diff --git a/Assets/Code/Gameplay.meta b/Assets/Code/Gameplay.meta new file mode 100644 index 0000000..0426796 --- /dev/null +++ b/Assets/Code/Gameplay.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a0c9daaed4d8456fbe340b0bd7e144b5 +timeCreated: 1769511327 \ No newline at end of file diff --git a/Assets/Code/Gameplay/CarController.cs b/Assets/Code/Gameplay/CarController.cs new file mode 100644 index 0000000..3e63f3a --- /dev/null +++ b/Assets/Code/Gameplay/CarController.cs @@ -0,0 +1,102 @@ +using Code.DI; +using Code.Input; +using UnityEngine; + +namespace Code.Gameplay +{ + public class CarController : MonoBehaviour + { + [SerializeField] private float motorForce = 150000f; + [SerializeField] private float brakeForce = 300000f; + [SerializeField] private float maxSteerAngle = 25f; + [SerializeField] private float turnSpeed = 50f; + + [SerializeField] private Transform frontLeftWheel; + [SerializeField] private Transform frontRightWheel; + + [SerializeField] private Transform driverCameraPoint; + [SerializeField] private Camera mainCamera; + [SerializeField] private float thirdPersonDistance = 6f; + [SerializeField] private float thirdPersonHeight = 2.5f; + [SerializeField] private float cameraFollowSpeed = 4f; + + private Rigidbody _rb; + private bool _isFirstPerson; + private IInputService _inputService; + + private void Awake() + { + _rb = GetComponent(); + _rb.useGravity = true; + _rb.interpolation = RigidbodyInterpolation.Interpolate; + } + + private void Start() + { + var container = FindFirstObjectByType(); + _inputService = container.Resolve(); + SwitchToThirdPerson(); + } + + private void Update() + { + if (_inputService.SwitchCameraPressed) + { + _isFirstPerson = !_isFirstPerson; + if (_isFirstPerson) SwitchToFirstPerson(); + else SwitchToThirdPerson(); + } + } + + private void FixedUpdate() + { + var input = _inputService.MoveInput; + + var force = transform.forward * input.y * motorForce; + _rb.AddForce(force, ForceMode.Force); + + if (Mathf.Abs(input.y) < 0.1f && _rb.linearVelocity.magnitude > 0.3f) + { + _rb.AddForce(-_rb.linearVelocity * brakeForce * Time.fixedDeltaTime, ForceMode.Force); + } + + var steer = input.x * maxSteerAngle; + if (frontLeftWheel != null) frontLeftWheel.localRotation = Quaternion.Euler(0, steer, 0); + if (frontRightWheel != null) frontRightWheel.localRotation = Quaternion.Euler(0, steer, 0); + + if (!(_rb.linearVelocity.magnitude > 0.5f)) return; + + var turn = input.x * turnSpeed * Time.fixedDeltaTime; + _rb.MoveRotation(_rb.rotation * Quaternion.Euler(0, turn, 0)); + } + + private void LateUpdate() + { + if (mainCamera == null) return; + + if (_isFirstPerson) + { + if (driverCameraPoint == null) return; + + mainCamera.transform.position = driverCameraPoint.position; + mainCamera.transform.rotation = driverCameraPoint.rotation; + } + else + { + var targetPos = transform.position - transform.forward * thirdPersonDistance + Vector3.up * thirdPersonHeight; + mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, targetPos, cameraFollowSpeed * Time.deltaTime); + mainCamera.transform.LookAt(transform.position + Vector3.up * 1f); + } + } + + private void SwitchToFirstPerson() + { + if (mainCamera != null) mainCamera.fieldOfView = 75; + } + + private void SwitchToThirdPerson() + { + if (mainCamera != null) mainCamera.fieldOfView = 60; + } + } +} \ No newline at end of file diff --git a/Assets/Code/Gameplay/CarController.cs.meta b/Assets/Code/Gameplay/CarController.cs.meta new file mode 100644 index 0000000..05ab98e --- /dev/null +++ b/Assets/Code/Gameplay/CarController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7a8286065af8470ab32469e545d7c619 +timeCreated: 1769511335 \ No newline at end of file diff --git a/Assets/Code/Input/ActionMapping.cs b/Assets/Code/Input/ActionMapping.cs index 651c312..9689d6f 100644 --- a/Assets/Code/Input/ActionMapping.cs +++ b/Assets/Code/Input/ActionMapping.cs @@ -3,7 +3,7 @@ namespace Code.Input public enum ActionMapping { MainMenu, - UI, - Gameplay + Gameplay, + UI } } \ No newline at end of file diff --git a/Assets/Code/Input/IInputService.cs b/Assets/Code/Input/IInputService.cs index df6ece9..a1d8481 100644 --- a/Assets/Code/Input/IInputService.cs +++ b/Assets/Code/Input/IInputService.cs @@ -13,7 +13,7 @@ namespace Code.Input Vector2 LookInput { get; } Vector2 MoveInput { get; } - bool SprintPressed { get; } + bool SwitchCameraPressed { get; } void DebugBindAction(int mapId, int actionId, Action action); diff --git a/Assets/Code/Input/InputService.cs b/Assets/Code/Input/InputService.cs index a2a361a..8ff42fb 100644 --- a/Assets/Code/Input/InputService.cs +++ b/Assets/Code/Input/InputService.cs @@ -12,7 +12,7 @@ namespace Code.Input public Vector2 LookInput { get; private set; } public Vector2 MoveInput { get; private set; } - public bool SprintPressed { get; private set; } + public bool SwitchCameraPressed { get; private set; } public InputService(InputActionAsset inputActionAsset) { @@ -23,16 +23,16 @@ namespace Code.Input private void SetupInputCallbacks() { SetupMainMenuInputCallbacks(); - 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