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using Code.Infrastructure.Generators;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.UI
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{
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[Config("Configs/UI/UIPanelSettings", true)]
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public class UIPanelSettings
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{
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[ToConfig] public AssetReference Prefab;
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[ToConfig] public UIPanelType UIPanelType;
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}
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[Config("Configs/UI/CanvasSettings")]
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public class CanvasSettings
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{
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[ToConfig] public AssetReference Prefab;
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}
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}
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