Ахуеть, я сделал генерацию уровней на основе идеи Димки
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@@ -4,6 +4,7 @@ using System.Threading.Tasks;
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using Code.Audio;
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using Code.Configs;
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using Code.Gameplay.Camera;
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using Code.Generator;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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@@ -31,6 +32,7 @@ namespace Code.StaticData
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Dictionary<CameraMode, CameraSettingsConfig> CameraSettingsConfigs { get; }
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Dictionary<AudioSourceType, AudioSourceSettingsConfig> AudioSourceSettingsConfigs { get; }
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AudioTestClipsConfig AudioTestClipsConfig { get; }
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GeneratorConfig GeneratorConfig { get; }
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void Load();
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Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
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}
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