basic car implementation
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@@ -3,7 +3,7 @@ namespace Code.Input
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public enum ActionMapping
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{
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MainMenu,
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UI,
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Gameplay
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Gameplay,
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UI
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}
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}
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@@ -13,7 +13,7 @@ namespace Code.Input
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Vector2 LookInput { get; }
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Vector2 MoveInput { get; }
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bool SprintPressed { get; }
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bool SwitchCameraPressed { get; }
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void DebugBindAction(int mapId, int actionId, Action<InputAction.CallbackContext> action);
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@@ -12,7 +12,7 @@ namespace Code.Input
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public Vector2 LookInput { get; private set; }
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public Vector2 MoveInput { get; private set; }
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public bool SprintPressed { get; private set; }
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public bool SwitchCameraPressed { get; private set; }
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public InputService(InputActionAsset inputActionAsset)
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{
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@@ -23,16 +23,16 @@ namespace Code.Input
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private void SetupInputCallbacks()
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{
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SetupMainMenuInputCallbacks();
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//SetupMovementInputCallbacks();
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SetupGameplayInputCallbacks();
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}
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/*private void SetupMovementInputCallbacks()
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private void SetupGameplayInputCallbacks()
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{
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var map = _inputActionAsset.actionMaps[(int)ActionMapping.Movement];
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var map = _inputActionAsset.actionMaps[(int)ActionMapping.Gameplay];
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BindVector2(map, "Look", v => LookInput = v);
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BindVector2(map, "Move", v => MoveInput = v);
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BindButton(map, "Sprint", v => SprintPressed = v);
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}*/
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BindButton(map, "SwitchCamera", v => SwitchCameraPressed = v);
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}
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private void SetupMainMenuInputCallbacks()
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{
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