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using UnityEngine;
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namespace Code.GameplayServices
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{
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public class GameplayManager : MonoBehaviour
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{
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public static GameplayManager Instance { get; private set; }
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private bool _onPause;
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public bool OnPause => _onPause;
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[SerializeField] [Range(0f, 30f)] private float gameSpeed;
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private float _currentGameSpeed;
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public float GameSpeed => _currentGameSpeed;
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private void Awake()
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{
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Instance = this;
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_currentGameSpeed = gameSpeed;
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}
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public void RestartGame()
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{
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ResetGame();
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ResumeGame();
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}
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public void PlayerDead()
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{
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PauseGame();
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}
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public void PauseGame()
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{
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_onPause = true;
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_currentGameSpeed = 0f;
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}
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public void ResumeGame()
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{
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_onPause = false;
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_currentGameSpeed = gameSpeed;
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}
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private void ResetGame()
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{
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PassingObjectsManager.Instance.ResetObjects();
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PlayerScoreService.Instance.ResetScore();
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}
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}
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}
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