lab4
This commit is contained in:
1 parent
fd3a472348
commit
8302032c9f
10 files changed
+2191
-2
No files matched your search
@@ -19,7 +19,13 @@ namespace Code.Base
|
||||
Steering = new Steering();
|
||||
}
|
||||
|
||||
public void SetSteering(Steering steering) => Steering = steering;
|
||||
public void SetSteering(Steering steering) => SetSteering(steering, 1.0f);
|
||||
|
||||
public void SetSteering(Steering steering, float weight)
|
||||
{
|
||||
Steering.Linear += weight * steering.Linear;
|
||||
Steering.Angular += weight * steering.Angular;
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace Code.Base
|
||||
{
|
||||
public class AgentBehaviour : MonoBehaviour
|
||||
{
|
||||
public float weight = 1.0f;
|
||||
public GameObject target;
|
||||
protected Agent Agent;
|
||||
|
||||
@@ -14,7 +15,7 @@ namespace Code.Base
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
Agent.SetSteering(GetSteering());
|
||||
Agent.SetSteering(GetSteering(), weight);
|
||||
}
|
||||
|
||||
public virtual Steering GetSteering()
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98ee692bd20e47c196523165094ad7d1
|
||||
timeCreated: 1771337764
|
||||
@@ -0,0 +1,220 @@
|
||||
using Code.Base;
|
||||
using Code.Lab1;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Lab3;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Lab4
|
||||
{
|
||||
public class BlendedPathFollower : Seek
|
||||
{
|
||||
public Path path;
|
||||
public float pathOffset = 1.0f;
|
||||
|
||||
[Range(0, 1)]
|
||||
public float pathFollowingWeight = 0.7f;
|
||||
[Range(0, 1)]
|
||||
public float optimalPathWeight = 0.3f;
|
||||
|
||||
private float _currentParam;
|
||||
|
||||
private List<Vector3> _waypoints;
|
||||
private int _currentTargetIndex = -1;
|
||||
private List<int> _visitedIndices;
|
||||
private bool _reachedLastPoint;
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
target = new GameObject("BlendedPathFollower_Target");
|
||||
_visitedIndices = new List<int>();
|
||||
InitializeWaypoints();
|
||||
}
|
||||
|
||||
private void InitializeWaypoints()
|
||||
{
|
||||
if (path == null || path.nodes == null || path.nodes.Count == 0) return;
|
||||
|
||||
_waypoints = new List<Vector3>();
|
||||
|
||||
foreach (var node in path.nodes.Where(node => node != null))
|
||||
{
|
||||
_waypoints.Add(node.transform.position);
|
||||
}
|
||||
|
||||
FindClosestStartPoint();
|
||||
}
|
||||
|
||||
private void FindClosestStartPoint()
|
||||
{
|
||||
var minDistance = float.MaxValue;
|
||||
var closestIndex = 0;
|
||||
|
||||
for (var i = 0; i < _waypoints.Count; i++)
|
||||
{
|
||||
var distance = Vector3.Distance(transform.position, _waypoints[i]);
|
||||
if (distance < minDistance)
|
||||
{
|
||||
minDistance = distance;
|
||||
closestIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
_currentTargetIndex = closestIndex;
|
||||
_currentParam = 0;
|
||||
_visitedIndices.Clear();
|
||||
_reachedLastPoint = false;
|
||||
}
|
||||
|
||||
public override Steering GetSteering()
|
||||
{
|
||||
if (_waypoints == null || _waypoints.Count == 0 || _reachedLastPoint)
|
||||
{
|
||||
return new Steering();
|
||||
}
|
||||
|
||||
var pathSteering = GetPathFollowingSteering();
|
||||
var optimalSteering = GetOptimalPathSteering();
|
||||
|
||||
var blendedSteering = new Steering
|
||||
{
|
||||
Linear = (pathFollowingWeight * pathSteering.Linear) + (optimalPathWeight * optimalSteering.Linear),
|
||||
Angular = (pathFollowingWeight * pathSteering.Angular) + (optimalPathWeight * optimalSteering.Angular)
|
||||
};
|
||||
|
||||
if (blendedSteering.Linear.magnitude > Agent.maxAcceleration)
|
||||
{
|
||||
blendedSteering.Linear = blendedSteering.Linear.normalized * Agent.maxAcceleration;
|
||||
}
|
||||
|
||||
return blendedSteering;
|
||||
}
|
||||
|
||||
private Steering GetPathFollowingSteering()
|
||||
{
|
||||
if (!path) return new Steering();
|
||||
|
||||
_currentParam = path.GetParam(transform.position, _currentParam);
|
||||
var targetParam = _currentParam + pathOffset;
|
||||
target.transform.position = path.GetPosition(targetParam);
|
||||
|
||||
return base.GetSteering();
|
||||
}
|
||||
|
||||
private Steering GetOptimalPathSteering()
|
||||
{
|
||||
if (_waypoints == null || _waypoints.Count == 0) return new Steering();
|
||||
|
||||
var distanceToTarget = Vector3.Distance(transform.position, _waypoints[_currentTargetIndex]);
|
||||
|
||||
if (distanceToTarget < 1f)
|
||||
{
|
||||
if (!_visitedIndices.Contains(_currentTargetIndex))
|
||||
{
|
||||
_visitedIndices.Add(_currentTargetIndex);
|
||||
}
|
||||
|
||||
if (_visitedIndices.Count >= _waypoints.Count)
|
||||
{
|
||||
_reachedLastPoint = true;
|
||||
return new Steering();
|
||||
}
|
||||
|
||||
FindNextTarget();
|
||||
}
|
||||
|
||||
var tempTarget = target.transform.position;
|
||||
target.transform.position = _waypoints[_currentTargetIndex];
|
||||
var steering = base.GetSteering();
|
||||
target.transform.position = tempTarget;
|
||||
|
||||
return steering;
|
||||
}
|
||||
|
||||
private void FindNextTarget()
|
||||
{
|
||||
var shortestDistance = float.MaxValue;
|
||||
var bestTargetIndex = -1;
|
||||
|
||||
for (var i = 0; i < _waypoints.Count; i++)
|
||||
{
|
||||
if (_visitedIndices.Contains(i))
|
||||
continue;
|
||||
|
||||
var distance = Vector3.Distance(transform.position, _waypoints[i]);
|
||||
if (distance < shortestDistance)
|
||||
{
|
||||
shortestDistance = distance;
|
||||
bestTargetIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestTargetIndex != -1)
|
||||
{
|
||||
_currentTargetIndex = bestTargetIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
_reachedLastPoint = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetPathFollowing()
|
||||
{
|
||||
_visitedIndices.Clear();
|
||||
FindClosestStartPoint();
|
||||
_reachedLastPoint = false;
|
||||
}
|
||||
|
||||
public void SetWeights(float pathWeight, float optimalWeight)
|
||||
{
|
||||
pathFollowingWeight = Mathf.Clamp01(pathWeight);
|
||||
optimalPathWeight = Mathf.Clamp01(optimalWeight);
|
||||
|
||||
float total = pathFollowingWeight + optimalPathWeight;
|
||||
if (total > 1f)
|
||||
{
|
||||
pathFollowingWeight /= total;
|
||||
optimalPathWeight /= total;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
if (_waypoints == null) return;
|
||||
|
||||
for (var i = 0; i < _waypoints.Count; i++)
|
||||
{
|
||||
if (_reachedLastPoint)
|
||||
{
|
||||
Gizmos.color = Color.gray;
|
||||
}
|
||||
else if (i == _currentTargetIndex)
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
}
|
||||
else if (_visitedIndices != null && _visitedIndices.Contains(i))
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
}
|
||||
else
|
||||
{
|
||||
Gizmos.color = Color.yellow;
|
||||
}
|
||||
|
||||
Gizmos.DrawSphere(_waypoints[i], 0.3f);
|
||||
}
|
||||
|
||||
if (path != null)
|
||||
{
|
||||
Gizmos.color = Color.magenta;
|
||||
var segments = path.GetSegments();
|
||||
foreach (var segment in segments)
|
||||
{
|
||||
Gizmos.DrawLine(segment.A, segment.B);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb64189ea5454c1eaa62be8a1d5c94dc
|
||||
timeCreated: 1771337777
|
||||
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Code.UI
|
||||
{
|
||||
public class Lab4Controller : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button toMenuButton;
|
||||
[SerializeField] private Button resetButton;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (toMenuButton != null)
|
||||
toMenuButton.onClick.AddListener(LoadMainMenu);
|
||||
if (resetButton != null)
|
||||
resetButton.onClick.AddListener(Reload);
|
||||
}
|
||||
|
||||
private static void LoadMainMenu() => SceneManager.LoadScene("MainMenu");
|
||||
private static void Reload() => SceneManager.LoadScene("Lab4");
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (toMenuButton != null) toMenuButton.onClick.RemoveListener(LoadMainMenu);
|
||||
if (resetButton != null) resetButton.onClick.RemoveListener(Reload);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e201593e802a43c8b05f1464d9323b1e
|
||||
timeCreated: 1771338422
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee8e25040bf8dca46a66cc5bde646eb9
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -23,6 +23,9 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Resources/Scenes/Lab3Dop.unity
|
||||
guid: 730c0cda26d6600288a3972891f96dc1
|
||||
- enabled: 1
|
||||
path: Assets/Resources/Scenes/Lab4.unity
|
||||
guid: ee8e25040bf8dca46a66cc5bde646eb9
|
||||
m_configObjects:
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
Reference in new issue
Block a user