Merge branch 'mobs-dev' into GraphicsModelsGrossGlossBeuaty
This commit is contained in:
commit
c14880457d
61 files changed
+2595
-14
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@@ -37,9 +37,9 @@ namespace Code.App.AppStates
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Context.UIService.LoadingScreen.Show();
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_playerMoney = Context.PlayerFactory.CreatePlayerMoney();
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_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
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_playerHealth.OnDeath += EndGame;
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//_playerHealth = Context.PlayerProvider.Health;
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//_playerHealth.OnDeath += EndGame;
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
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@@ -69,6 +69,9 @@ namespace Code.App.AppStates
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WaitForPlayerCharacterLoad()
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);
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_playerHealth = Context.PlayerProvider.Health;
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_playerHealth.OnDeath += EndGame;
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
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Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
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@@ -27,6 +27,7 @@ namespace Code.App
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containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
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containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
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containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider));
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InitializeCamera(containerBuilder, staticDataService);
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containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
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@@ -77,6 +78,10 @@ namespace Code.App
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containerBuilder.AddSingleton(staticDataService.UIConfig, typeof(UIConfig));
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containerBuilder.AddSingleton(staticDataService.DrunkenGrandpaConfig, typeof(DrunkenGrandpaConfig));
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containerBuilder.AddSingleton(staticDataService.CockroachConfig, typeof(CockroachConfig));
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containerBuilder.AddSingleton(staticDataService.FogConfig, typeof(FogConfig));
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containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
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containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
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containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
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@@ -16,6 +16,7 @@ namespace Code.App.StateMachine
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[Inject] public CameraStateMachine CameraStateMachine { get; private set; }
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[Inject] public IUIService UIService { get; private set; }
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[Inject] public IPlayerFactory PlayerFactory { get; private set; }
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[Inject] public IPlayerProvider PlayerProvider { get; private set; }
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[Inject] public IAudioFactory AudioFactory { get; private set; }
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[Inject] public IAudioService AudioService { get; private set; }
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}
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@@ -0,0 +1,29 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Enemies/Cockroach", fileName = "CockroachConfig")]
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public class CockroachConfig : ScriptableObject
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{
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public AssetReference cockroachPrefab;
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public int damage = 2;
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public float attackCooldown = 1.5f;
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public float detectionRange = 20f;
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public float attackRange = 1.3f;
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public float speed = 6f;
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public bool isStunnable;
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public float stunDuration;
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public bool usesIdleMovement = true;
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public float idleWanderRadius = 3f;
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public float idleMoveDurationMin = 0.3f;
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public float idleMoveDurationMax = 1f;
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public float idlePauseDurationMin = 0.1f;
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public float idlePauseDurationMax = 0.8f;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7bc162d3127949aa950d0738beee99a4
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timeCreated: 1763571220
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@@ -0,0 +1,29 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Enemies/DrunkenGrandpa", fileName = "DrunkenGrandpaConfig")]
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public class DrunkenGrandpaConfig : ScriptableObject
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{
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public AssetReference drunkenGrandpaPrefab;
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public int damage = 2;
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public float attackCooldown = 5f;
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public float detectionRange = 10f;
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public float attackRange = 1.5f;
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public float speed = 3f;
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public bool isStunnable = true;
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public float stunDuration = 3f;
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public bool usesIdleMovement = true;
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public float idleWanderRadius = 5f;
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public float idleMoveDurationMin = 1f;
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public float idleMoveDurationMax = 5f;
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public float idlePauseDurationMin = 3f;
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public float idlePauseDurationMax = 5f;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4d157e8891074b90957a7434cff0ae71
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timeCreated: 1763569096
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@@ -0,0 +1,29 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Configs
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{
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[CreateAssetMenu(menuName = "Config/Enemies/Fog", fileName = "FogConfig")]
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public class FogConfig : ScriptableObject
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{
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public AssetReference fogPrefab;
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public int damage = int.MaxValue;
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public float attackCooldown;
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public float detectionRange;
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public float attackRange = 5f;
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public float speed = 1.5f;
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public bool isStunnable;
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public float stunDuration;
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public bool usesIdleMovement;
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public float idleWanderRadius;
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public float idleMoveDurationMin;
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public float idleMoveDurationMax;
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public float idlePauseDurationMin;
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public float idlePauseDurationMax;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aa4dd2a5cce24902a2918488b5751f2f
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timeCreated: 1763581410
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+25
@@ -33,6 +33,11 @@ namespace Code.Gameplay.Character.Controller
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private GroundMovementSystem _groundMovement;
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private AirMovementSystem _airMovement;
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public bool IsSliding => _slideMechanic.IsSliding;
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private float abilityBlockTimer;
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private bool isAbilitiesBlocked;
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public void SetPosition(Vector3 position) => motor.SetPosition(position);
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public void SetRotation(Quaternion rotation) => motor.SetRotation(rotation);
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@@ -136,6 +141,20 @@ namespace Code.Gameplay.Character.Controller
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// Сохраняем текущий режим камеры
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_currentCameraMode = inputs.CameraMode;
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if (isAbilitiesBlocked)
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{
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abilityBlockTimer -= Time.deltaTime;
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if (abilityBlockTimer <= 0)
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{
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isAbilitiesBlocked = false;
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}
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else
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{
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inputs.SprintPressed = false;
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inputs.SlidePressed = false;
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}
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}
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// Обработка слайда
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_slideMechanic.RequestSlide(inputs.SlidePressed);
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@@ -222,6 +241,12 @@ namespace Code.Gameplay.Character.Controller
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}
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}
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public void BlockAbilities(float duration)
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{
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isAbilitiesBlocked = true;
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abilityBlockTimer = duration;
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}
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// Метод вызывается перед обновлением персонажа (можно использовать для подготовки)
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public void BeforeCharacterUpdate(float deltaTime)
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{
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3b36108558824d748620db29707cd2b1
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timeCreated: 1763228467
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@@ -0,0 +1,202 @@
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using UnityEngine;
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using UnityEngine.AI;
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using Code.Gameplay.Player;
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using Code.Gameplay.Character.Controller;
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using Code.Gameplay.Character.Core;
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using Reflex.Attributes;
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using Reflex.Core;
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using Reflex.Injectors;
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namespace Code.Gameplay.Enemies
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{
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public abstract class BaseEnemy : MonoBehaviour
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{
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[SerializeField] protected NavMeshAgent agent;
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[SerializeField] protected Collider enemyCollider;
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protected int Damage;
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protected float AttackCooldown;
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protected float DetectionRange;
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protected float AttackRange;
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protected float Speed;
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protected bool IsStunnable;
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protected float StunDuration;
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protected bool UsesIdleMovement;
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protected float IdleWanderRadius;
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protected float IdleMoveDurationMin;
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protected float IdleMoveDurationMax;
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protected float IdlePauseDurationMin;
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protected float IdlePauseDurationMax;
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private bool _isStunned;
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private float _currentStunTimer;
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private bool _canAttack = true;
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private float _attackCooldownTimer;
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private enum IdleState { Moving, Paused }
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private IdleState _currentIdleState = IdleState.Paused;
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private float _idleTimer;
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private Vector3 _idleTargetPosition;
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[Inject] private IPlayerProvider _playerProvider;
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protected CharacterProvider Player => _playerProvider?.Character;
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protected PlayerHealth PlayerHealth => _playerProvider?.Health;
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protected CustomCharacterController PlayerController => Player?.CustomCharacterController;
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protected virtual void Awake()
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{
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if (_playerProvider == null)
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{
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AttributeInjector.Inject(this, Container.ProjectContainer);
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}
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}
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protected virtual void Update()
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{
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if (!Player) return;
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HandleStun();
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HandleAttackCooldown();
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if (_isStunned) return;
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HandleMovement();
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HandleAttack();
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}
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protected virtual void HandleMovement()
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{
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if (!Player || !agent) return;
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var distanceToPlayer = Vector3.Distance(transform.position, Player.transform.position);
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if (distanceToPlayer <= DetectionRange)
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{
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agent.isStopped = false;
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agent.SetDestination(Player.transform.position);
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}
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else if (UsesIdleMovement)
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{
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HandleIdleMovement();
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}
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else
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{
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agent.isStopped = true;
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}
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}
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protected virtual void HandleIdleMovement()
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{
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_idleTimer -= Time.deltaTime;
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switch (_currentIdleState)
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{
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case IdleState.Paused:
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if (_idleTimer <= 0f)
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{
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// Start moving to a new random point
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_currentIdleState = IdleState.Moving;
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SetNewIdleDestination();
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_idleTimer = Random.Range(IdleMoveDurationMin, IdleMoveDurationMax);
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agent.isStopped = false;
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}
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break;
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case IdleState.Moving:
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if (_idleTimer <= 0f || HasReachedIdleDestination())
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{
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// Stop and pause
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_currentIdleState = IdleState.Paused;
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_idleTimer = Random.Range(IdlePauseDurationMin, IdlePauseDurationMax);
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agent.isStopped = true;
|
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}
|
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break;
|
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}
|
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}
|
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|
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private void SetNewIdleDestination()
|
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{
|
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Vector3 randomPoint = transform.position + Random.insideUnitSphere * IdleWanderRadius;
|
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NavMeshHit hit;
|
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if (NavMesh.SamplePosition(randomPoint, out hit, 3f, agent.areaMask))
|
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{
|
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_idleTargetPosition = hit.position;
|
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agent.SetDestination(_idleTargetPosition);
|
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}
|
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else
|
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{
|
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// Fallback: stay
|
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_idleTargetPosition = transform.position;
|
||||
}
|
||||
}
|
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|
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private bool HasReachedIdleDestination()
|
||||
{
|
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return agent.remainingDistance <= agent.stoppingDistance;
|
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}
|
||||
|
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protected virtual void HandleAttack() { }
|
||||
|
||||
protected virtual void HandleStun()
|
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{
|
||||
if (!_isStunned || !IsStunnable) return;
|
||||
|
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_currentStunTimer -= Time.deltaTime;
|
||||
|
||||
if (!(_currentStunTimer <= 0)) return;
|
||||
|
||||
_isStunned = false;
|
||||
agent.isStopped = false;
|
||||
enemyCollider.enabled = true;
|
||||
}
|
||||
|
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protected virtual void ApplyStun()
|
||||
{
|
||||
_isStunned = true;
|
||||
_currentStunTimer = StunDuration;
|
||||
agent.isStopped = true;
|
||||
enemyCollider.enabled = false;
|
||||
}
|
||||
|
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protected virtual void HandleAttackCooldown()
|
||||
{
|
||||
if (!_canAttack)
|
||||
{
|
||||
_attackCooldownTimer -= Time.deltaTime;
|
||||
if (_attackCooldownTimer <= 0)
|
||||
{
|
||||
_canAttack = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void DealDamage()
|
||||
{
|
||||
if (!_canAttack || PlayerHealth == null) return;
|
||||
|
||||
PlayerHealth.GetDamage(Damage);
|
||||
ApplyEffectsToPlayer();
|
||||
|
||||
_canAttack = false;
|
||||
_attackCooldownTimer = AttackCooldown;
|
||||
}
|
||||
|
||||
protected virtual void ApplyEffectsToPlayer()
|
||||
{
|
||||
PlayerController.BlockAbilities(3f);
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawWireSphere(transform.position, DetectionRange);
|
||||
|
||||
Gizmos.color = new Color(0.3f, 0.3f, 0.8f, 0.4f);
|
||||
Gizmos.DrawSphere(transform.position, AttackRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 691006ba0f69448787db8f350ecf32f4
|
||||
timeCreated: 1763228480
|
||||
@@ -0,0 +1,55 @@
|
||||
using Code.Configs;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
{
|
||||
public class Cockroach : BaseEnemy
|
||||
{
|
||||
[Inject]
|
||||
private void Construct(CockroachConfig cockroachConfig)
|
||||
{
|
||||
Damage = cockroachConfig.damage;
|
||||
AttackCooldown = cockroachConfig.attackCooldown;
|
||||
|
||||
DetectionRange = cockroachConfig.detectionRange;
|
||||
AttackRange = cockroachConfig.attackRange;
|
||||
|
||||
Speed = cockroachConfig.speed;
|
||||
|
||||
IsStunnable = cockroachConfig.isStunnable;
|
||||
StunDuration = cockroachConfig.stunDuration;
|
||||
|
||||
UsesIdleMovement = cockroachConfig.usesIdleMovement;
|
||||
IdleWanderRadius = cockroachConfig.idleWanderRadius;
|
||||
IdleMoveDurationMin = cockroachConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = cockroachConfig.idleMoveDurationMax;
|
||||
IdleMoveDurationMin = cockroachConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = cockroachConfig.idleMoveDurationMax;
|
||||
IdlePauseDurationMin = cockroachConfig.idlePauseDurationMin;
|
||||
IdlePauseDurationMax = cockroachConfig.idlePauseDurationMax;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
if (agent == null) return;
|
||||
|
||||
var walkableArea = NavMesh.GetAreaFromName("Cockroach");
|
||||
agent.areaMask = 1 << walkableArea;
|
||||
}
|
||||
|
||||
protected override void HandleAttack()
|
||||
{
|
||||
if (!Player) return;
|
||||
|
||||
var distance = Vector3.Distance(transform.position, Player.transform.position);
|
||||
|
||||
if (!(distance <= AttackRange)) return;
|
||||
|
||||
DealDamage();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 119c0b675c944ed7ada6cdc8db4b04aa
|
||||
timeCreated: 1763228933
|
||||
@@ -0,0 +1,58 @@
|
||||
using Code.Configs;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
{
|
||||
public class DrunkenGrandpa : BaseEnemy
|
||||
{
|
||||
[Inject]
|
||||
private void Construct(DrunkenGrandpaConfig drunkenGrandpaConfig)
|
||||
{
|
||||
Damage = drunkenGrandpaConfig.damage;
|
||||
AttackCooldown = drunkenGrandpaConfig.attackCooldown;
|
||||
|
||||
DetectionRange = drunkenGrandpaConfig.detectionRange;
|
||||
AttackRange = drunkenGrandpaConfig.attackRange;
|
||||
|
||||
Speed = drunkenGrandpaConfig.speed;
|
||||
|
||||
IsStunnable = drunkenGrandpaConfig.isStunnable;
|
||||
StunDuration = drunkenGrandpaConfig.stunDuration;
|
||||
|
||||
UsesIdleMovement = drunkenGrandpaConfig.usesIdleMovement;
|
||||
IdleWanderRadius = drunkenGrandpaConfig.idleWanderRadius;
|
||||
IdleMoveDurationMin = drunkenGrandpaConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = drunkenGrandpaConfig.idleMoveDurationMax;
|
||||
IdleMoveDurationMin = drunkenGrandpaConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = drunkenGrandpaConfig.idleMoveDurationMax;
|
||||
IdlePauseDurationMin = drunkenGrandpaConfig.idlePauseDurationMin;
|
||||
IdlePauseDurationMax = drunkenGrandpaConfig.idlePauseDurationMax;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
if (agent == null) return;
|
||||
|
||||
var walkableArea = NavMesh.GetAreaFromName("Walkable");
|
||||
agent.areaMask = 1 << walkableArea;
|
||||
}
|
||||
|
||||
protected override void HandleAttack()
|
||||
{
|
||||
if (!Player) return;
|
||||
|
||||
var distance = Vector3.Distance(transform.position, Player.transform.position);
|
||||
|
||||
if (!(distance <= AttackRange)) return;
|
||||
|
||||
if (Player.CustomCharacterController.IsSliding)
|
||||
ApplyStun();
|
||||
else
|
||||
DealDamage();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e77164596e249bca15e09cdfc9ddac2
|
||||
timeCreated: 1763228910
|
||||
@@ -0,0 +1,68 @@
|
||||
using Code.Configs;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Gameplay.Enemies
|
||||
{
|
||||
public class Fog : BaseEnemy
|
||||
{
|
||||
[Inject]
|
||||
private void Construct(FogConfig fogConfig)
|
||||
{
|
||||
Damage = fogConfig.damage;
|
||||
AttackCooldown = fogConfig.attackCooldown;
|
||||
|
||||
DetectionRange = fogConfig.detectionRange;
|
||||
AttackRange = fogConfig.attackRange;
|
||||
|
||||
Speed = fogConfig.speed;
|
||||
|
||||
IsStunnable = fogConfig.isStunnable;
|
||||
StunDuration = fogConfig.stunDuration;
|
||||
|
||||
UsesIdleMovement = fogConfig.usesIdleMovement;
|
||||
IdleWanderRadius = fogConfig.idleWanderRadius;
|
||||
IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
|
||||
IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
|
||||
IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
|
||||
IdlePauseDurationMin = fogConfig.idlePauseDurationMin;
|
||||
IdlePauseDurationMax = fogConfig.idlePauseDurationMax;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
if (agent == null) return;
|
||||
agent.enabled = false;
|
||||
Destroy(agent);
|
||||
}
|
||||
|
||||
protected override void HandleMovement()
|
||||
{
|
||||
if (!Player) return;
|
||||
|
||||
var direction = (Player.transform.position - transform.position).normalized;
|
||||
transform.position += direction * (Speed * Time.deltaTime);
|
||||
}
|
||||
|
||||
protected override void HandleAttack()
|
||||
{
|
||||
if (!Player || PlayerHealth == null) return;
|
||||
|
||||
var distance = Vector3.Distance(transform.position, Player.transform.position);
|
||||
|
||||
if (!(distance < AttackRange)) return;
|
||||
|
||||
PlayerHealth.GetDamage(PlayerHealth.MaxHealthPoints);
|
||||
base.ApplyEffectsToPlayer();
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.color = new Color(0.3f, 0.3f, 0.8f, 0.4f);
|
||||
Gizmos.DrawSphere(transform.position, AttackRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c70370426e4457aa9a56c77689158ff
|
||||
timeCreated: 1763228955
|
||||
@@ -0,0 +1,11 @@
|
||||
using Code.Gameplay.Character.Core;
|
||||
|
||||
namespace Code.Gameplay.Player
|
||||
{
|
||||
public interface IPlayerProvider
|
||||
{
|
||||
CharacterProvider Character { get; }
|
||||
PlayerHealth Health { get; }
|
||||
bool IsSpawned { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fdfaa773e8645d5a2d400c0317b9894
|
||||
timeCreated: 1763237368
|
||||
@@ -14,6 +14,7 @@ namespace Code.Gameplay.Player
|
||||
public class PlayerFactory : IPlayerFactory
|
||||
{
|
||||
[Inject] PlayerConfig _playerConfig;
|
||||
[Inject] private IPlayerProvider _playerProvider;
|
||||
|
||||
public PlayerHealth CreatePlayerHealth(int count = -1)
|
||||
{
|
||||
@@ -25,14 +26,20 @@ namespace Code.Gameplay.Player
|
||||
|
||||
public async UniTask<CharacterProvider> CreatePlayer()
|
||||
{
|
||||
CharacterProvider characterProvider = (await Addressables.InstantiateAsync(_playerConfig.characterPrefab).ToUniTask()).GetComponent<CharacterProvider>();
|
||||
AttributeInjector.Inject(characterProvider, Container.ProjectContainer);
|
||||
AttributeInjector.Inject(characterProvider.CustomCharacterController, Container.ProjectContainer);
|
||||
return characterProvider;
|
||||
var go = await Addressables.InstantiateAsync(_playerConfig.characterPrefab).ToUniTask();
|
||||
var provider = go.GetComponent<CharacterProvider>();
|
||||
|
||||
AttributeInjector.Inject(provider, Container.ProjectContainer);
|
||||
AttributeInjector.Inject(provider.CustomCharacterController, Container.ProjectContainer);
|
||||
|
||||
((PlayerProvider)_playerProvider).SetPlayer(provider, _playerConfig);
|
||||
|
||||
return provider;
|
||||
}
|
||||
|
||||
public void ReleasePlayer(CharacterProvider characterProvider)
|
||||
{
|
||||
((PlayerProvider)_playerProvider).ClearPlayer();
|
||||
Addressables.ReleaseInstance(characterProvider.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using Code.Configs;
|
||||
using Code.Gameplay.Character.Core;
|
||||
|
||||
namespace Code.Gameplay.Player
|
||||
{
|
||||
public class PlayerProvider : IPlayerProvider
|
||||
{
|
||||
public CharacterProvider Character { get; private set; }
|
||||
|
||||
public PlayerHealth Health { get; private set; }
|
||||
|
||||
public bool IsSpawned => Character != null;
|
||||
|
||||
internal void SetPlayer(CharacterProvider character, PlayerConfig config)
|
||||
{
|
||||
Character = character;
|
||||
Health = new PlayerHealth(config.maxHealth);
|
||||
}
|
||||
|
||||
internal void ClearPlayer()
|
||||
{
|
||||
Character = null;
|
||||
Health = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 0dbe29c5f0e9431db8c8da25eeb8fa95
|
||||
timeCreated: 1763237388
|
||||
@@ -21,6 +21,9 @@ namespace Code.StaticData
|
||||
SFXListConfig SFXListConfig { get; }
|
||||
DispatcherSoundListConfig DispatcherSoundListConfig { get; }
|
||||
EnemiesSoundListConfig EnemiesSoundListConfig { get; }
|
||||
DrunkenGrandpaConfig DrunkenGrandpaConfig { get; }
|
||||
CockroachConfig CockroachConfig { get; }
|
||||
FogConfig FogConfig { get; }
|
||||
void Load();
|
||||
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
|
||||
}
|
||||
|
||||
@@ -20,6 +20,9 @@ namespace Code.StaticData
|
||||
public SFXListConfig SFXListConfig { get; private set; }
|
||||
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
|
||||
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
|
||||
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
|
||||
public CockroachConfig CockroachConfig { get; private set; }
|
||||
public FogConfig FogConfig { get; private set; }
|
||||
|
||||
public void Load()
|
||||
{
|
||||
@@ -31,6 +34,7 @@ namespace Code.StaticData
|
||||
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
|
||||
|
||||
LoadAudioConfigs();
|
||||
LoadEnemiesConfigs();
|
||||
}
|
||||
|
||||
private void LoadAudioConfigs()
|
||||
@@ -42,6 +46,13 @@ namespace Code.StaticData
|
||||
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
|
||||
}
|
||||
|
||||
private void LoadEnemiesConfigs()
|
||||
{
|
||||
DrunkenGrandpaConfig = Resources.Load<DrunkenGrandpaConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "DrunkenGrandpaConfig"));
|
||||
CockroachConfig = Resources.Load<CockroachConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "CockroachConfig"));
|
||||
FogConfig = Resources.Load<FogConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "FogConfig"));
|
||||
}
|
||||
|
||||
public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
|
||||
{
|
||||
return (await Addressables.InstantiateAsync(assetReference).ToUniTask()).GetComponent<T>();
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damage: 2
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attackCooldown: 1.5
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detectionRange: 20
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attackRange: 1.3
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speed: 6
|
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isStunnable: 0
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stunDuration: 0
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usesIdleMovement: 1
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idleWanderRadius: 3
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damage: 2
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attackCooldown: 5
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attackRange: 1.5
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speed: 3
|
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isStunnable: 1
|
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stunDuration: 3
|
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usesIdleMovement: 1
|
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idleWanderRadius: 5
|
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idleMoveDurationMin: 1
|
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idleMoveDurationMax: 5
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attackCooldown: 0
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attackRange: 5
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speed: 1.5
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isStunnable: 0
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stunDuration: 0
|
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usesIdleMovement: 0
|
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idleWanderRadius: 0
|
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-
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Reference in new issue
Block a user