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ThomasCharester committed 2026-02-26 11:21:27 +03:00
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commit fbc1cc8d3e
207 files changed
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#pragma warning disable CS0105
using Code.Infrastructure.Audio;
using System;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioInfoConfig", menuName = "Configs/Audio/AudioInfo")]
public class AudioInfoConfig : ScriptableObject
{
public Code.Infrastructure.Audio.AudioNames GroupName;
public System.Int32 id;
public UnityEngine.AddressableAssets.AssetReference fileReference;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a8b089dd854c0a084ba749d31f8b399f
@@ -0,0 +1,17 @@
#pragma warning disable CS0105
// using Code.Infrastructure.Audio;
#pragma warning restore CS0105
namespace Code.Infrastructure.Audio{
public partial class AudioService
{
private partial void InitializeMixer(){
_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.Master, _mixer.FindMatchingGroups("Master")[0]);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a277529887b1e2e4688f63c5c886c6fe
@@ -0,0 +1,16 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSourceSettings")]
public class AudioSourcePrefabConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ba4d0c0f70786a459b739ae33e66122a
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using System;
using Code.Infrastructure.Audio;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioSourceSettingsConfig", menuName = "Configs/Audio/AudioSourceSettings")]
public class AudioSourceSettingsConfig : ScriptableObject
{
public System.Single spatialBlend;
public Code.Infrastructure.Audio.AudioSourceType sourceType;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 85a3854301201dc0d93ecb89c2f30e92
@@ -0,0 +1,16 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.UI{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "CanvasSettingsConfig", menuName = "Configs/UI/CanvasSettings")]
public class CanvasSettingsConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference Prefab;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 865301742f93c7b4688d84f5bec5c27e
@@ -0,0 +1,54 @@
// <auto-generated/>
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Infrastructure.App.States;
using Code.Infrastructure.App.States;
using Code.Example.Platformer;
using Code.Infrastructure.App.States;
#pragma warning restore CS0105
namespace Code.Infrastructure.App
{
public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.App.AppStates,Code.Infrastructure.App.AppStateMachineContext>
{
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var statePlatformerState = new PlatformerState(StateMachineContext,eventBus);
States.Add(statePlatformerState.myState, statePlatformerState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
protected override void ResetAllowedTransitions() => AllowedStates = 0;
}
public static class AppStateMachineExtensions
{
public static AbstractStateMachine<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext> AllowStateTransition(
this AbstractStateMachine<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext> stateMachine, Code.Infrastructure.App.AppStates state)
{
if (stateMachine == null) return null;
stateMachine.AllowedStates |= state;
return stateMachine;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5a6c59a69440bf440a166390c52d5c65
@@ -0,0 +1,23 @@
// retard-generated
using Code.Infrastructure.StateMachine;
namespace Code.Infrastructure.App.States
{
public partial class BootstrapState : BaseState<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>
{
protected override void _fireEnterState()
{
EventBus.RaiseEvent<IEnterStateHandle<Code.Infrastructure.App.States.BootstrapState>>(h => h.EnterState());
}
protected override void _fireExitState()
{
EventBus.RaiseEvent<IExitStateHandle<Code.Infrastructure.App.States.BootstrapState>>(h => h.ExitState());
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a7addc3cce102d548b48a5714208d030
@@ -0,0 +1,59 @@
#pragma warning disable CS0105
using Code.Example.Race.Racer;
using Code.Infrastructure.Configs;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Example.Platformer.Entity;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Input;
using UnityEngine;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs
{
public partial class ConfigLocator
{
partial void LoadConfigs()
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_multipleConfigReferences.Add(typeof(Code.Example.Race.Racer.RacerSettingsConfig), systemConfigsReferences.RacerSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Example.Platformer.Entity.PlatformerEnemySettingsConfig), systemConfigsReferences.PlatformerEnemySettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b516a9c04f1000e43936564c38e25cfb
@@ -0,0 +1,10 @@
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Configs
{
public interface IConfigLocator
{
AssetReference TryGetConfigAssetReference<T>();
string TryGetManyConfigAssetReferences<T>();
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 251b70a9c67d4c108c8a512ed10a3c09
timeCreated: 1767125435
@@ -0,0 +1,16 @@
#pragma warning disable CS0105
using UnityEngine.InputSystem;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Input{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "InputServiceConfig", menuName = "Configs/InputService")]
public class InputServiceConfig : ScriptableObject
{
public UnityEngine.InputSystem.InputActionAsset inputActionAsset;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ab6d921463750b04aaccb1bf3b2d9608
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using UnityEngine;
using Code.Infrastructure.Configs;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Configs{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "LayerMasksConfigConfig", menuName = "Configs/LayerMasksConfig")]
public class LayerMasksConfigConfig : ScriptableObject
{
public UnityEngine.LayerMask mask;
public Code.Infrastructure.Configs.LayerMaskType type;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 614273355800ddbe584d9d7404b5a234
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using Code.Infrastructure.SceneLoader;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.SceneLoader{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "SceneInfoConfig", menuName = "Configs/SceneConfig")]
public class SceneInfoConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference SceneAsset;
public Code.Infrastructure.SceneLoader.SceneId SceneId;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e2d19619e7539f14ea973463204f542c
@@ -0,0 +1,52 @@
#pragma warning disable CS0105
using Code.Infrastructure.EventBus;
#pragma warning restore CS0105
namespace Code.Infrastructure.SceneLoader
{
public partial class SceneLoader{
partial void SetupScenesInfo(){
_scenesActions.Add(SceneId.MainMenu,() => _eventBus.RaiseEvent<IOnMainMenuSceneLoadedHandler>(h=> h.OnMainMenuSceneLoaded()));
_scenesActions.Add(SceneId.Gameplay,() => _eventBus.RaiseEvent<IOnGameplaySceneLoadedHandler>(h=> h.OnGameplaySceneLoaded()));
_scenesActions.Add(SceneId.SoundTest,() => _eventBus.RaiseEvent<IOnSoundTestSceneLoadedHandler>(h=> h.OnSoundTestSceneLoaded()));
_scenesActions.Add(SceneId.Platformer,() => _eventBus.RaiseEvent<IOnPlatformerSceneLoadedHandler>(h=> h.OnPlatformerSceneLoaded()));
}
}
public interface IOnMainMenuSceneLoadedHandler : IGlobalSubscriber
{
void OnMainMenuSceneLoaded();
void OnMainMenuSceneInitialized(Reflex.Core.Container container); // Until its fixed
}
public interface IOnGameplaySceneLoadedHandler : IGlobalSubscriber
{
void OnGameplaySceneLoaded();
void OnGameplaySceneInitialized(Reflex.Core.Container container); // Until its fixed
}
public interface IOnSoundTestSceneLoadedHandler : IGlobalSubscriber
{
void OnSoundTestSceneLoaded();
void OnSoundTestSceneInitialized(Reflex.Core.Container container); // Until its fixed
}
public interface IOnPlatformerSceneLoadedHandler : IGlobalSubscriber
{
void OnPlatformerSceneLoaded();
void OnPlatformerSceneInitialized(Reflex.Core.Container container); // Until its fixed
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5687485408450064f98da1725a20926b
@@ -0,0 +1,38 @@
#pragma warning disable CS0105
using Code.Example.Race.Racer;
using Code.Infrastructure.Configs;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Example.Platformer.Entity;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Input;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public string RacerSettings;
public string LayerMasksConfig;
public string CameraSettings;
public AssetReference AudioSourcePrefab;
public AssetReference GameCamera;
public AssetReference CanvasSettings;
public string UIPanelSettings;
public string SceneInfo;
public string AudioInfo;
public string VolumeSettings;
public string PlatformerEnemySettings;
public string AudioSourceSettings;
public AssetReference InputService;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4e3bd6b172c28ca48b40dd639ef19caf
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using Code.Infrastructure.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.UI{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "UIPanelSettingsConfig", menuName = "Configs/UI/UIPanelSettings")]
public class UIPanelSettingsConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference Prefab;
public Code.Infrastructure.UI.UIPanelType UIPanelType;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 17bdede85b436f44e992b27d170ccbc2