Развитие системы растений
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#if UNITY_EDITOR || UNITY_ANDROID
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using System;
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using UnityEngine;
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namespace NativeCameraNamespace
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{
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public class NCCallbackHelper : MonoBehaviour
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{
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private bool autoDestroyWithCallback;
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private Action mainThreadAction = null;
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public static NCCallbackHelper Create( bool autoDestroyWithCallback )
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{
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NCCallbackHelper result = new GameObject( "NCCallbackHelper" ).AddComponent<NCCallbackHelper>();
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result.autoDestroyWithCallback = autoDestroyWithCallback;
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DontDestroyOnLoad( result.gameObject );
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return result;
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}
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public void CallOnMainThread( Action function )
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{
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lock( this )
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{
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mainThreadAction += function;
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}
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}
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private void Update()
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{
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if( mainThreadAction != null )
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{
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try
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{
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Action temp;
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lock( this )
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{
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temp = mainThreadAction;
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mainThreadAction = null;
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}
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temp();
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}
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finally
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{
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if( autoDestroyWithCallback )
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Destroy( gameObject );
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}
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}
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}
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}
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}
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#endif
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