11 lines
337 B
C#
11 lines
337 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Configs
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{
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[CreateAssetMenu(fileName = "SystemConfigsReferences", menuName = "Configs/SystemConfigsReferences")]
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public partial class SystemConfigsReferences : ScriptableObject
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{
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public AssetReference scenesAssetReferences;
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}
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} |