Merge branch 'mobs-dev' into GraphicsModelsGrossGlossBeuaty

This commit is contained in:
MrTorex committed 2025-11-20 08:43:00 +03:00
commit c14880457d
61 files changed
+2596 -15

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@@ -37,9 +37,9 @@ namespace Code.App.AppStates
Context.UIService.LoadingScreen.Show();
_playerMoney = Context.PlayerFactory.CreatePlayerMoney();
_playerHealth = Context.PlayerFactory.CreatePlayerHealth();
_playerHealth.OnDeath += EndGame;
//_playerHealth = Context.PlayerProvider.Health;
//_playerHealth.OnDeath += EndGame;
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
@@ -69,6 +69,9 @@ namespace Code.App.AppStates
WaitForPlayerCharacterLoad()
);
_playerHealth = Context.PlayerProvider.Health;
_playerHealth.OnDeath += EndGame;
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
@@ -27,6 +27,7 @@ namespace Code.App
containerBuilder.AddSingleton(typeof(InputService), typeof(IInputService));
containerBuilder.AddSingleton(typeof(PlayerFactory), typeof(IPlayerFactory));
containerBuilder.AddSingleton(typeof(PlayerProvider), typeof(IPlayerProvider));
InitializeCamera(containerBuilder, staticDataService);
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
@@ -77,6 +78,10 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.UIConfig, typeof(UIConfig));
containerBuilder.AddSingleton(staticDataService.DrunkenGrandpaConfig, typeof(DrunkenGrandpaConfig));
containerBuilder.AddSingleton(staticDataService.CockroachConfig, typeof(CockroachConfig));
containerBuilder.AddSingleton(staticDataService.FogConfig, typeof(FogConfig));
containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
@@ -16,6 +16,7 @@ namespace Code.App.StateMachine
[Inject] public CameraStateMachine CameraStateMachine { get; private set; }
[Inject] public IUIService UIService { get; private set; }
[Inject] public IPlayerFactory PlayerFactory { get; private set; }
[Inject] public IPlayerProvider PlayerProvider { get; private set; }
[Inject] public IAudioFactory AudioFactory { get; private set; }
[Inject] public IAudioService AudioService { get; private set; }
}
@@ -0,0 +1,29 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Enemies/Cockroach", fileName = "CockroachConfig")]
public class CockroachConfig : ScriptableObject
{
public AssetReference cockroachPrefab;
public int damage = 2;
public float attackCooldown = 1.5f;
public float detectionRange = 20f;
public float attackRange = 1.3f;
public float speed = 6f;
public bool isStunnable;
public float stunDuration;
public bool usesIdleMovement = true;
public float idleWanderRadius = 3f;
public float idleMoveDurationMin = 0.3f;
public float idleMoveDurationMax = 1f;
public float idlePauseDurationMin = 0.1f;
public float idlePauseDurationMax = 0.8f;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7bc162d3127949aa950d0738beee99a4
timeCreated: 1763571220
@@ -0,0 +1,29 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Enemies/DrunkenGrandpa", fileName = "DrunkenGrandpaConfig")]
public class DrunkenGrandpaConfig : ScriptableObject
{
public AssetReference drunkenGrandpaPrefab;
public int damage = 2;
public float attackCooldown = 5f;
public float detectionRange = 10f;
public float attackRange = 1.5f;
public float speed = 3f;
public bool isStunnable = true;
public float stunDuration = 3f;
public bool usesIdleMovement = true;
public float idleWanderRadius = 5f;
public float idleMoveDurationMin = 1f;
public float idleMoveDurationMax = 5f;
public float idlePauseDurationMin = 3f;
public float idlePauseDurationMax = 5f;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4d157e8891074b90957a7434cff0ae71
timeCreated: 1763569096
@@ -0,0 +1,29 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Enemies/Fog", fileName = "FogConfig")]
public class FogConfig : ScriptableObject
{
public AssetReference fogPrefab;
public int damage = int.MaxValue;
public float attackCooldown;
public float detectionRange;
public float attackRange = 5f;
public float speed = 1.5f;
public bool isStunnable;
public float stunDuration;
public bool usesIdleMovement;
public float idleWanderRadius;
public float idleMoveDurationMin;
public float idleMoveDurationMax;
public float idlePauseDurationMin;
public float idlePauseDurationMax;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: aa4dd2a5cce24902a2918488b5751f2f
timeCreated: 1763581410
@@ -33,6 +33,11 @@ namespace Code.Gameplay.Character.Controller
private GroundMovementSystem _groundMovement;
private AirMovementSystem _airMovement;
public bool IsSliding => _slideMechanic.IsSliding;
private float abilityBlockTimer;
private bool isAbilitiesBlocked;
public void SetPosition(Vector3 position) => motor.SetPosition(position);
public void SetRotation(Quaternion rotation) => motor.SetRotation(rotation);
@@ -135,6 +140,20 @@ namespace Code.Gameplay.Character.Controller
// Сохраняем текущий режим камеры
_currentCameraMode = inputs.CameraMode;
if (isAbilitiesBlocked)
{
abilityBlockTimer -= Time.deltaTime;
if (abilityBlockTimer <= 0)
{
isAbilitiesBlocked = false;
}
else
{
inputs.SprintPressed = false;
inputs.SlidePressed = false;
}
}
// Обработка слайда
_slideMechanic.RequestSlide(inputs.SlidePressed);
@@ -221,6 +240,12 @@ namespace Code.Gameplay.Character.Controller
_groundMovement.CancelJumpRequest();
}
}
public void BlockAbilities(float duration)
{
isAbilitiesBlocked = true;
abilityBlockTimer = duration;
}
// Метод вызывается перед обновлением персонажа (можно использовать для подготовки)
public void BeforeCharacterUpdate(float deltaTime)
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3b36108558824d748620db29707cd2b1
timeCreated: 1763228467
@@ -0,0 +1,202 @@
using UnityEngine;
using UnityEngine.AI;
using Code.Gameplay.Player;
using Code.Gameplay.Character.Controller;
using Code.Gameplay.Character.Core;
using Reflex.Attributes;
using Reflex.Core;
using Reflex.Injectors;
namespace Code.Gameplay.Enemies
{
public abstract class BaseEnemy : MonoBehaviour
{
[SerializeField] protected NavMeshAgent agent;
[SerializeField] protected Collider enemyCollider;
protected int Damage;
protected float AttackCooldown;
protected float DetectionRange;
protected float AttackRange;
protected float Speed;
protected bool IsStunnable;
protected float StunDuration;
protected bool UsesIdleMovement;
protected float IdleWanderRadius;
protected float IdleMoveDurationMin;
protected float IdleMoveDurationMax;
protected float IdlePauseDurationMin;
protected float IdlePauseDurationMax;
private bool _isStunned;
private float _currentStunTimer;
private bool _canAttack = true;
private float _attackCooldownTimer;
private enum IdleState { Moving, Paused }
private IdleState _currentIdleState = IdleState.Paused;
private float _idleTimer;
private Vector3 _idleTargetPosition;
[Inject] private IPlayerProvider _playerProvider;
protected CharacterProvider Player => _playerProvider?.Character;
protected PlayerHealth PlayerHealth => _playerProvider?.Health;
protected CustomCharacterController PlayerController => Player?.CustomCharacterController;
protected virtual void Awake()
{
if (_playerProvider == null)
{
AttributeInjector.Inject(this, Container.ProjectContainer);
}
}
protected virtual void Update()
{
if (!Player) return;
HandleStun();
HandleAttackCooldown();
if (_isStunned) return;
HandleMovement();
HandleAttack();
}
protected virtual void HandleMovement()
{
if (!Player || !agent) return;
var distanceToPlayer = Vector3.Distance(transform.position, Player.transform.position);
if (distanceToPlayer <= DetectionRange)
{
agent.isStopped = false;
agent.SetDestination(Player.transform.position);
}
else if (UsesIdleMovement)
{
HandleIdleMovement();
}
else
{
agent.isStopped = true;
}
}
protected virtual void HandleIdleMovement()
{
_idleTimer -= Time.deltaTime;
switch (_currentIdleState)
{
case IdleState.Paused:
if (_idleTimer <= 0f)
{
// Start moving to a new random point
_currentIdleState = IdleState.Moving;
SetNewIdleDestination();
_idleTimer = Random.Range(IdleMoveDurationMin, IdleMoveDurationMax);
agent.isStopped = false;
}
break;
case IdleState.Moving:
if (_idleTimer <= 0f || HasReachedIdleDestination())
{
// Stop and pause
_currentIdleState = IdleState.Paused;
_idleTimer = Random.Range(IdlePauseDurationMin, IdlePauseDurationMax);
agent.isStopped = true;
}
break;
}
}
private void SetNewIdleDestination()
{
Vector3 randomPoint = transform.position + Random.insideUnitSphere * IdleWanderRadius;
NavMeshHit hit;
if (NavMesh.SamplePosition(randomPoint, out hit, 3f, agent.areaMask))
{
_idleTargetPosition = hit.position;
agent.SetDestination(_idleTargetPosition);
}
else
{
// Fallback: stay
_idleTargetPosition = transform.position;
}
}
private bool HasReachedIdleDestination()
{
return agent.remainingDistance <= agent.stoppingDistance;
}
protected virtual void HandleAttack() { }
protected virtual void HandleStun()
{
if (!_isStunned || !IsStunnable) return;
_currentStunTimer -= Time.deltaTime;
if (!(_currentStunTimer <= 0)) return;
_isStunned = false;
agent.isStopped = false;
enemyCollider.enabled = true;
}
protected virtual void ApplyStun()
{
_isStunned = true;
_currentStunTimer = StunDuration;
agent.isStopped = true;
enemyCollider.enabled = false;
}
protected virtual void HandleAttackCooldown()
{
if (!_canAttack)
{
_attackCooldownTimer -= Time.deltaTime;
if (_attackCooldownTimer <= 0)
{
_canAttack = true;
}
}
}
protected virtual void DealDamage()
{
if (!_canAttack || PlayerHealth == null) return;
PlayerHealth.GetDamage(Damage);
ApplyEffectsToPlayer();
_canAttack = false;
_attackCooldownTimer = AttackCooldown;
}
protected virtual void ApplyEffectsToPlayer()
{
PlayerController.BlockAbilities(3f);
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, DetectionRange);
Gizmos.color = new Color(0.3f, 0.3f, 0.8f, 0.4f);
Gizmos.DrawSphere(transform.position, AttackRange);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 691006ba0f69448787db8f350ecf32f4
timeCreated: 1763228480
@@ -0,0 +1,55 @@
using Code.Configs;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.AI;
namespace Code.Gameplay.Enemies
{
public class Cockroach : BaseEnemy
{
[Inject]
private void Construct(CockroachConfig cockroachConfig)
{
Damage = cockroachConfig.damage;
AttackCooldown = cockroachConfig.attackCooldown;
DetectionRange = cockroachConfig.detectionRange;
AttackRange = cockroachConfig.attackRange;
Speed = cockroachConfig.speed;
IsStunnable = cockroachConfig.isStunnable;
StunDuration = cockroachConfig.stunDuration;
UsesIdleMovement = cockroachConfig.usesIdleMovement;
IdleWanderRadius = cockroachConfig.idleWanderRadius;
IdleMoveDurationMin = cockroachConfig.idleMoveDurationMin;
IdleMoveDurationMax = cockroachConfig.idleMoveDurationMax;
IdleMoveDurationMin = cockroachConfig.idleMoveDurationMin;
IdleMoveDurationMax = cockroachConfig.idleMoveDurationMax;
IdlePauseDurationMin = cockroachConfig.idlePauseDurationMin;
IdlePauseDurationMax = cockroachConfig.idlePauseDurationMax;
}
protected override void Awake()
{
base.Awake();
if (agent == null) return;
var walkableArea = NavMesh.GetAreaFromName("Cockroach");
agent.areaMask = 1 << walkableArea;
}
protected override void HandleAttack()
{
if (!Player) return;
var distance = Vector3.Distance(transform.position, Player.transform.position);
if (!(distance <= AttackRange)) return;
DealDamage();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 119c0b675c944ed7ada6cdc8db4b04aa
timeCreated: 1763228933
@@ -0,0 +1,58 @@
using Code.Configs;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.AI;
namespace Code.Gameplay.Enemies
{
public class DrunkenGrandpa : BaseEnemy
{
[Inject]
private void Construct(DrunkenGrandpaConfig drunkenGrandpaConfig)
{
Damage = drunkenGrandpaConfig.damage;
AttackCooldown = drunkenGrandpaConfig.attackCooldown;
DetectionRange = drunkenGrandpaConfig.detectionRange;
AttackRange = drunkenGrandpaConfig.attackRange;
Speed = drunkenGrandpaConfig.speed;
IsStunnable = drunkenGrandpaConfig.isStunnable;
StunDuration = drunkenGrandpaConfig.stunDuration;
UsesIdleMovement = drunkenGrandpaConfig.usesIdleMovement;
IdleWanderRadius = drunkenGrandpaConfig.idleWanderRadius;
IdleMoveDurationMin = drunkenGrandpaConfig.idleMoveDurationMin;
IdleMoveDurationMax = drunkenGrandpaConfig.idleMoveDurationMax;
IdleMoveDurationMin = drunkenGrandpaConfig.idleMoveDurationMin;
IdleMoveDurationMax = drunkenGrandpaConfig.idleMoveDurationMax;
IdlePauseDurationMin = drunkenGrandpaConfig.idlePauseDurationMin;
IdlePauseDurationMax = drunkenGrandpaConfig.idlePauseDurationMax;
}
protected override void Awake()
{
base.Awake();
if (agent == null) return;
var walkableArea = NavMesh.GetAreaFromName("Walkable");
agent.areaMask = 1 << walkableArea;
}
protected override void HandleAttack()
{
if (!Player) return;
var distance = Vector3.Distance(transform.position, Player.transform.position);
if (!(distance <= AttackRange)) return;
if (Player.CustomCharacterController.IsSliding)
ApplyStun();
else
DealDamage();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5e77164596e249bca15e09cdfc9ddac2
timeCreated: 1763228910
@@ -0,0 +1,68 @@
using Code.Configs;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Gameplay.Enemies
{
public class Fog : BaseEnemy
{
[Inject]
private void Construct(FogConfig fogConfig)
{
Damage = fogConfig.damage;
AttackCooldown = fogConfig.attackCooldown;
DetectionRange = fogConfig.detectionRange;
AttackRange = fogConfig.attackRange;
Speed = fogConfig.speed;
IsStunnable = fogConfig.isStunnable;
StunDuration = fogConfig.stunDuration;
UsesIdleMovement = fogConfig.usesIdleMovement;
IdleWanderRadius = fogConfig.idleWanderRadius;
IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
IdleMoveDurationMin = fogConfig.idleMoveDurationMin;
IdleMoveDurationMax = fogConfig.idleMoveDurationMax;
IdlePauseDurationMin = fogConfig.idlePauseDurationMin;
IdlePauseDurationMax = fogConfig.idlePauseDurationMax;
}
protected override void Awake()
{
base.Awake();
if (agent == null) return;
agent.enabled = false;
Destroy(agent);
}
protected override void HandleMovement()
{
if (!Player) return;
var direction = (Player.transform.position - transform.position).normalized;
transform.position += direction * (Speed * Time.deltaTime);
}
protected override void HandleAttack()
{
if (!Player || PlayerHealth == null) return;
var distance = Vector3.Distance(transform.position, Player.transform.position);
if (!(distance < AttackRange)) return;
PlayerHealth.GetDamage(PlayerHealth.MaxHealthPoints);
base.ApplyEffectsToPlayer();
}
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(0.3f, 0.3f, 0.8f, 0.4f);
Gizmos.DrawSphere(transform.position, AttackRange);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4c70370426e4457aa9a56c77689158ff
timeCreated: 1763228955
@@ -0,0 +1,11 @@
using Code.Gameplay.Character.Core;
namespace Code.Gameplay.Player
{
public interface IPlayerProvider
{
CharacterProvider Character { get; }
PlayerHealth Health { get; }
bool IsSpawned { get; }
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8fdfaa773e8645d5a2d400c0317b9894
timeCreated: 1763237368
@@ -14,6 +14,7 @@ namespace Code.Gameplay.Player
public class PlayerFactory : IPlayerFactory
{
[Inject] PlayerConfig _playerConfig;
[Inject] private IPlayerProvider _playerProvider;
public PlayerHealth CreatePlayerHealth(int count = -1)
{
@@ -25,14 +26,20 @@ namespace Code.Gameplay.Player
public async UniTask<CharacterProvider> CreatePlayer()
{
CharacterProvider characterProvider = (await Addressables.InstantiateAsync(_playerConfig.characterPrefab).ToUniTask()).GetComponent<CharacterProvider>();
AttributeInjector.Inject(characterProvider, Container.ProjectContainer);
AttributeInjector.Inject(characterProvider.CustomCharacterController, Container.ProjectContainer);
return characterProvider;
var go = await Addressables.InstantiateAsync(_playerConfig.characterPrefab).ToUniTask();
var provider = go.GetComponent<CharacterProvider>();
AttributeInjector.Inject(provider, Container.ProjectContainer);
AttributeInjector.Inject(provider.CustomCharacterController, Container.ProjectContainer);
((PlayerProvider)_playerProvider).SetPlayer(provider, _playerConfig);
return provider;
}
public void ReleasePlayer(CharacterProvider characterProvider)
{
((PlayerProvider)_playerProvider).ClearPlayer();
Addressables.ReleaseInstance(characterProvider.gameObject);
}
}
@@ -0,0 +1,26 @@
using Code.Configs;
using Code.Gameplay.Character.Core;
namespace Code.Gameplay.Player
{
public class PlayerProvider : IPlayerProvider
{
public CharacterProvider Character { get; private set; }
public PlayerHealth Health { get; private set; }
public bool IsSpawned => Character != null;
internal void SetPlayer(CharacterProvider character, PlayerConfig config)
{
Character = character;
Health = new PlayerHealth(config.maxHealth);
}
internal void ClearPlayer()
{
Character = null;
Health = null;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0dbe29c5f0e9431db8c8da25eeb8fa95
timeCreated: 1763237388
@@ -21,6 +21,9 @@ namespace Code.StaticData
SFXListConfig SFXListConfig { get; }
DispatcherSoundListConfig DispatcherSoundListConfig { get; }
EnemiesSoundListConfig EnemiesSoundListConfig { get; }
DrunkenGrandpaConfig DrunkenGrandpaConfig { get; }
CockroachConfig CockroachConfig { get; }
FogConfig FogConfig { get; }
void Load();
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
}
@@ -20,6 +20,9 @@ namespace Code.StaticData
public SFXListConfig SFXListConfig { get; private set; }
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
public DrunkenGrandpaConfig DrunkenGrandpaConfig {get; private set;}
public CockroachConfig CockroachConfig { get; private set; }
public FogConfig FogConfig { get; private set; }
public void Load()
{
@@ -31,6 +34,7 @@ namespace Code.StaticData
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
LoadAudioConfigs();
LoadEnemiesConfigs();
}
private void LoadAudioConfigs()
@@ -42,6 +46,13 @@ namespace Code.StaticData
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
}
private void LoadEnemiesConfigs()
{
DrunkenGrandpaConfig = Resources.Load<DrunkenGrandpaConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "DrunkenGrandpaConfig"));
CockroachConfig = Resources.Load<CockroachConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "CockroachConfig"));
FogConfig = Resources.Load<FogConfig>(string.Format(StringPaths.ConfigSingle, "Enemies", "FogConfig"));
}
public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
{
return (await Addressables.InstantiateAsync(assetReference).ToUniTask()).GetComponent<T>();
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idlePauseDurationMin: 0.1
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