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using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio
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{
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[Config("Configs/Audio/AudioInfo", true)]
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public class AudioInfo
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{
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[ToConfig] public AudioNames GroupName;
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[ToConfig] public int id;
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[ToConfig] public AssetReference fileReference;
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}
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[Config("Configs/Audio/AudioSourceSettings")]
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public class AudioSourcePrefab
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{
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[ToConfig] public AssetReference sourcePrefab;
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}
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}
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