11 lines
329 B
C#
11 lines
329 B
C#
using UnityEngine;
|
|
using UnityEngine.AddressableAssets;
|
|
|
|
namespace Code.Infrastructure.SceneLoader
|
|
{
|
|
[CreateAssetMenu(fileName = "ScenesAssetReferences", menuName = "Configs/ScenesAssetReferences")]
|
|
public class ScenesAssetReferences : ScriptableObject
|
|
{
|
|
public AssetReference gameplaySceneReference;
|
|
}
|
|
} |