#pragma warning disable CS0105 using Code.Example.Race.Racer; using Code.Infrastructure.Configs; using Code.Infrastructure.Camera; using Code.Infrastructure.Audio; using Code.Infrastructure.Camera; using Code.Infrastructure.UI; using Code.Infrastructure.UI; using Code.Infrastructure.SceneLoader; using Code.Infrastructure.Audio; using Code.Infrastructure.Volume; using Code.Example.Platformer.Entity; using Code.Infrastructure.Audio; using Code.Infrastructure.Input; using UnityEngine; #pragma warning restore CS0105 namespace Code.Infrastructure.Configs { public partial class ConfigLocator { partial void LoadConfigs() { SystemConfigsReferences systemConfigsReferences = Resources.Load("SystemConfigsReferences"); _multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings); _singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab); _singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera); _singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings); _multipleConfigReferences.Add(typeof(Code.Example.Platformer.Entity.PlatformerEnemySettingsConfig), systemConfigsReferences.PlatformerEnemySettings); _multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings); _singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService); //_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences); } } }