Files
2026-10-27 21:43:24 +03:00

72 lines
1.4 KiB
C#

using System;
using UnityEngine;
public enum CardSuit
{
Fire = 0,
Earth = 1,
Air = 2,
Water = 3
}
public enum CardRank
{
Servant = 1,
Knight = 2,
Lord = 3
}
public enum ContainerType
{
Deck,
Hand,
Board,
Discard
}
[Serializable]
public struct CardModel
{
public CardSuit suit;
public CardRank rank;
public CardModel(CardSuit suit, CardRank rank)
{
this.suit = suit;
this.rank = rank;
}
public string GetTitle()
{
var rankName = rank switch
{
CardRank.Servant => "Слуга",
CardRank.Knight => "Рыцарь",
CardRank.Lord => "Владыка",
_ => ""
};
var suitName = suit switch
{
CardSuit.Fire => "Огня",
CardSuit.Earth => "Земли",
CardSuit.Air => "Воздуха",
CardSuit.Water => "Воды",
_ => ""
};
return $"{rankName}\n{suitName}\n({(int)rank})";
}
public Color GetSuitColor()
{
return suit switch
{
CardSuit.Fire => new Color(0.9f, 0.3f, 0.2f),
CardSuit.Earth => new Color(0.4f, 0.7f, 0.3f),
CardSuit.Air => new Color(0.8f, 0.9f, 0.95f),
CardSuit.Water => new Color(0.2f, 0.5f, 0.9f),
_ => Color.white
};
}
}