Files
RunRunRunP/Assets/Code/PassingObjects/Wall.cs
T
2026-05-04 12:45:12 +03:00

10 lines
226 B
C#

using Code.GameplayServices;
using UnityEngine;
namespace Code.PassingObjects
{
public class Wall : PassingObject
{
private void OnTriggerEnter(Collider other) => GameplayManager.Instance.PlayerDead();
}
}