24 lines
451 B
C#
24 lines
451 B
C#
using TMPro;
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using UnityEngine;
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namespace Code.UI
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{
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public class GameplayController : MonoBehaviour
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{
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public static GameplayController Instance;
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[SerializeField] private TMP_Text coinsText;
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private int _coins;
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private void Awake()
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{
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Instance = this;
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}
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public void AddCoin()
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{
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_coins++;
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coinsText.text = $"{_coins} Coins";
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}
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}
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} |