using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.AddressableAssets; namespace Code.Infrastructure.Audio { [Config("Configs/Audio/AudioInfo", true)] public class AudioInfo { [ToConfig] public AudioNames GroupName; [ToConfig] public int id; [ToConfig] public AssetReference fileReference; } [Config("Configs/Audio/AudioSourceSettings")] public class AudioSourcePrefab { [ToConfig] public AssetReference sourcePrefab; } }