Files
PGiZ3/Assets/Code/Gameplay/Weapons/Pistol.cs
T
2026-02-23 20:16:07 +03:00

12 lines
261 B
C#

namespace Code.Gameplay.Weapons
{
public class Pistol : WeaponBase
{
protected override void Awake()
{
base.Awake();
weaponType = WeaponType.Pistol;
fireMode = FireMode.SemiAutomatic;
}
}
}