Update AudioService.cs
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@@ -167,6 +167,7 @@ namespace Code.Audio
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_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup);
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_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup);
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}
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}
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// Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг
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public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
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public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted;
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public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
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public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded;
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public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
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public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
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