diff --git a/Game/CourierOld/Assets/Code/Audio/AudioService.cs b/Game/CourierOld/Assets/Code/Audio/AudioService.cs index 477cdc1..9a6f80c 100644 --- a/Game/CourierOld/Assets/Code/Audio/AudioService.cs +++ b/Game/CourierOld/Assets/Code/Audio/AudioService.cs @@ -167,6 +167,7 @@ namespace Code.Audio _audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup); } + // Чинить долго и дорого пусть Артёмов будет много, ведь он наш друг public event IAudioService.OnAudioPlayingDelegate OnDispatcherStarted; public event IAudioService.OnAudioPlayingDelegate OnDispatcherEnded; public void PlayDispatcher(DispatcherSounds dispatcherSoundId)