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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.SceneLoader
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{
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[CreateAssetMenu(fileName = "ScenesAssetReferences", menuName = "Configs/ScenesAssetReferences")]
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public class ScenesAssetReferences : ScriptableObject
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{
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public AssetReference gameplaySceneReference;
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}
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}
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