Files
RunRunRunP/Assets/Code/GameplayServices/PlayerScoreService.cs
T
2026-05-04 12:45:12 +03:00

37 lines
793 B
C#

using TMPro;
using UnityEngine;
namespace Code.GameplayServices
{
public class PlayerScoreService : MonoBehaviour
{
[SerializeField] private TMP_Text scoreText;
private int _score;
public static PlayerScoreService Instance { get; private set; }
public int Score => _score;
private void Awake()
{
Instance = this;
}
public void AddScore(int score)
{
_score += score;
UpdateScoreTextWithScoreValue();
}
private void UpdateScoreTextWithScoreValue()
{
scoreText.text = _score.ToString();
}
public void ResetScore()
{
_score = 0;
scoreText.text = _score.ToString();
}
}
}