using Code.GameplayServices; using TMPro; using UnityEngine; namespace Code.UI { public class ScoreDataView : MonoBehaviour { private ScoreData _scoreData; [SerializeField] private TMP_Text playerName; [SerializeField] private TMP_Text score; public void SetScoreData(ScoreData scoreData) { _scoreData = scoreData; score.text = _scoreData.score.ToString(); playerName.text = _scoreData.name; } } }