Какие штуки
This commit is contained in:
1 parent
b4655c5665
commit
64aa63f4ed
8 files changed
+48
-2
No files matched your search
@@ -1,5 +1,4 @@
|
||||
using Code.App.StateMachine;
|
||||
using Code.Configs;
|
||||
using Code.Input;
|
||||
using Code.Scenes;
|
||||
using Code.StaticData;
|
||||
|
||||
@@ -5,7 +5,6 @@ namespace Code.Configs
|
||||
[CreateAssetMenu(menuName = "Config/Player", fileName = "PlayerConfig")]
|
||||
public class PlayerConfig : ScriptableObject
|
||||
{
|
||||
public Player playerPrefab;
|
||||
public int maxHealth;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4901b413afd4d7da914edf2a1e51f8f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58441fe5bc46071fab2546105689c70b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace Code.Gameplay.Player
|
||||
{
|
||||
public class PlayerHealth
|
||||
{
|
||||
public delegate void OnDeathDelegate();
|
||||
|
||||
public event OnDeathDelegate OnDeath;
|
||||
|
||||
public delegate void OnDamageDelegate(int damage);
|
||||
|
||||
public event OnDamageDelegate OnDamage;
|
||||
|
||||
private int _healthPoints;
|
||||
|
||||
public int HealthPoints => _healthPoints;
|
||||
|
||||
public void GetDamage(int count)
|
||||
{
|
||||
_healthPoints -= count;
|
||||
OnDamage?.Invoke(count);
|
||||
|
||||
if (_healthPoints <= 0) OnDeath?.Invoke();
|
||||
}
|
||||
|
||||
public PlayerHealth(int healthPoints = 1) => _healthPoints = healthPoints;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3873d746bf1595618802b853c6920616
|
||||
@@ -9,5 +9,6 @@ namespace Code.StaticData
|
||||
InputConfig InputConfig { get; }
|
||||
AppConfig AppConfig { get; }
|
||||
UIConfig UIConfig { get; }
|
||||
CharacterCameraConfig CharacterCameraConfig { get; }
|
||||
}
|
||||
}
|
||||
@@ -9,11 +9,13 @@ namespace Code.StaticData
|
||||
public AppConfig AppConfig { get; private set; }
|
||||
public InputConfig InputConfig { get; private set; }
|
||||
public UIConfig UIConfig { get; private set; }
|
||||
public CharacterCameraConfig CharacterCameraConfig { get; private set; }
|
||||
|
||||
public void Load()
|
||||
{
|
||||
InputConfig = Resources.Load<InputConfig>(string.Format(StringPaths.ConfigSingle, "App", "InputConfig"));
|
||||
AppConfig = Resources.Load<AppConfig>(string.Format(StringPaths.ConfigSingle, "App", "AppConfig"));
|
||||
CharacterCameraConfig = Resources.Load<CharacterCameraConfig>(string.Format(StringPaths.ConfigSingle, "App", "CharacterCameraConfig"));
|
||||
UIConfig = Resources.Load<UIConfig>(string.Format(StringPaths.ConfigSingle, "App", "UIConfig"));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user