character controller is working

This commit is contained in:
MrTorex committed 2026-02-23 11:55:43 +03:00
1 parent c12d653cbc
commit 43ddb1b3b5
460 files changed
+613 -115269

No files matched your search

+291 -1
View File
@@ -130,6 +130,8 @@ GameObject:
- component: {fileID: 373637767}
- component: {fileID: 373637766}
- component: {fileID: 373637765}
- component: {fileID: 373637768}
- component: {fileID: 373637769}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -211,6 +213,69 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &373637768
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 373637764}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!114 &373637769
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 373637764}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f40748c010b4efda14731086ef26f0e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Code.Gameplay.Camera.CameraController
rotationSpeed: 0.3
rotationSharpness: 50
followSharpness: 50
minVerticalAngle: -60
maxVerticalAngle: 60
defaultVerticalAngle: 0
followTransform: {fileID: 1539312038}
--- !u!1 &767306752
GameObject:
m_ObjectHideFlags: 0
@@ -338,6 +403,199 @@ MonoBehaviour:
m_ShadowLayerMask: 1
m_RenderingLayers: 1
m_ShadowRenderingLayers: 1
--- !u!1 &1065569663
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1065569667}
- component: {fileID: 1065569666}
- component: {fileID: 1065569665}
- component: {fileID: 1065569664}
- component: {fileID: 1065569669}
- component: {fileID: 1065569668}
- component: {fileID: 1065569670}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!136 &1065569664
CapsuleCollider:
m_ObjectHideFlags: 8
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1065569665
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1065569666
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1065569667
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1539312038}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1065569668
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3ab3cb1f5b954513a34e58dd8a96d027, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Code.Gameplay.Character.Controller.CustomCharacterController
motor: {fileID: 1065569669}
characterTransform: {fileID: 1065569667}
sprintAngleThreshold: 90
maxStableMoveSpeed: 6
sprintMoveSpeed: 9
stableMovementSharpness: 50
gravity: {x: 0, y: -30, z: 0}
--- !u!114 &1065569669
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4d1bc5515e3ab954e80599c538834774, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::KinematicCharacterController.KinematicCharacterMotor
Capsule: {fileID: 1065569664}
CapsuleRadius: 0.5
CapsuleHeight: 2
CapsuleYOffset: 0
CapsulePhysicsMaterial: {fileID: 0}
GroundDetectionExtraDistance: 0
MaxStableSlopeAngle: 60
StableGroundLayers:
serializedVersion: 2
m_Bits: 4294967295
DiscreteCollisionEvents: 0
StepHandling: 1
MaxStepHeight: 0.5
AllowSteppingWithoutStableGrounding: 0
MinRequiredStepDepth: 0.1
LedgeAndDenivelationHandling: 1
MaxStableDistanceFromLedge: 0.5
MaxVelocityForLedgeSnap: 0
MaxStableDenivelationAngle: 180
InteractiveRigidbodyHandling: 1
RigidbodyInteractionType: 0
SimulatedCharacterMass: 1
PreserveAttachedRigidbodyMomentum: 1
HasPlanarConstraint: 0
PlanarConstraintAxis: {x: 0, y: 0, z: 1}
MaxMovementIterations: 5
MaxDecollisionIterations: 1
CheckMovementInitialOverlaps: 1
KillVelocityWhenExceedMaxMovementIterations: 1
KillRemainingMovementWhenExceedMaxMovementIterations: 1
--- !u!114 &1065569670
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1065569663}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0073ba8d33504841b4ec7ef63b747249, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Code.Gameplay.Character.Core.CharacterProvider
customCharacterController: {fileID: 1065569668}
cameraFollowPoint: {fileID: 1539312038}
--- !u!1 &1203011399
GameObject:
m_ObjectHideFlags: 0
@@ -404,7 +662,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
- {fileID: 2100000, guid: 042919499dcdd2f30b7d4e82b0c4aa7f, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -451,6 +709,37 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1539312037
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1539312038}
m_Layer: 0
m_Name: FollowPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1539312038
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1539312037}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.6, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1065569667}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -458,3 +747,4 @@ SceneRoots:
- {fileID: 373637767}
- {fileID: 767306754}
- {fileID: 1203011403}
- {fileID: 1065569667}
+61 -1
View File
@@ -828,7 +828,7 @@ MonoBehaviour:
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
m_TargetGraphic: {fileID: 1086216133}
m_OnClick:
m_PersistentCalls:
m_Calls: []
@@ -1346,10 +1346,70 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2000096939
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2000096940}
- component: {fileID: 2000096941}
- component: {fileID: 2000096942}
m_Layer: 0
m_Name: ScriptsHelper
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2000096940
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2000096939}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0, y: -0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2000096941
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2000096939}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5e53c272ac334f9cb0ebd3c4dcbcc00e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Code.UI.MainMenuController
playButton: {fileID: 1086216132}
--- !u!114 &2000096942
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2000096939}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 65859af4acde4a76adb00a20e8f85134, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Code.DI.Bootstrapper
inputActionAsset: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 2000096940}
- {fileID: 330585546}
- {fileID: 410087041}
- {fileID: 832575519}