Files
MojSadUnity/Assets/Code/Infrastructure/Generators/ConfigGenerator.cs
T
2026-02-26 11:21:27 +03:00

111 lines
3.6 KiB
C#

#if UNITY_EDITOR
using System.Linq;
using Unity.VisualScripting;
using UnityCodeGen;
using UnityEditor;
namespace Code.Infrastructure.Generators
{
[Generator]
public class ConfigGenerator : ICodeGenerator
{
public void Execute(GeneratorContext context)
{
var configs = TypeCache.GetTypesWithAttribute<Config>();
var configsCode = "";
var configAddCode = "";
var configReferencesCode = "";
var configReferencesUsingsCode = "";
var configOfConfigsCode = "";
foreach (var cfg in configs)
{
var configFields = "";
var configUsings = "";
var mem = cfg.GetFields();
var members = mem.Where(m => m.HasAttribute<ToConfig>()).ToList();
foreach (var m in members)
{
configUsings += $"using {m.FieldType.Namespace};\n";
configFields += $"public {m.FieldType.FullName} {m.Name};\n";
}
var attribute = cfg.GetAttribute<Config>();
configUsings += @"
using UnityEngine;
using UnityEngine.AddressableAssets;
";
var configCode = $@"
#pragma warning disable CS0105
{configUsings}
namespace {cfg.Namespace}{{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = ""{cfg.Name}Config"", menuName = ""{attribute.MenuName}"")]
public class {cfg.Name}Config : ScriptableObject
{{
{configFields}
}}
}}
";
context.AddCode($"{cfg.Name}Config.Generated.cs", configCode);
configReferencesUsingsCode += $"using {cfg.Namespace};\n";
if (attribute.Multiple)
{
configReferencesCode += $"public string {cfg.Name};\n";
configAddCode += $@"
_multipleConfigReferences.Add(typeof({cfg.FullName}Config), systemConfigsReferences.{cfg.Name});
";
}
else
{
configReferencesCode += $"public AssetReference {cfg.Name};\n";
configAddCode += $@"
_singleConfigReferences.Add(typeof({cfg.FullName}Config), systemConfigsReferences.{cfg.Name});
";
}
}
configsCode += $@"
#pragma warning disable CS0105
{configReferencesUsingsCode}
using UnityEngine;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs
{{
public partial class ConfigLocator
{{
partial void LoadConfigs()
{{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>(""SystemConfigsReferences"");
{configAddCode}
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}}
}}
}}
";
context.AddCode($"ConfigLocator.Generated.cs", configsCode);
configOfConfigsCode += $@"
#pragma warning disable CS0105
{configReferencesUsingsCode}
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs{{
public partial class SystemConfigsReferences
{{
{configReferencesCode}
}}
}}
";
context.AddCode($"SystemConfigsReferences.Generated.cs", configOfConfigsCode);
}
}
}
#endif