using System; using UnityEngine; public enum CardSuit { Fire = 0, Earth = 1, Air = 2, Water = 3 } public enum CardRank { Servant = 1, Knight = 2, Lord = 3 } public enum ContainerType { Deck, Hand, Board, Discard } [Serializable] public struct CardModel { public CardSuit suit; public CardRank rank; public CardModel(CardSuit suit, CardRank rank) { this.suit = suit; this.rank = rank; } public string GetTitle() { var rankName = rank switch { CardRank.Servant => "Слуга", CardRank.Knight => "Рыцарь", CardRank.Lord => "Владыка", _ => "" }; var suitName = suit switch { CardSuit.Fire => "Огня", CardSuit.Earth => "Земли", CardSuit.Air => "Воздуха", CardSuit.Water => "Воды", _ => "" }; return $"{rankName}\n{suitName}\n({(int)rank})"; } public Color GetSuitColor() { return suit switch { CardSuit.Fire => new Color(0.9f, 0.3f, 0.2f), CardSuit.Earth => new Color(0.4f, 0.7f, 0.3f), CardSuit.Air => new Color(0.8f, 0.9f, 0.95f), CardSuit.Water => new Color(0.2f, 0.5f, 0.9f), _ => Color.white }; } }