Files
PGiZ2/Assets/Code/UI/GameplayController.cs
T

22 lines
482 B
C#

using Code.DI;
using Code.Input;
using UnityEngine;
namespace Code.UI
{
public class GameplayController : MonoBehaviour
{
private IInputService _inputService;
public void Start()
{
_inputService = FindFirstObjectByType<DIContainer>().Resolve<IInputService>();
_inputService.EnableMap(ActionMapping.Gameplay);
}
public void Update()
{
Debug.Log(_inputService.MoveInput);
}
}
}