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ThomasCharester committed 2026-02-26 11:21:27 +03:00
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commit fbc1cc8d3e
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using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace Code.Infrastructure.UI
{
public interface IUIFactory
{
UniTaskVoid LoadPanel(UIPanelType panelType);
void ReleasePanel(UIPanel panel);
Canvas Canvas { get; }
}
public class UIFactory : IDisposable, IUIFactory
{
private Dictionary<UIPanelType, UIPanelSettingsConfig> _configs;
private AssetReference _canvasConfigReference;
private string _configsLabel;
private EventBus.EventBus _eventBus;
private AsyncOperationHandle<IList<UIPanelSettingsConfig>> _configsHandle;
private AsyncOperationHandle<CanvasSettingsConfig> _canvasSettingsHandle;
private CanvasSettingsConfig _canvasConfig;
private GameObject _canvas;
public Canvas Canvas { get; private set; }
public UIFactory(IConfigLocator configLocator, EventBus.EventBus eventBus)
{
_eventBus = eventBus;
_configsLabel = configLocator.TryGetManyConfigAssetReferences<UIPanelSettingsConfig>();
_canvasConfigReference = configLocator.TryGetConfigAssetReference<CanvasSettingsConfig>();
LoadConfigs().Forget();
}
public async UniTaskVoid LoadPanel(UIPanelType panelType)
{
var panel = (await Addressables.InstantiateAsync(_configs[panelType].Prefab, _canvas.transform).ToUniTask())
.GetComponent<UIPanel>();
UnityEngine.Debug.LogWarning($"Panel loaded {panelType}");
_eventBus.RaiseEvent<IUIPanelLoadedHandle>(ui => ui.UIPanelLoaded(panel, panelType));
}
public void ReleasePanel(UIPanel panel)
{
UnityEngine.Debug.LogWarning($"Panel released {panel.gameObject.name}");
Addressables.ReleaseInstance(panel.gameObject);
}
private async UniTaskVoid LoadConfigs()
{
_configsHandle = Addressables.LoadAssetsAsync<UIPanelSettingsConfig>(_configsLabel);
_canvasSettingsHandle = Addressables.LoadAssetAsync<CanvasSettingsConfig>(_canvasConfigReference);
await _configsHandle.ToUniTask();
await _canvasSettingsHandle.ToUniTask();
_canvasConfig = _canvasSettingsHandle.Result;
_configs = _configsHandle.Result.ToDictionary(c => c.UIPanelType);
_canvas = await Addressables.InstantiateAsync(_canvasConfig.Prefab).ToUniTask();
UnityEngine.Object.DontDestroyOnLoad(_canvas);
Canvas = _canvas.GetComponent<Canvas>();
_eventBus.RaiseEvent<IUIInitializedHandle>(ui => ui.UIInitialized());
}
public void Dispose()
{
Addressables.Release(_configsHandle);
Addressables.Release(_canvasSettingsHandle);
Addressables.ReleaseInstance(_canvas);
}
}
public interface IUIInitializedHandle : IGlobalSubscriber
{
void UIInitialized();
}
public interface IUIPanelLoadedHandle : IGlobalSubscriber
{
void UIPanelLoaded(UIPanel panel, UIPanelType panelType);
}
}
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fileFormatVersion: 2
guid: 8447b81247b24f1b869b0067aeeff0b8
timeCreated: 1768979324
+13
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using System;
using UnityEngine;
namespace Code.Infrastructure.UI
{
public abstract class UIPanel : MonoBehaviour
{
[SerializeField] protected bool injectMeSenpai;
public bool InjectMeSenpai => injectMeSenpai;
public abstract void Open(Action callback = null);
public abstract void Close(Action callback = null);
}
}
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fileFormatVersion: 2
guid: 4464e0158e044f5985c45cb73250cf43
timeCreated: 1768980188
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using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.UI
{
[Config("Configs/UI/UIPanelSettings", true)]
public class UIPanelSettings
{
[ToConfig] public AssetReference Prefab;
[ToConfig] public UIPanelType UIPanelType;
}
[Config("Configs/UI/CanvasSettings")]
public class CanvasSettings
{
[ToConfig] public AssetReference Prefab;
}
}
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fileFormatVersion: 2
guid: 996c214bb8624a64b6c563f0c13320ac
timeCreated: 1768979468
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namespace Code.Infrastructure.UI
{
public enum UIPanelType
{
Logo,
Loading,
DebugSceneChooser,
// Race
PlayerScoreCounter,
WinScreen,
PlayerScores,
//
DebugMenu
}
}
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fileFormatVersion: 2
guid: e33d3007130a4cbbac8a5e962d5c4806
timeCreated: 1768979170
@@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using Code.Infrastructure.EventBus;
using Reflex.Core;
using Reflex.Extensions;
using Reflex.Injectors;
using UnityEngine.SceneManagement;
namespace Code.Infrastructure.UI
{
public interface IUIService
{
void OpenPanel(UIPanelType uiPanelType);
void ClosePanel(UIPanelType uiPanelType);
void TryLoadPanel(UIPanelType uiPanelType);
void TryRemovePanel(UIPanelType uiPanelType);
void SetCanvasCamera(UnityEngine.Camera camera);
UIPanel TryGetPanel(UIPanelType panelType);
}
public class UIService : IUIPanelLoadedHandle, IUIService
{
private Dictionary<UIPanelType, UIPanel> _loadedPanels = new();
private EventBus.EventBus _eventBus;
private IUIFactory _factory;
public UIService(EventBus.EventBus eventBus, IUIFactory factory)
{
_eventBus = eventBus;
_factory = factory;
eventBus.Subscribe(this);
}
public void SetCanvasCamera(UnityEngine.Camera camera)
{
_factory.Canvas.worldCamera = camera;
_factory.Canvas.planeDistance = 0.3f;
}
public void OpenPanel(UIPanelType uiPanelType)
{
_loadedPanels[uiPanelType].gameObject.SetActive(true);
_loadedPanels[uiPanelType].Open();
}
// TODO Close event
public void ClosePanel(UIPanelType uiPanelType)
{
_loadedPanels[uiPanelType].Close(() => { _loadedPanels[uiPanelType].gameObject.SetActive(false); });
}
public void TryLoadPanel(UIPanelType uiPanelType) => _factory.LoadPanel(uiPanelType);
public void UIPanelLoaded(UIPanel panel, UIPanelType panelType)
{
_loadedPanels.Add(panelType, panel);
if (panel.InjectMeSenpai)
GameObjectInjector.InjectRecursive(panel.gameObject, Container.RootContainer);
// GameObjectInjector.InjectRecursive(panel.gameObject, SceneManager.GetActiveScene().GetSceneContainer()); // Скорее всего будут нужны компоненты текущей сцены
_eventBus.RaiseEvent<IUIPanelLoaded>(ui => ui.UILoaded(panelType));
}
public void TryRemovePanel(UIPanelType uiPanelType)
{
_loadedPanels[uiPanelType].Close(() =>
{
_loadedPanels[uiPanelType].gameObject.SetActive(false);
RemovePanel(uiPanelType);
});
}
private void RemovePanel(UIPanelType panelType)
{
_factory.ReleasePanel(_loadedPanels[panelType]);
_loadedPanels.Remove(panelType);
}
public UIPanel TryGetPanel(UIPanelType panelType) => _loadedPanels.GetValueOrDefault(panelType);
}
public interface IUIPanelLoaded : IGlobalSubscriber
{
void UILoaded(UIPanelType uiPanelType);
}
}
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fileFormatVersion: 2
guid: 0bcb777d18014c428f24113d73787e38
timeCreated: 1768980594