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| Author | SHA1 | Date | |
|---|---|---|---|
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0502308673 |
No files matched your search
@@ -20,26 +20,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 3d195945b1fbf114a88457cba466bc2b
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m_Address: Assets/Resources_moved/Rooms/Room2.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 4472dd84628855c4085cacaec19efa29
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m_Address: Assets/Resources_moved/Rooms/Room1.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
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- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
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m_Address: Canvas
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m_Address: Canvas
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m_ReadOnly: 0
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m_ReadOnly: 0
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m_SerializedLabels: []
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
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m_Address: Assets/Resources_moved/Rooms/Room3.prefab
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
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- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
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m_Address: GameOver
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m_Address: GameOver
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m_ReadOnly: 0
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m_ReadOnly: 0
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: b32d6ce440f44fd3abadaa489a44890c
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timeCreated: 1762797763
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@@ -1,11 +0,0 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Generator
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{
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[CreateAssetMenu(menuName = "Config/GeneratorConfig", fileName = "GeneratorConfig")]
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public class GeneratorConfig : ScriptableObject
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{
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public AssetReference[] roomAssetReferences;
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 1a7c77305de54155b5b94b607531ee3c
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timeCreated: 1762453750
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@@ -1,12 +0,0 @@
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Code.Generator
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{
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public interface IRoomGeneratorFactory
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{
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UniTask PreloadRooms();
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GameObject GetCachedPrefab(int index);
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UniTask<Room> CreateRoomByIndex(int index);
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: f3fca4115e714519b869eb72d856e89f
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timeCreated: 1762453657
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@@ -1,28 +0,0 @@
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using System;
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using Code.UI;
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using UnityEngine;
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namespace Code.Generator
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{
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public class Room : MonoBehaviour
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{
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[SerializeField] private RoomType roomType;
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public RoomType RoomType => roomType;
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[SerializeField] private float roomTimer;
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public float RoomTimer => roomTimer;
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[SerializeField] private Transform enterMarker;
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public Transform EnterMarker => enterMarker;
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[SerializeField] private Transform exitMarker;
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public Transform ExitMarker => exitMarker;
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private void Awake()
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{
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if (EnterMarker == null || ExitMarker == null)
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{
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Debug.LogError($"Але маркеры не найдены у комнаты {gameObject.name}");
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}
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}
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//PIZDEC
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 5ba1a19c534f4401aa287d4b68ce470c
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timeCreated: 1762014278
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@@ -1,199 +0,0 @@
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Code.Generator
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{
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public class RoomGenerator : MonoBehaviour
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{
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[SerializeField] private GeneratorConfig generatorConfig;
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private RoomGeneratorFactory _factory;
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private float _timer;
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private List<int> _roomIndexesStack;
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private List<Room> _spawnedRooms;
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private async void Awake()
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{
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_factory = new RoomGeneratorFactory(generatorConfig);
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_spawnedRooms = new List<Room>();
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_roomIndexesStack = new List<int>();
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_timer = Random.Range(60, 120f);
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Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_timer}");
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await _factory.PreloadRooms();
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CreateRoomsStack();
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await GenerateRoomsAsync();
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}
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private void CreateRoomsStack()
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{
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_roomIndexesStack.Clear();
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var remainingTime = _timer;
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float ladderTimer = 0f;
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int totalRooms = generatorConfig.roomAssetReferences.Length;
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List<int> availableIndexes = new List<int>();
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for (int i = 0; i < totalRooms; i++)
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availableIndexes.Add(i);
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int saveIndex = FindRoomIndexByType(RoomType.Save);
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if (saveIndex != -1)
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{
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var prefab = _factory.GetCachedPrefab(saveIndex);
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if (prefab != null)
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{
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Room saveRoom = prefab.GetComponent<Room>();
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if (saveRoom != null)
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{
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_roomIndexesStack.Add(saveIndex);
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availableIndexes.Remove(saveIndex);
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Debug.Log($"Первая комната: {saveRoom.name}");
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}
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}
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}
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while (remainingTime > 0 && availableIndexes.Count > 0)
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{
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int randomIndex = Random.Range(0, availableIndexes.Count);
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int chosenOne = availableIndexes[randomIndex];
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var prefab = _factory.GetCachedPrefab(chosenOne);
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if (prefab == null)
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continue;
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Room room = prefab.GetComponent<Room>();
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if (room == null)
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continue;
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switch (room.RoomType)
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{
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case RoomType.Save or RoomType.PickUp:
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availableIndexes.RemoveAt(randomIndex);
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continue;
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case RoomType.Basic:
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float currentRoomTime = room.RoomTimer;
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if (remainingTime >= currentRoomTime && ladderTimer < 30f)
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{
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_roomIndexesStack.Add(chosenOne);
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remainingTime -= currentRoomTime;
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ladderTimer += currentRoomTime;
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Debug.Log($"комната {room.name} время {currentRoomTime} осталось: {remainingTime}");
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}
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availableIndexes.RemoveAt(randomIndex);
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break;
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||||||
case RoomType.Ladder:
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if (ladderTimer >= 30f)
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{
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_roomIndexesStack.Add(chosenOne);
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ladderTimer = 0f;
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availableIndexes.RemoveAt(randomIndex);
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Debug.Log($"Лестница ура {room.name}");
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}
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break;
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||||||
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||||||
default:
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Debug.Log($"тип комнаты {room.RoomType}");
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availableIndexes.RemoveAt(randomIndex);
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break;
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||||||
}
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}
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||||||
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AddPickupRoom();
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Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
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||||||
}
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||||||
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||||||
private async UniTask GenerateRoomsAsync()
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||||||
{
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for (int i = 0; i < _roomIndexesStack.Count; i++)
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||||||
{
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||||||
int index = _roomIndexesStack[i];
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||||||
Room room = await _factory.CreateRoomByIndex(index);
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||||||
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||||||
if (i == 0)
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||||||
{
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||||||
room.transform.position = Vector3.zero;
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room.transform.rotation = Quaternion.identity;
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||||||
}
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||||||
else
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||||||
{
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Room previousRoom = _spawnedRooms[i - 1];
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PlaceRoom(room, previousRoom);
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||||||
}
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||||||
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||||||
_spawnedRooms.Add(room);
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||||||
}
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||||||
}
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||||||
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||||||
private int FindRoomIndexByType(RoomType neededType)
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|
||||||
{
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int totalRooms = generatorConfig.roomAssetReferences.Length;
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||||||
for (int i = 0; i < totalRooms; i++)
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|
||||||
{
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||||||
var prefab = _factory.GetCachedPrefab(i);
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||||||
if (prefab == null)
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||||||
continue;
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||||||
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|
||||||
Room room = prefab.GetComponent<Room>();
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||||||
if (room == null)
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||||||
continue;
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||||||
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||||||
if (room.RoomType == neededType)
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||||||
return i;
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|
||||||
}
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||||||
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||||||
return -1;
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||||||
}
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||||||
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||||||
private void AddPickupRoom()
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||||||
{
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||||||
int pickupIndex = FindRoomIndexByType(RoomType.PickUp);
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||||||
if (pickupIndex == -1)
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|
||||||
{
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|
||||||
Debug.Log("PickUp комнат не найдено але");
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|
||||||
return;
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|
||||||
}
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||||||
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||||||
var prefab = _factory.GetCachedPrefab(pickupIndex);
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||||||
if (prefab == null)
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|
||||||
return;
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||||||
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|
||||||
Room pickupRoom = prefab.GetComponent<Room>();
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|
||||||
if (pickupRoom == null)
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|
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return;
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||||||
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if (_roomIndexesStack.Count == 0)
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|
||||||
{
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|
||||||
Debug.LogWarning("стек пуст, нет позиции после первой");
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return;
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||||||
}
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||||||
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int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
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_roomIndexesStack.Insert(insertPos, pickupIndex);
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Debug.Log($"PickUp комната '{pickupRoom.name}' позиция {insertPos}");
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|
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}
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private void PlaceRoom(Room current, Room previous)
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{
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if (current.EnterMarker == null || previous.ExitMarker == null)
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return;
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|
||||||
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Transform enter = current.EnterMarker;
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Transform exit = previous.ExitMarker;
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||||||
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Quaternion rotationDiff = Quaternion.FromToRotation(enter.forward, exit.forward);
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current.transform.rotation = rotationDiff * current.transform.rotation;
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Vector3 offset = enter.localPosition;
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current.transform.position = exit.position - offset;
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|
||||||
}
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}
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|
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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||||||
guid: 353230beca35458dafc91c6409c25ab3
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|
||||||
timeCreated: 1762014615
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|
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@@ -1,52 +0,0 @@
|
|||||||
using Code.Configs;
|
|
||||||
using Cysharp.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AddressableAssets;
|
|
||||||
|
|
||||||
namespace Code.Generator
|
|
||||||
{
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|
||||||
public class RoomGeneratorFactory : IRoomGeneratorFactory
|
|
||||||
{
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|
||||||
private readonly AssetReference[] _roomAssetReferences;
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|
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private readonly GameObject[] _cashedRooms;
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|
||||||
private bool _isInitialized;
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|
||||||
|
|
||||||
public RoomGeneratorFactory(GeneratorConfig generatorConfig)
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|
||||||
{
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|
||||||
_roomAssetReferences = generatorConfig.roomAssetReferences;
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|
||||||
_cashedRooms = new GameObject[_roomAssetReferences.Length];
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|
||||||
}
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|
||||||
|
|
||||||
public async UniTask PreloadRooms()
|
|
||||||
{
|
|
||||||
if (_isInitialized)
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (int i = 0; i < _roomAssetReferences.Length; i++)
|
|
||||||
{
|
|
||||||
var reference = _roomAssetReferences[i];
|
|
||||||
var prefab = await reference.LoadAssetAsync<GameObject>().ToUniTask();
|
|
||||||
_cashedRooms[i] = prefab;
|
|
||||||
}
|
|
||||||
|
|
||||||
_isInitialized = true;
|
|
||||||
Debug.Log($"комнат в памяти есть: {_cashedRooms.Length}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameObject GetCachedPrefab(int index)
|
|
||||||
{
|
|
||||||
if (index < 0 || index >= _cashedRooms.Length)
|
|
||||||
return null;
|
|
||||||
return _cashedRooms[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
public async UniTask<Room> CreateRoomByIndex(int index)
|
|
||||||
{
|
|
||||||
if (!_isInitialized)
|
|
||||||
await PreloadRooms();
|
|
||||||
|
|
||||||
Room room = Object.Instantiate(_cashedRooms[index]).GetComponent<Room>();
|
|
||||||
return room;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d6e5b72284354ba79ec5b89cf06f1203
|
|
||||||
timeCreated: 1762454256
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
namespace Code.Generator
|
|
||||||
{
|
|
||||||
public enum RoomType
|
|
||||||
{
|
|
||||||
Basic,
|
|
||||||
Ladder,
|
|
||||||
Save,
|
|
||||||
PickUp
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 304fa5ed27cc4bc3aabcfeb272206d89
|
|
||||||
timeCreated: 1762945420
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
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|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 1a7c77305de54155b5b94b607531ee3c, type: 3}
|
|
||||||
m_Name: GeneratorConfig
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Generator.GeneratorConfig
|
|
||||||
roomAssetReferences:
|
|
||||||
- m_AssetGUID: 4472dd84628855c4085cacaec19efa29
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 3d195945b1fbf114a88457cba466bc2b
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 4f660559d76c3ed42a7c34a0b16487f7
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
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Reference in new issue
Block a user