Init
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using System.Collections.Generic;
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using System.Threading;
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using Code.Infrastructure.EventBus;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace Code.Infrastructure.Audio
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{
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public interface IAudioService
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{
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AudioClip GetClip(AudioNames groupName, int id);
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void PlayTest();
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UniTaskVoid PlayOneShot(AudioNames groupName, int id, Vector3 position = new Vector3(),
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AudioSourceType sourceType = AudioSourceType.NoBlend,
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AudioSource audioSource = null);
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UniTaskVoid PlayRepeatedly(AudioNames groupName, int id,
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AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null, CancellationTokenSource cancellationTokenSource = null);
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bool CheckClip(AudioNames groupName, int id);
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void CancelMusic(AudioNames groupName, int id);
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void ReleaseCancellationSource(AudioNames groupName, int id);
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}
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public partial class AudioService : IAudioClipsEventHandle, IAudioService
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{
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private EventBus.EventBus _eventBus;
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private IAudioFactory _audioFactory;
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private IAudioSourcePool _pool;
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private Dictionary<AudioNames, Dictionary<int, AudioClip>> _audioClips = new();
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private AudioMixer _mixer;
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private Dictionary<AudioGroupType, AudioMixerGroup> _audioMixerGroups = new();
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public AudioService(EventBus.EventBus eventBus, IAudioFactory audioFactory, IAudioSourcePool pool)
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{
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_eventBus = eventBus;
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_audioFactory = audioFactory;
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_pool = pool;
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_eventBus.Subscribe(this);
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for (int i = 0; i < typeof(AudioNames).GetEnumValues().Length; i++)
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_audioClips.Add((AudioNames)i, new Dictionary<int, AudioClip>());
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//InitializeMixer();
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}
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private partial void InitializeMixer();
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public void PlayTest()
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{
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_pool.GetSource(AudioSourceType.NoBlend).PlayOneShot(GetClip(AudioNames.UISounds, 0));
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}
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public async UniTaskVoid PlayOneShot(AudioNames groupName, int id, Vector3 position = new Vector3(),
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AudioSourceType sourceType = AudioSourceType.NoBlend,
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AudioSource audioSource = null)
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{
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if (!CheckClip(groupName, id)) return;
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if (!audioSource) audioSource = _pool.GetSource(sourceType);
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audioSource.transform.position = position;
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audioSource.PlayOneShot(GetClip(groupName, id));
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await UniTask.NextFrame();
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await UniTask.WaitUntilValueChanged(audioSource, _ => !audioSource.isPlaying);
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_pool.ReleaseSource(audioSource);
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}
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private Dictionary<KeyValuePair<AudioNames, int>, CancellationTokenSource> _cancellationTokenSources = new();
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public void CancelMusic(AudioNames groupName, int id) => _cancellationTokenSources[new KeyValuePair<AudioNames, int>(groupName, id)].Cancel();
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public void ReleaseCancellationSource(AudioNames groupName, int id) => _cancellationTokenSources[new KeyValuePair<AudioNames, int>(groupName, id)] = null;
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public async UniTaskVoid PlayRepeatedly(AudioNames groupName, int id,
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AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null, CancellationTokenSource cancellationTokenSource = null)
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{
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if (!CheckClip(groupName, id)) return;
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if(cancellationTokenSource == null)
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{
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cancellationTokenSource = new CancellationTokenSource();
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_cancellationTokenSources[new KeyValuePair<AudioNames, int>(groupName, id)] = cancellationTokenSource;
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}
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if (!audioSource) audioSource = _pool.GetSource(sourceType);
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if(!audioSource.resource) audioSource.resource = GetClip(groupName, id);
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audioSource.Play();
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await UniTask.NextFrame();
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var (isCanceled, _) = await UniTask.WaitUntilValueChanged(audioSource,
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_ => !audioSource.isPlaying,
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cancellationToken: cancellationTokenSource.Token).SuppressCancellationThrow();
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UnityEngine.Debug.LogError("Music skipping");
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if (isCanceled)
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{
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cancellationTokenSource.Dispose();
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_pool.ReleaseSource(audioSource);
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ReleaseCancellationSource(groupName,id);
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return;
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}
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PlayRepeatedly(groupName, id, sourceType, audioSource, cancellationTokenSource).Forget();
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}
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public AudioClip GetClip(AudioNames groupName, int id) => _audioClips[groupName][id];
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public bool CheckClip(AudioNames groupName, int id) => _audioClips[groupName].ContainsKey(id);
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public void AudioClipsLoaded(AudioNames groupname, Dictionary<int, AudioClip> clips)
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{
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_audioClips[groupname] = clips;
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_eventBus.RaiseEvent<IReadyToPlayHandle>(x => x.OnReadyToPlay(groupname));
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}
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public void AudioClipsUnLoaded(AudioNames groupName)
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{
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_audioClips[groupName].Clear();
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_audioClips[groupName] = null;
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}
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}
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public interface IReadyToPlayHandle : IGlobalSubscriber
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{
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void OnReadyToPlay(AudioNames groupName);
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}
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}
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