Комнаты, вся хуйня
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@@ -82,6 +82,16 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 3d195945b1fbf114a88457cba466bc2b
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m_Address: Assets/Resources_moved/Rooms/Room2.prefab
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- m_GUID: 4472dd84628855c4085cacaec19efa29
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m_Address: Assets/Resources_moved/Rooms/Room1.prefab
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m_Address: Canvas
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@@ -92,6 +102,11 @@ MonoBehaviour:
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- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
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m_Address: Assets/Resources_moved/Rooms/Room3.prefab
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- m_GUID: 735f38402ea347fa381408293503a24e
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m_Address: Audio/Dispatcher/receiving_an_order1
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m_ReadOnly: 0
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@@ -168,6 +183,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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- m_GUID: d4eaf1439c2788c458127b9ba67e4fbf
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m_Address: Prefabs/Levels/Level1
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- m_GUID: ebe18293a5ef86704b23dad3a1786476
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m_Address: Half-Life01
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m_ReadOnly: 0
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@@ -54,9 +54,8 @@ namespace Code.App.AppStates
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
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Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.Gameplay);
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Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
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Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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@@ -163,12 +162,6 @@ namespace Code.App.AppStates
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{
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_orderService.RoomPassed();
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}
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private OrderDispenser _debugTube;
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private void Tube(InputAction.CallbackContext context)
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{
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_debugTube.ThrowOrder();
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}
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// DEBUG
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private bool _tickEnabled;
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public override void Tick()
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@@ -207,7 +200,6 @@ namespace Code.App.AppStates
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
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Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
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base.ExitState();
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}
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@@ -256,7 +248,6 @@ namespace Code.App.AppStates
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{
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var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
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_debugTube = sceneEnvironment.debugTube;
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return sceneEnvironment;
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}
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}
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@@ -8,7 +8,7 @@ namespace Code.Generator
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{
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public class RoomGenerator : MonoBehaviour
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{
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[Inject] private IOrderService _orderService;
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private IOrderService _orderService;
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[SerializeField] private GeneratorConfig generatorConfig;
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@@ -19,8 +19,12 @@ namespace Code.Generator
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private int _nextRoomStackIndex;
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private async void Awake()
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[Inject]
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private async void Construct(IOrderService orderService)
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{
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_orderService = orderService;
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_orderService.OrderGive();
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_factory = new RoomGeneratorFactory(generatorConfig);
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_spawnedRooms = new List<Room>();
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_roomIndexesStack = new List<int>();
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@@ -13,18 +13,8 @@ MonoBehaviour:
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m_Name: GeneratorConfig
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m_EditorClassIdentifier: Assembly-CSharp::Code.Generator.GeneratorConfig
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roomAssetReferences:
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m_EditorAssetChanged: 1
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