@@ -40,6 +75,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: c0fab6d79b220b34db7f2cd81acef171
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m_Address: Prefabs/Levels/Save2
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: c1781548816d15d4e85f4bcb2f7dcf3e
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m_Address: Prefabs/Levels/Level4
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: c805f5be6ffa99d41bd31f3ae17ba66b
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m_Address: Prefabs/Levels/Level8
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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m_ReadOnly: 0
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@@ -20,16 +20,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 2c6a984e4a1b42647b48e6b7bc69b158
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m_Address: Prefabs/Levels/Level6
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 3f8f2171cc252d953b82083cc16bd1ae
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m_Address: Assets/Resources_moved/Prefabs/Levels/Level6_1.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 7067a5248027e74478f4f0f53ddf06a4
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m_Address: Prefabs/Rooms/Save1
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m_ReadOnly: 0
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@@ -15,6 +15,11 @@ MonoBehaviour:
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m_GroupName: Music
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m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
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m_SerializeEntries:
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- m_GUID: 00fdbd3ed3fad234e8ef2098495f4896
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m_Address: Assets/Resources_moved/Audio/Music/hostiles.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 16562a5c87213914cad415f10c65a3b0
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m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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@@ -27,8 +32,8 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 414d8dcca794556478c1a79e705e138e
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m_Address: Assets/Resources_moved/Audio/Music/soft_music.ogg
|
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- m_GUID: 3b741bfff0e13ec43a88a3e0fec256f1
|
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m_Address: Assets/Resources_moved/Audio/Music/razormind.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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@@ -43,13 +48,8 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 8f913b505c805c74da84e00a22ff5fc2
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m_Address: Assets/Resources_moved/Audio/Music/bedlam_music.ogg
|
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 9ea414d55e6a0b94c944556ff0754c48
|
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m_Address: Assets/Resources_moved/Audio/Music/order_music.ogg
|
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- m_GUID: c81995afbd1412f4593771bd47358c3f
|
||||
m_Address: Assets/Resources_moved/Audio/Music/non_ai.ogg
|
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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@@ -58,11 +58,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: fc08098e6384c904aa0583859ee45ce5
|
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m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
|
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m_ReadOnly: 0
|
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
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m_SchemaSet:
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|
||||
@@ -78,7 +78,7 @@ namespace Code.App.AppStates
|
||||
Context.InputService.DisableMap(ActionMappings.UI);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
|
||||
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
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||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic);
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||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
|
||||
base.ExitState();
|
||||
}
|
||||
|
||||
@@ -140,13 +140,13 @@ namespace Code.App.AppStates
|
||||
}
|
||||
private void OrderRecieved(float time)
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{
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||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
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||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1));
|
||||
}
|
||||
private void OrderDelivered(int score, float time)
|
||||
{
|
||||
_gameplayPanel.HideTimer();
|
||||
|
||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
|
||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1));
|
||||
_playerScore.UpdateScore(score);
|
||||
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
|
||||
@@ -154,8 +154,8 @@ namespace Code.App.AppStates
|
||||
|
||||
private void PlayerDamageTaken(int damage, PlayerHealth health)
|
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{
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||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
|
||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1));
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||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1));
|
||||
DamageEffectProcess().Forget();
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||||
}
|
||||
|
||||
|
||||
@@ -30,16 +30,14 @@ namespace Code.App.AppStates
|
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.RegisterLoading(LoadingWork.LoadUI)
|
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.RegisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
// Context.UIService.LoadingScreen.Show();
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||
|
||||
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
|
||||
|
||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
|
||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad();
|
||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid WaitForLoad()
|
||||
@@ -53,6 +51,9 @@ namespace Code.App.AppStates
|
||||
.UnregisterLoading(LoadingWork.LoadUI)
|
||||
.UnregisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
|
||||
|
||||
InitializeAudio();
|
||||
|
||||
InitializeInput();
|
||||
@@ -63,8 +64,6 @@ namespace Code.App.AppStates
|
||||
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
||||
|
||||
InitializeUI(mainMenuEnvironment);
|
||||
|
||||
InitializeCamera(mainMenuEnvironment);
|
||||
|
||||
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
||||
@@ -83,7 +82,6 @@ namespace Code.App.AppStates
|
||||
|
||||
private void InitializeAudio()
|
||||
{
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
||||
}
|
||||
|
||||
@@ -120,7 +118,7 @@ namespace Code.App.AppStates
|
||||
public override void ExitState()
|
||||
{
|
||||
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||
|
||||
Context.AudioFactory.ReleaseAudioTestClips();
|
||||
base.ExitState();
|
||||
|
||||
@@ -46,9 +46,9 @@ namespace Code.App.SceneInstallers
|
||||
|
||||
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||
{
|
||||
// await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||
|
||||
// container.Resolve<RoomGenerator>().Initialize();
|
||||
container.Resolve<RoomGenerator>().Initialize();
|
||||
|
||||
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
||||
}
|
||||
|
||||
+17
-3
@@ -422,9 +422,23 @@ namespace Code.Gameplay.Character.Controller
|
||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||
ref HitStabilityReport hitStabilityReport)
|
||||
{
|
||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint))
|
||||
{
|
||||
}
|
||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint)) return;
|
||||
|
||||
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
|
||||
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
|
||||
|
||||
if (!(velocitySqrMag > 0.01f)) return;
|
||||
|
||||
var dot = Vector3.Dot(horizontalVelocity, hitNormal);
|
||||
|
||||
const float impactThreshold = -0.3f;
|
||||
|
||||
if (!(dot < impactThreshold)) return;
|
||||
if (_dashMechanic.IsDashing)
|
||||
_dashMechanic.EndDash();
|
||||
|
||||
if (_slideMechanic.IsSliding)
|
||||
_slideMechanic.EndSlide();
|
||||
}
|
||||
|
||||
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
public void PlayStep()
|
||||
{
|
||||
if (_audioFactory.EnemiesAudios.Count == 0) return;
|
||||
|
||||
_audioSource.transform.position = transform.position;
|
||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||
}
|
||||
|
||||
@@ -72,6 +72,8 @@ namespace Code.Gameplay.Enemies
|
||||
{
|
||||
if (!_spawnedEnemy) return;
|
||||
|
||||
if (despawnRadius <= 0f) return;
|
||||
|
||||
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
||||
_spawnedEnemy = null;
|
||||
}
|
||||
|
||||
@@ -6,10 +6,13 @@ namespace Code.Gameplay.Orders.Order
|
||||
public class OrderGiveTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private IOrderService _orderService;
|
||||
[SerializeField] private Door.Door door;
|
||||
private bool _playerEntered;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (_playerEntered ) return;
|
||||
if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
|
||||
|
||||
door.TranslationMode(false);
|
||||
|
||||
_playerEntered = true;
|
||||
_orderService.OrderGive();
|
||||
|
||||
@@ -4,9 +4,9 @@ namespace Code.Scenes
|
||||
{
|
||||
Initial,
|
||||
MainMenu,
|
||||
DevGen,
|
||||
Gameplay,
|
||||
// TODO: поменяно для теста
|
||||
MovementDev,
|
||||
DevGen
|
||||
MovementDev
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@ namespace Code.UI
|
||||
[SerializeField] private Slider creatures;
|
||||
[SerializeField] private Slider menuMusic;
|
||||
[SerializeField] private Slider gameplayMusic;
|
||||
[SerializeField] private TMP_Dropdown windowMode;
|
||||
|
||||
[Inject] IAudioService _audioService;
|
||||
|
||||
@@ -43,8 +44,25 @@ namespace Code.UI
|
||||
|
||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||
|
||||
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
|
||||
}
|
||||
|
||||
private void OnWindowModeChanged(int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||
break;
|
||||
case 1:
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||
break;
|
||||
case 2:
|
||||
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||
break;
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