Files
PGiZ1/Assets/Code/Gameplay/FinishTrigger.cs
T
2026-01-27 20:12:25 +03:00

21 lines
548 B
C#

using UnityEngine;
namespace Code.Gameplay
{
public class FinishTrigger : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
var raceManager = FindFirstObjectByType<RaceManager>();
raceManager?.OnFinish();
}
else if (other.CompareTag("AI"))
{
var raceManager = FindFirstObjectByType<RaceManager>();
raceManager?.OnLoose();
}
}
}
}