Развитие системы растений
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@@ -1,13 +1,14 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Audio;
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using Code.Calendar.Constants;
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using UnityEngine;
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#pragma warning restore CS0105
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@@ -23,19 +24,21 @@ using Code.Infrastructure.Audio;
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Configs.LayerMasksConfigConfig), systemConfigsReferences.LayerMasksConfig);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_multipleConfigReferences.Add(typeof(Code.Calendar.Constants.ConstantImageConfig), systemConfigsReferences.ConstantImage);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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}
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@@ -0,0 +1,18 @@
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#pragma warning disable CS0105
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using UnityEngine.AddressableAssets;
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using Code.Calendar.Constants;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Calendar.Constants{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "ConstantImageConfig", menuName = "Configs/ImageConfig")]
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public class ConstantImageConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference image;
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public Code.Calendar.Constants.ConstantImageType imageType;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0a66569b5e85d6dcaa6f20304c8bd1e6
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@@ -13,7 +13,6 @@ partial void SetupScenesInfo(){
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_scenesActions.Add(SceneId.MainMenu,() => _eventBus.RaiseEvent<IOnMainMenuSceneLoadedHandler>(h=> h.OnMainMenuSceneLoaded()));
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}
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}
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@@ -23,22 +22,4 @@ partial void SetupScenesInfo(){
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void OnMainMenuSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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public interface IOnGameplaySceneLoadedHandler : IGlobalSubscriber
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{
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void OnGameplaySceneLoaded();
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void OnGameplaySceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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public interface IOnSoundTestSceneLoadedHandler : IGlobalSubscriber
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{
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void OnSoundTestSceneLoaded();
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void OnSoundTestSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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public interface IOnPlatformerSceneLoadedHandler : IGlobalSubscriber
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{
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void OnPlatformerSceneLoaded();
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void OnPlatformerSceneInitialized(Reflex.Core.Container container); // Until its fixed
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}
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}
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@@ -1,13 +1,14 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.Audio;
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using Code.Calendar.Constants;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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@@ -16,13 +17,14 @@ using Code.Infrastructure.Audio;
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public partial class SystemConfigsReferences
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{
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public AssetReference CanvasSettings;
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public string LayerMasksConfig;
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public string AudioInfo;
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public string UIPanelSettings;
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public string AudioSourceSettings;
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public AssetReference AudioSourcePrefab;
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public string SceneInfo;
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public AssetReference InputService;
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public string LayerMasksConfig;
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public AssetReference AudioSourcePrefab;
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public string ConstantImage;
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}
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}
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