Ахуеть, я сделал генерацию уровней на основе идеи Димки
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@@ -5,6 +5,7 @@ using Code.Audio;
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using Code.Configs;
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using Code.Constants;
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using Code.Gameplay.Camera;
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using Code.Generator;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -35,6 +36,8 @@ namespace Code.StaticData
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public OrderServiceConfig OrderServiceConfig { get; private set; }
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public OrderBoxConfig OrderBoxConfig { get; private set; }
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public GeneratorConfig GeneratorConfig { get; private set; }
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public Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; private set; } = new();
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@@ -49,6 +52,7 @@ namespace Code.StaticData
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PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
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OrderServiceConfig = Resources.Load<OrderServiceConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderServiceConfig"));
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OrderBoxConfig = Resources.Load<OrderBoxConfig>(string.Format(StringPaths.ConfigSingle, "Gameplay", "OrderBoxConfig"));
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GeneratorConfig = Resources.Load<GeneratorConfig>(string.Format(StringPaths.ConfigSingle, "App", "GeneratorConfig"));
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CameraConfig = Resources.Load<CameraConfig>(string.Format(StringPaths.ConfigSingle, "Camera", "CameraConfig"));
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CameraSettingsConfigs = Resources
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