Files
2026-03-05 11:27:10 +03:00

19 lines
487 B
C#

using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.UI
{
[Config("Configs/UI/UIPanelSettings", true)]
public class UIPanelSettings
{
[ToConfig] public AssetReference Prefab;
[ToConfig] public UIPanelType UIPanelType;
[ToConfig] public bool Multiple;
}
[Config("Configs/UI/CanvasSettings")]
public class CanvasSettings
{
[ToConfig] public AssetReference Prefab;
}
}